tModLoader v2024.10
A mod to make and play Terraria mods
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The base type for most modded things. More...
Inherits IModType, ILoadable, ModType< TEntity, TModType >, and ModType< TEntity >.
Inherited by TagSerializer< bool, byte >, TagSerializer< Color, int >, TagSerializer< Array, TagCompound >, TagSerializer< Point16, TagCompound >, TagSerializer< Point, TagCompound >, TagSerializer< Rectangle, TagCompound >, TagSerializer< T, TagCompound >, TagSerializer< uint, int >, TagSerializer< ulong, long >, TagSerializer< ushort, short >, TagSerializer< Vector2, TagCompound >, TagSerializer< Vector3, TagCompound >, TagSerializer< Version, string >, DamageClass, ExtraJump, GlobalBackgroundStyle, GlobalBlockType, GlobalBossBar, GlobalBuff, GlobalInfoDisplay, GlobalPylon, GlobalType< TEntity, TGlobal >, ModAccessorySlot, ModBackgroundStyle, ModBossBarStyle, ModCommand, ModMapLayer, ModMenu, ModPrefix, ModRarity, ModResourceDisplaySet, ModResourceOverlay, ModSceneEffect, ModSystem, ModTexturedType, ModType< TEntity, TModType >, PlayerDrawLayer, and TagSerializer< T, S >.
Public Member Functions | |
virtual TModType | Clone (TEntity newEntity) |
Create a copy of this instanced global. Called when an entity is cloned. More... | |
virtual bool | IsLoadingEnabled (Mod mod) |
Allows you to stop Mod.AddContent from actually adding this content. Useful for items that can be disabled by a config. More... | |
virtual void | Load () |
Allows you to perform one-time loading tasks. Beware that mod content has not finished loading here, things like ModContent lookup tables or ID Sets are not fully populated. More... | |
virtual TModType | NewInstance (TEntity entity) |
Create a new instance of this ModType for a specific entity More... | |
string | PrettyPrintName () |
virtual void | SetStaticDefaults () |
Allows you to modify the properties after initial loading has completed. More... | |
virtual void | SetupContent () |
If you make a new ModType, seal this override, and call SetStaticDefaults in it. More... | |
virtual void | Unload () |
Allows you to safely unload things you added in Load. More... | |
virtual bool | IsLoadingEnabled (Mod mod) |
Whether or not this type should be loaded when it's told to. Returning false disables Mod.AddContent from actually loading this type. More... | |
abstract void | Load (Mod mod) |
Called when loading the type. More... | |
abstract void | Unload () |
Called during unloading when needed. More... | |
Public Member Functions inherited from ModType< TEntity, TModType > | |
virtual TModType | Clone (TEntity newEntity) |
Create a copy of this instanced global. Called when an entity is cloned. More... | |
virtual bool | IsLoadingEnabled (Mod mod) |
Allows you to stop Mod.AddContent from actually adding this content. Useful for items that can be disabled by a config. More... | |
virtual void | Load () |
Allows you to perform one-time loading tasks. Beware that mod content has not finished loading here, things like ModContent lookup tables or ID Sets are not fully populated. More... | |
virtual TModType | NewInstance (TEntity entity) |
Create a new instance of this ModType for a specific entity More... | |
string | PrettyPrintName () |
virtual void | SetStaticDefaults () |
Allows you to modify the properties after initial loading has completed. More... | |
virtual void | SetupContent () |
If you make a new ModType, seal this override, and call SetStaticDefaults in it. More... | |
virtual void | Unload () |
Allows you to safely unload things you added in Load. More... | |
Public Member Functions inherited from ModType< TEntity > | |
virtual TModType | Clone (TEntity newEntity) |
Create a copy of this instanced global. Called when an entity is cloned. More... | |
virtual bool | IsLoadingEnabled (Mod mod) |
Allows you to stop Mod.AddContent from actually adding this content. Useful for items that can be disabled by a config. More... | |
virtual void | Load () |
Allows you to perform one-time loading tasks. Beware that mod content has not finished loading here, things like ModContent lookup tables or ID Sets are not fully populated. More... | |
virtual TModType | NewInstance (TEntity entity) |
Create a new instance of this ModType for a specific entity More... | |
string | PrettyPrintName () |
virtual void | SetStaticDefaults () |
Allows you to modify the properties after initial loading has completed. More... | |
virtual void | SetupContent () |
If you make a new ModType, seal this override, and call SetStaticDefaults in it. More... | |
virtual void | Unload () |
Allows you to safely unload things you added in Load. More... | |
Protected Member Functions | |
abstract TEntity | CreateTemplateEntity () |
virtual void | InitTemplateInstance () |
Create dummy objects for instanced mod-types More... | |
override void | InitTemplateInstance () |
Create dummy objects for instanced mod-types More... | |
abstract void | Register () |
If you make a new ModType, seal this override. More... | |
virtual void | ValidateType () |
Check for the correct overrides of different hook methods and fields and properties More... | |
Protected Member Functions inherited from ModType< TEntity, TModType > | |
abstract TEntity | CreateTemplateEntity () |
virtual void | InitTemplateInstance () |
Create dummy objects for instanced mod-types More... | |
override void | InitTemplateInstance () |
Create dummy objects for instanced mod-types More... | |
abstract void | Register () |
If you make a new ModType, seal this override. More... | |
virtual void | ValidateType () |
Check for the correct overrides of different hook methods and fields and properties More... | |
Protected Member Functions inherited from ModType< TEntity > | |
abstract TEntity | CreateTemplateEntity () |
virtual void | InitTemplateInstance () |
Create dummy objects for instanced mod-types More... | |
override void | InitTemplateInstance () |
Create dummy objects for instanced mod-types | |
abstract void | Register () |
If you make a new ModType, seal this override. More... | |
virtual void | ValidateType () |
Check for the correct overrides of different hook methods and fields and properties More... | |
Properties | |
virtual bool | CloneNewInstances [get] |
Whether to create new instances of this mod type via Clone(TEntity) or via the default constructor Defaults to false (default constructor). | |
TEntity | Entity [get, set] |
string | FullName [get] |
The internal name of this, including the mod it is from. More... | |
virtual bool | IsCloneable [get] |
Whether or not this type is cloneable. Cloning is supported if all reference typed fields in each sub-class which doesn't override Clone are marked with [CloneByReference] | |
Mod | Mod [get, set] |
The mod this belongs to. More... | |
virtual string | Name [get] |
The internal name of this. More... | |
Properties inherited from IModType | |
string | FullName [get] |
=> $"{Mod.Name}/{Name}" More... | |
Mod | Mod [get] |
The mod this belongs to. More... | |
string | Name [get] |
The internal name of this instance. More... | |
Properties inherited from ModType< TEntity, TModType > | |
virtual bool | CloneNewInstances [get] |
Whether to create new instances of this mod type via Clone(TEntity) or via the default constructor Defaults to false (default constructor). | |
TEntity | Entity [get, set] |
string | FullName [get] |
The internal name of this, including the mod it is from. More... | |
virtual bool | IsCloneable [get] |
Whether or not this type is cloneable. Cloning is supported if all reference typed fields in each sub-class which doesn't override Clone are marked with [CloneByReference] | |
Mod | Mod [get, set] |
The mod this belongs to. More... | |
virtual string | Name [get] |
The internal name of this. More... | |
Properties inherited from ModType< TEntity > | |
virtual bool | CloneNewInstances [get] |
Whether to create new instances of this mod type via Clone(TEntity) or via the default constructor Defaults to false (default constructor). | |
TEntity | Entity [get, set] |
string | FullName [get] |
The internal name of this, including the mod it is from. More... | |
virtual bool | IsCloneable [get] |
Whether or not this type is cloneable. Cloning is supported if all reference typed fields in each sub-class which doesn't override Clone are marked with [CloneByReference] | |
Mod | Mod [get, set] |
The mod this belongs to. More... | |
virtual string | Name [get] |
The internal name of this. More... | |
The base type for most modded things.
TModType | : | ModType | |
TModType | : | TEntity | |
TModType | : | TModType |
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virtual |
Create a copy of this instanced global. Called when an entity is cloned.
newEntity | The new clone of the entity |
Reimplemented from ModType< TEntity >.
Reimplemented in ModType< TEntity, TModType >.
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protectedpure virtual |
Implements ModType< TEntity >.
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protectedvirtual |
Create dummy objects for instanced mod-types
Reimplemented from ModType< TEntity >.
Reimplemented in ModType< TEntity, TModType >, and ModType< TEntity, TModType >.
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protectedvirtual |
Create dummy objects for instanced mod-types
Reimplemented from ModType< TEntity >.
Allows you to stop Mod.AddContent from actually adding this content. Useful for items that can be disabled by a config.
mod | The mod adding this content |
Implements ILoadable.
Reimplemented in ModType< TEntity, TModType >.
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virtual |
Allows you to perform one-time loading tasks. Beware that mod content has not finished loading here, things like ModContent lookup tables or ID Sets are not fully populated.
Use SetStaticDefaults when you need to access content.
Reimplemented from ModType< TEntity >.
Reimplemented in ModType< TEntity, TModType >.
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virtual |
Create a new instance of this ModType for a specific entity
entity | The entity instance the mod type is being instantiated for |
Reimplemented from ModType< TEntity >.
Reimplemented in ModType< TEntity, TModType >, and GlobalType< TEntity, TGlobal >.
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protectedpure virtual |
If you make a new ModType, seal this override.
Implements ModType< TEntity >.
Implemented in BuilderToggle, DamageClass, ExtraJump, GlobalBossBar, GlobalBuff, GlobalInfoDisplay, GlobalPylon, GlobalTile, GlobalType< TEntity, TGlobal >, GlobalWall, InfoDisplay, TagSerializer< T, S >, TagSerializer< bool, byte >, TagSerializer< Color, int >, TagSerializer< Array, TagCompound >, TagSerializer< Point16, TagCompound >, TagSerializer< Point, TagCompound >, TagSerializer< Rectangle, TagCompound >, TagSerializer< T, TagCompound >, TagSerializer< uint, int >, TagSerializer< ulong, long >, TagSerializer< ushort, short >, TagSerializer< Vector2, TagCompound >, TagSerializer< Vector3, TagCompound >, TagSerializer< Version, string >, ModAccessorySlot, ModUndergroundBackgroundStyle, ModSurfaceBackgroundStyle, GlobalBackgroundStyle, ModBiome, ModBossBar, ModBossBarStyle, ModBuff, ModCloud, ModCommand, ModDust, ModEmoteBubble, ModGore, ModHair, ModItem, ModMapLayer, ModMenu, ModMount, ModNPC, ModPlayer, ModPrefix, ModProjectile, ModRarity, ModResourceDisplaySet, ModResourceOverlay, ModSceneEffect, ModSystem, ModTile, ModType< TEntity, TModType >, ModWall, ModWaterStyle, ModWaterfallStyle, and PlayerDrawLayer.
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virtual |
Allows you to modify the properties after initial loading has completed.
Reimplemented from ModType< TEntity >.
Reimplemented in UnloadedChest, UnloadedDresser, UnloadedItem, UnloadedNonSolidTile, UnloadedSemiSolidTile, UnloadedSolidTile, UnloadedSupremeFurniture, UnloadedWall, ModBiome, ModBlockType, ModBuff, ModDust, ModMount, and ModType< TEntity, TModType >.
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virtual |
If you make a new ModType, seal this override, and call SetStaticDefaults in it.
Reimplemented from ModType< TEntity >.
Reimplemented in BuilderToggle, DamageClass, ExtraJump, GlobalBossBar, GlobalBuff, GlobalInfoDisplay, GlobalPylon, GlobalTile, GlobalWall, InfoDisplay, TagSerializer< T, S >, TagSerializer< bool, byte >, TagSerializer< Color, int >, TagSerializer< Array, TagCompound >, TagSerializer< Point16, TagCompound >, TagSerializer< Point, TagCompound >, TagSerializer< Rectangle, TagCompound >, TagSerializer< T, TagCompound >, TagSerializer< uint, int >, TagSerializer< ulong, long >, TagSerializer< ushort, short >, TagSerializer< Vector2, TagCompound >, TagSerializer< Vector3, TagCompound >, TagSerializer< Version, string >, ModUndergroundBackgroundStyle, ModSurfaceBackgroundStyle, GlobalBackgroundStyle, ModBiome, ModBossBar, ModBossBarStyle, ModBuff, ModCloud, ModCommand, ModDust, ModEmoteBubble, ModGore, ModHair, ModItem, ModMenu, ModMount, ModNPC, ModPlayer, ModPrefix, ModProjectile, ModRarity, ModResourceDisplaySet, ModResourceOverlay, ModSystem, ModTile, ModType< TEntity, TModType >, ModWall, ModWaterStyle, ModWaterfallStyle, and PlayerDrawLayer.
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virtual |
Allows you to safely unload things you added in Load.
Implements ILoadable.
Reimplemented in UnloadedSystem, and ModType< TEntity, TModType >.
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protectedvirtual |
Check for the correct overrides of different hook methods and fields and properties
Reimplemented from ModType< TEntity >.
Reimplemented in GlobalType< TEntity, TGlobal >, InfoDisplay, ModItem, ModPlayer, ModSystem, and ModType< TEntity, TModType >.
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get |
The internal name of this, including the mod it is from.
Implements IModType.