This class serves as a place for you to define a new buff and how that buff behaves.
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virtual void | ModifyBuffText (ref string buffName, ref string tip, ref int rare) |
| Allows you to modify the name and tooltip that displays when the mouse hovers over the buff icon, as well as the color the buff's name is drawn in.
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virtual void | PostDraw (SpriteBatch spriteBatch, int buffIndex, BuffDrawParams drawParams) |
| Allows you to draw things after the buff has been drawn. skipped is true if you or another mod has skipped drawing the buff (possibly hiding it or in favor of new visuals). More...
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virtual bool | PreDraw (SpriteBatch spriteBatch, int buffIndex, ref BuffDrawParams drawParams) |
| Allows you to draw things before the default draw code is ran. Return false to prevent drawing the buff. Returns true by default. More...
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virtual bool | ReApply (NPC npc, int time, int buffIndex) |
| Allows to you make special things happen when adding this buff to an NPC when the NPC already has this buff. Return true to block the vanilla re-apply code from being called; returns false by default. The vanilla re-apply code sets the buff time to the "time" argument if that argument is larger than the current buff time.
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virtual bool | ReApply (Player player, int time, int buffIndex) |
| Allows to you make special things happen when adding this buff to a player when the player already has this buff. Return true to block the vanilla re-apply code from being called; returns false by default. The vanilla re-apply code sets the buff time to the "time" argument if that argument is larger than the current buff time.
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virtual bool | RightClick (int buffIndex) |
| Allows you to make things happen when the buff icon is right-clicked. Return false to prevent the buff from being cancelled. More...
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override void | SetStaticDefaults () |
| Allows you to modify the properties after initial loading has completed.
This is where all buff related assignments go.
For example:
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sealed override void | SetupContent () |
| If you make a new ModType, seal this override, and call SetStaticDefaults in it. More...
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virtual void | Update (NPC npc, ref int buffIndex) |
| Allows you to make this buff give certain effects to the given NPC. If you remove the buff from the NPC, make sure to decrement the buffIndex parameter by 1.
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virtual void | Update (Player player, ref int buffIndex) |
| Allows you to make this buff give certain effects to the given player. If you remove the buff from the player, make sure the decrement the buffIndex parameter by 1. More...
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virtual TModType | Clone (TEntity newEntity) |
| Create a copy of this instanced global. Called when an entity is cloned. More...
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virtual bool | IsLoadingEnabled (Mod mod) |
| Allows you to stop Mod.AddContent from actually adding this content. Useful for items that can be disabled by a config. More...
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virtual void | Load () |
| Allows you to perform one-time loading tasks. Beware that mod content has not finished loading here, things like ModContent lookup tables or ID Sets are not fully populated. More...
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virtual TModType | NewInstance (TEntity entity) |
| Create a new instance of this ModType for a specific entity More...
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string | PrettyPrintName () |
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virtual void | SetStaticDefaults () |
| Allows you to modify the properties after initial loading has completed. More...
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virtual void | SetupContent () |
| If you make a new ModType, seal this override, and call SetStaticDefaults in it. More...
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virtual void | Unload () |
| Allows you to safely unload things you added in Load. More...
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virtual bool | IsLoadingEnabled (Mod mod) |
| Whether or not this type should be loaded when it's told to. Returning false disables Mod.AddContent from actually loading this type. More...
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abstract void | Load (Mod mod) |
| Called when loading the type. More...
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abstract void | Unload () |
| Called during unloading when needed. More...
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virtual TModType | Clone (TEntity newEntity) |
| Create a copy of this instanced global. Called when an entity is cloned. More...
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virtual bool | IsLoadingEnabled (Mod mod) |
| Allows you to stop Mod.AddContent from actually adding this content. Useful for items that can be disabled by a config. More...
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virtual void | Load () |
| Allows you to perform one-time loading tasks. Beware that mod content has not finished loading here, things like ModContent lookup tables or ID Sets are not fully populated. More...
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virtual TModType | NewInstance (TEntity entity) |
| Create a new instance of this ModType for a specific entity More...
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string | PrettyPrintName () |
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virtual void | SetStaticDefaults () |
| Allows you to modify the properties after initial loading has completed. More...
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virtual void | SetupContent () |
| If you make a new ModType, seal this override, and call SetStaticDefaults in it. More...
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virtual void | Unload () |
| Allows you to safely unload things you added in Load. More...
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virtual LocalizedText | Description [get] |
| The translations of this buff's description.
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virtual LocalizedText | DisplayName [get] |
| The translations of this buff's display name.
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virtual string | LocalizationCategory [get] |
| The category used by this modded content for use in localization keys. Localization keys follow the pattern of "Mods.{ModName}.{Category}.{ContentName}.{DataName}". The Localization wiki pageexplains how custom ModType classes can utilize this. More...
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int | Type [get, set] |
| The buff id of this buff.
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virtual string | Texture [get] |
| The file name of this type's texture file in the mod loader's file space.
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virtual bool | CloneNewInstances [get] |
| Whether to create new instances of this mod type via Clone(TEntity) or via the default constructor Defaults to false (default constructor).
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TEntity | Entity [get, set] |
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string | FullName [get] |
| The internal name of this, including the mod it is from. More...
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virtual bool | IsCloneable [get] |
| Whether or not this type is cloneable. Cloning is supported if
all reference typed fields in each sub-class which doesn't override Clone are marked with [CloneByReference]
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Mod | Mod [get, set] |
| The mod this belongs to. More...
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virtual string | Name [get] |
| The internal name of this. More...
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string | FullName [get] |
| => $"{Mod.Name}/{Name}" More...
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Mod | Mod [get] |
| The mod this belongs to. More...
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string | Name [get] |
| The internal name of this instance. More...
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virtual bool | CloneNewInstances [get] |
| Whether to create new instances of this mod type via Clone(TEntity) or via the default constructor Defaults to false (default constructor).
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TEntity | Entity [get, set] |
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string | FullName [get] |
| The internal name of this, including the mod it is from. More...
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virtual bool | IsCloneable [get] |
| Whether or not this type is cloneable. Cloning is supported if
all reference typed fields in each sub-class which doesn't override Clone are marked with [CloneByReference]
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Mod | Mod [get, set] |
| The mod this belongs to. More...
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virtual string | Name [get] |
| The internal name of this. More...
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abstract string | LocalizationCategory [get] |
| The category used by this modded content for use in localization keys. Localization keys follow the pattern of "Mods.{ModName}.{Category}.{ContentName}.{DataName}". The Localization wiki pageexplains how custom ModType classes can utilize this. More...
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This class serves as a place for you to define a new buff and how that buff behaves.