Here is a list of all documented class members with links to the class documentation for each member:
- p -
- PaddingBottom : UIElement
- PaddingLeft : UIElement
- PaddingRight : UIElement
- PaddingTop : UIElement
- Paint : DustID
- paint : Item
- PaintedFallingLeaf : GoreID.Sets
- PainterNeedsOtherNPCsToMoveIn : GameTipID
- PaintOrCoating : Item
- PaperPlane : ProjAIStyleID
- Parent : UIElement
- PartyGirlNeedsOtherNPCsToMoveIn : GameTipID
- PartyHatPosition() : GlobalNPC, ModNPC
- Passive : NPCAIStyleID
- PayCurrency() : Player
- penetrate : Projectile
- PerEntityIndex : GlobalType< TEntity, TGlobal >
- persistentBuff : Main
- Pet : ProjAIStyleID
- PetsAreBestFriends : GameTipID
- PhantasmalEye : ProjAIStyleID
- PhantasmalSphere : ProjAIStyleID
- pick : Item
- PickAmmo() : GlobalItem, ItemLoader, ModItem, Player
- PickEmote() : GlobalNPC, ModNPC
- PingPongFrom01To010() : Utils
- Pink : ItemRarityID
- Piranha : NPCAIStyleID
- PirateInvasionAndTownNPC : GameTipID
- PiratesCurse : NPCAIStyleID
- Pitch : SoundStyle
- PitchVariance : SoundStyle
- Place() : ModTileEntity
- PlaceChest() : WorldGen
- PlaceChestDirect() : WorldGen
- PlaceInWorld() : GlobalBlockType, ModBlockType
- PlacementHook() : PlacementHook
- PlaceSmallPile() : WorldGen
- placeStyle : Item
- PlaceTile() : WorldGen
- Plantera : NPCAIStyleID
- PlanteraBulb : DustID
- PlanteraHook : NPCAIStyleID
- PlanteraTentacle : NPCAIStyleID
- PlantTileId : ModCactus, ModPalmTree, ModTree
- PlatformsWhileExploring : GameTipID
- Player : CommandCaller, EntitySource_ItemOpen, EntitySource_ItemUse, IEntitySource_WithStatsFromItem
- player : Main
- Player : ModPlayer, NPCSpawnInfo
- PlayerConnect() : ModPlayer
- PlayerDisconnect() : ModPlayer
- PlayerDistanceWhilePetting : NPCID.Sets
- PlayerFloorX : NPCSpawnInfo
- PlayerFloorY : NPCSpawnInfo
- PlayerHurtDamageIgnoresDifficultyScaling : ProjectileID.Sets
- playerInteraction : NPC
- PlayerInTown : NPCSpawnInfo
- playerInventory : Main
- PlayerSafe : NPCSpawnInfo
- PlayerStats : ModResourceDisplaySet
- PlayOnlyIfFocused : SoundStyle
- PlaySound() : SoundEngine
- PoleSmash : ProjAIStyleID
- PortableStool : PlayerDrawLayers
- PortalGate : ProjAIStyleID
- PortraitPositionXOverride : NPCID.Sets.NPCBestiaryDrawModifiers
- PortraitPositionYOverride : NPCID.Sets.NPCBestiaryDrawModifiers
- PortraitScale : NPCID.Sets.NPCBestiaryDrawModifiers
- Position : BuffDrawParams, BuilderToggleDrawParams
- position : Dust, Entity
- Position : NPCID.Sets.NPCBestiaryDrawModifiers
- position : PopupText
- Position : TileEntity
- PositiveNPCTypesExcludedFromDeathTally : NPCID.Sets
- PostAddRecipes() : Mod, ModSystem
- PostAI() : GlobalNPC, GlobalProjectile, ModProjectile
- PostBuyItem() : ModPlayer
- PostDraw() : GlobalBlockType, GlobalBossBar, GlobalBuff, GlobalEmoteBubble, GlobalNPC, GlobalProjectile, ModBlockType, ModBossBar, ModBuff, ModEmoteBubble, ModNPC, ModProjectile, PlayerDrawLayer.Transformation
- PostDrawFullscreenMap() : ModSystem
- PostDrawInEmoteMenu() : GlobalEmoteBubble, ModEmoteBubble
- PostDrawInInventory() : GlobalItem, ItemLoader, ModItem
- PostDrawInterface() : ModSystem
- PostDrawInWorld() : GlobalItem, ItemLoader, ModItem
- PostDrawLogo() : ModMenu
- PostDrawResource() : ModResourceOverlay
- PostDrawResourceDisplay() : ModResourceOverlay
- PostDrawTiles() : ModSystem
- PostDrawTooltip() : GlobalItem, ModItem
- PostDrawTooltipLine() : GlobalItem, ModItem
- PostGlobalUpdate() : ModTileEntity
- PostHurt() : ModPlayer
- PostItemCheck() : ModPlayer
- PostNurseHeal() : ModPlayer
- PostReforge() : GlobalItem, ItemLoader, ModItem
- PostSavePlayer() : ModPlayer
- PostSellItem() : ModPlayer
- PostSetDefaults() : ModTile
- PostSetupContent() : Mod, ModSystem
- PostSetupRecipes() : ModSystem
- PostSetupTileMerge() : GlobalTile, ModTile
- PostTileFrame() : ModTile
- PostUpdate() : GlobalItem, ItemLoader, ModItem, ModPlayer
- PostUpdateBuffs() : ModPlayer
- PostUpdateDusts() : ModSystem
- PostUpdateEquips() : ModPlayer
- PostUpdateEverything() : ModSystem
- PostUpdateGores() : ModSystem
- PostUpdateInput() : ModSystem
- PostUpdateInvasions() : ModSystem
- PostUpdateItems() : ModSystem
- PostUpdateMiscEffects() : ModPlayer
- PostUpdateNPCs() : ModSystem
- PostUpdatePlayers() : ModSystem
- PostUpdateProjectiles() : ModSystem
- PostUpdateRunSpeeds() : ModPlayer
- PostUpdateTime() : ModSystem
- PostUpdateWorld() : ModSystem
- PostValidTeleportCheck() : GlobalPylon
- PostWorldGen() : ModSystem
- potion : Item
- PotionCraftingWithBottle : GameTipID
- potionDelay : Item
- Powder : ProjAIStyleID
- powerrun : Player
- PreAI() : GlobalNPC, GlobalProjectile, ModNPC, ModProjectile
- PreCanPlacePylon() : GlobalPylon
- PreChatButtonClicked() : GlobalNPC
- PreDraw() : GlobalBlockType, GlobalBossBar, GlobalBuff, GlobalEmoteBubble, GlobalNPC, GlobalProjectile, ModAccessorySlot, ModBannerTile, ModBlockType, ModBossBar, ModBuff, ModDust, ModEmoteBubble, ModNPC, ModProjectile, PlayerDrawLayer.Transformation
- PreDrawCloseBackground() : ModSurfaceBackgroundStyle
- PreDrawExtras() : GlobalProjectile, ModProjectile
- PreDrawInEmoteMenu() : GlobalEmoteBubble, ModEmoteBubble
- PreDrawInInventory() : GlobalItem, ItemLoader, ModItem
- PreDrawInWorld() : GlobalItem, ItemLoader, ModItem
- PreDrawLogo() : ModMenu
- PreDrawMapIcon() : GlobalPylon
- PreDrawMapIconOverlay() : ModSystem
- PreDrawResource() : ModResourceOverlay
- PreDrawResourceDisplay() : ModResourceOverlay
- PreDrawResources() : ModResourceDisplaySet
- PreDrawTooltip() : GlobalItem, ModItem
- PreDrawTooltipLine() : GlobalItem, ModItem
- PreferredGolfBall() : AccessorySlotLoader
- Prefix() : Item
- prefix : Item
- PrefixChance() : GlobalItem, ItemLoader, ModItem
- PrefixDefinition() : PrefixDefinition
- PrefixType< T >() : ModContent
- PreGlobalUpdate() : ModTileEntity
- PreHardmodeLikeBossBag : ItemID.Sets
- PreHitWire() : GlobalTile
- PreHover() : ModResourceDisplaySet
- PreItemCheck() : ModPlayer
- PreJITFilter : Mod
- PreKill() : GlobalNPC, GlobalProjectile, ModNPC, ModPlayer, ModProjectile
- PreModifyLuck() : ModPlayer
- PrepareBombToBlow() : GlobalProjectile, ModProjectile, Projectile
- PreReforge() : GlobalItem, ItemLoader, ModItem
- PreSaveAndQuit() : ModSystem
- PreSaveCustomData() : ModPlayer
- PreSavePlayer() : ModPlayer
- Present : ProjAIStyleID
- PrettySafe : NPCID.Sets
- PreUpdate() : ModPlayer
- PreUpdateBuffs() : ModPlayer
- PreUpdateDusts() : ModSystem
- PreUpdateEntities() : ModSystem
- PreUpdateGores() : ModSystem
- PreUpdateInvasions() : ModSystem
- PreUpdateItems() : ModSystem
- PreUpdateMovement() : ModPlayer
- PreUpdateNPCs() : ModSystem
- PreUpdatePlayers() : ModSystem
- PreUpdateProjectiles() : ModSystem
- PreUpdateTime() : ModSystem
- PreUpdateVanitySet() : EquipTexture, GlobalItem, ItemLoader, ModItem
- PreUpdateWorld() : ModSystem
- PreventBeardDraw : ArmorIDs.Head.Sets
- PreventDraw : ModBossBarStyle
- PreventHairDraw : ArmorIDs.Face.Sets
- PreventsSandfall : TileID.Sets
- PreventsTileRemovalIfOnTopOfIt : TileID.Sets
- PreventsTileReplaceIfOnTopOfIt : TileID.Sets
- PreventUpdate : ModBossBarStyle
- PreWorldGen() : ModSystem
- PrimeCannon : NPCAIStyleID
- PrimeLaser : NPCAIStyleID
- PrimeSaw : NPCAIStyleID
- PrimeVice : NPCAIStyleID
- PrincessWeapon : ProjAIStyleID
- Priority : ModBiome, ModSceneEffect
- ProcessTriggers() : ModPlayer
- projectile : Main
- Projectile : ModProjectile
- ProjectileDefinition() : ProjectileDefinition
- ProjectileNPC : NPCID.Sets
- ProjectileOverArm : PlayerDrawLayers
- ProjectilesByType : ContentSamples
- ProjectileType< T >() : ModContent
- projFrames : Main
- projPet : Main
- ProvideUIElement() : BestiaryPortraitBackgroundBasedOnWorldEvilProviderPreferenceInfoElement, BestiaryPortraitBackgroundProviderPreferenceInfoElement, BossBestiaryInfoElement, FilterProviderInfoElement, FlavorTextBestiaryInfoElement, IBestiaryInfoElement, ItemDropBestiaryInfoElement, ItemFromCatchingNPCBestiaryInfoElement, ModBestiaryInfoElement, MoonLordPortraitBackgroundProviderBestiaryInfoElement, NamePlateInfoElement, NPCKillCounterInfoElement, NPCNetIdBestiaryInfoElement, NPCPortraitInfoElement, NPCStatsReportInfoElement, RareSpawnBestiaryInfoElement, SearchAliasInfoElement, SpawnConditionDecorativeOverlayInfoElement, UnlockProgressDisplayBestiaryInfoElement
- PublicLogger : Logging
- pulley : Player
- Pulley : PlayerDrawLayers
- pulleyDir : Player
- Pumpking : NPCAIStyleID
- PumpkingMoonStarting : GameTipID
- PumpkingScythe : NPCAIStyleID
- pumpkinMoon : Main
- Purple : ItemRarityID
- PutItemInNearbyChest() : Chest
- PvP : Player.HurtInfo, Player.HurtModifiers
- pvpBuff : Main
- PwnHammerForAltars : GameTipID
- PylonType : ModPylon
- PylonType< T >() : ModContent