tModLoader v2024.11
A mod to make and play Terraria mods
ModBestiaryInfoElement Class Reference

Inherits IFilterInfoProvider, IProvideSearchFilterString, and IBestiaryInfoElement.

Inherited by ModBiomeBestiaryInfoElement, and ModSourceBestiaryInfoElement.

Public Member Functions

string GetDisplayNameKey ()
 
virtual UIElement GetFilterImage ()
 
string GetSearchString (ref BestiaryUICollectionInfo info)
 
UIElement ProvideUIElement (BestiaryUICollectionInfo info)
 Use to create the UIElement for this bestiary entry. Called when the bestiary entry is clicked in-game. Use BestiaryUICollectionInfo.UnlockState to dynamically populate the UI according to how fully unlocked this particular bestiary entry is. Return null if no UIElement should be provided, which is usually the case for NPC never encountered. More...
 
string GetDisplayNameKey ()
 
UIElement GetFilterImage ()
 
string GetSearchString (ref BestiaryUICollectionInfo info)
 
UIElement ProvideUIElement (BestiaryUICollectionInfo info)
 Use to create the UIElement for this bestiary entry. Called when the bestiary entry is clicked in-game. Use BestiaryUICollectionInfo.UnlockState to dynamically populate the UI according to how fully unlocked this particular bestiary entry is. Return null if no UIElement should be provided, which is usually the case for NPC never encountered. More...
 

Member Function Documentation

◆ GetDisplayNameKey()

string ModBestiaryInfoElement.GetDisplayNameKey ( )

Implements IFilterInfoProvider.

◆ GetFilterImage()

virtual UIElement ModBestiaryInfoElement.GetFilterImage ( )
virtual

Implements IFilterInfoProvider.

◆ GetSearchString()

string ModBestiaryInfoElement.GetSearchString ( ref BestiaryUICollectionInfo  info)

◆ ProvideUIElement()

UIElement ModBestiaryInfoElement.ProvideUIElement ( BestiaryUICollectionInfo  info)

Use to create the UIElement for this bestiary entry. Called when the bestiary entry is clicked in-game. Use BestiaryUICollectionInfo.UnlockState to dynamically populate the UI according to how fully unlocked this particular bestiary entry is. Return null if no UIElement should be provided, which is usually the case for NPC never encountered.

if (info.UnlockState == BestiaryEntryUnlockState.NotKnownAtAll_0) return null;

// other code creating and returning a UIElement showing info

Implements IBestiaryInfoElement.