Here is a list of all documented class members with links to the class documentation for each member:
- a -
- AcceptClientChanges() : ModConfig
- accessory : Item
- accFishingLine : Player
- AccRunAccelerationMult : WingStats
- accRunSpeed : Player
- AccRunSpeedOverride : WingStats
- AcornsGrowTrees : GameTipID
- Action() : HelpCommand, ModCommand
- Active() : BuilderToggle, CompassInfoDisplay, DepthMeterInfoDisplay, DPSMeterInfoDisplay, DummyInfoDisplay
- active : Entity
- Active : ExtraJumpState, FishFinderInfoDisplay, GlobalInfoDisplay, InfoDisplay, LifeformAnalyzerInfoDisplay, MetalDetectorInfoDisplay, Mount
- active : PopupText
- Active() : RadarInfoDisplay, SextantInfoDisplay, StopwatchInfoDisplay, TallyCounterInfoDisplay, WatchesInfoDisplay, WeatherRadioInfoDisplay
- ActiveCulture : Language
- ActiveItems : Main
- ActiveNPCs : Main
- ActivePlayers : Main
- ActiveProjectiles : Main
- activeTime : NPC, PopupText
- ActsLikeTownNPC : NPCID.Sets
- Add() : MonoModHooks, NPCShop, TagCompound
- Add< T >() : NPCShop
- addAlternate() : TileObjectData
- AddBackgroundTexture() : BackgroundTextureLoader
- addBaseTile() : TileObjectData
- AddBossHeadTexture() : Mod
- AddBuff() : NPC, Player
- AddBuriedChest() : WorldGen
- AddCloudFromTexture() : CloudLoader
- AddCloudFromTexture< TCloud >() : CloudLoader
- AddCondition() : Recipe
- AddConsumeItemCallback() : Recipe
- AddContent() : Mod
- AddContent< T >() : Mod
- AddCrimsonTile() : TileID.Sets
- AddDecraftCondition() : Recipe
- AddEquipTexture() : EquipLoader
- AddGoreFromTexture< TGore >() : GoreLoader
- AddImmuneTime() : Player
- AddIngredient() : Recipe
- AddIngredient< T >() : Recipe
- AddItemToShop() : Chest
- Additive : StatModifier
- AddLight() : Lighting, ModWaterfallStyle
- AddMapEntry() : ModTile, ModWall
- AddMaterialsForCrafting() : ModPlayer
- AddMusic() : MusicLoader
- AddMusicBox() : MusicLoader
- AddNotification() : InGameNotificationsTracker
- AddNPCHeadTexture() : Mod
- AddOnCraftCallback() : Recipe
- AddProtectedStructure() : StructureMap
- AddRecipeGroup() : Recipe
- AddRecipeGroups() : Mod, ModSystem
- AddRecipes() : GlobalItem, Mod, ModItem, ModSystem
- AddShops() : ModNPC
- AddSpecialLegacyPoint() : TileDrawing
- AddSpecialPoint() : TileDrawing
- AddStartingItems() : ModPlayer
- AddStructure() : StructureMap
- addSubTile() : TileObjectData
- AddTile() : Recipe
- addTile() : TileObjectData
- AddTile< T >() : Recipe
- AddToArray() : GlobalTile, ModTile
- AddToCategory() : ModEmoteBubble
- AddVariant() : ItemVariants
- adjHoney : Player
- adjLava : Player
- adjShimmer : Player
- adjTile : Player
- AdjTiles() : GlobalTile, ModTile
- adjWater : Player
- AffectionLevelToPriceMultiplier : NPCHappiness
- AffixName() : Item
- AfterPlacement_Hook() : Chest
- AI() : GlobalNPC, GlobalProjectile, ModNPC, ModProjectile
- ai : NPC, Projectile
- AimAbility() : ModMount, MountLoader
- aiStyle : NPC, Projectile
- AIType : ModNPC, ModProjectile
- Alchemy : Recipe.ConsumptionRules
- AllBlocksWithSmoothBordersToResolveHalfBlockIssue : TileID.Sets
- AllNPCs : NPCID.Sets
- AllowDoorInteraction : NPCID.Sets
- AllowPrefix() : GlobalItem, ModItem
- AllowReforgeForStackableItem : Item
- AllowsContactDamageFromJellyfish : ProjectileID.Sets
- AllowsSaveCompressionBatching : TileID.Sets
- AllStatChangesHaveEffectOn() : ModPrefix
- alpha : Dust, Item, NPC, PopupText, Projectile
- alphaDir : PopupText
- AlsoABuildingItem : ItemID.Sets
- alternate : TileObject
- AltFaceHead : ArmorIDs.Face.Sets
- AltFunctionUse() : GlobalItem, ItemLoader, ModItem
- AltGenderReference : PlayerVariantID.Sets
- AltTexture : ModHair
- ammo : Item
- AmmoItemIdUsed : EntitySource_ItemUse_WithAmmo
- AmountOfLifeHearts : PlayerStatsSnapshot
- AmountOfManaStars : PlayerStatsSnapshot
- AnchorAlternateTiles : TileObjectData
- AnchorBottom : TileObjectData
- AnchorData() : AnchorData
- AnchorInvalidTiles : TileObjectData
- AnchorLeft : TileObjectData
- AnchorRight : TileObjectData
- AnchorTilePosition : TileRestingInfo
- AnchorTop : TileObjectData
- AnchorValidTiles : TileObjectData
- AnchorValidWalls : TileObjectData
- AnchorWall : TileObjectData
- AncientDoom : NPCAIStyleID
- AncientLight : NPCAIStyleID
- AncientStorm : ProjAIStyleID
- AncientStormMark : ProjAIStyleID
- AncientVision : NPCAIStyleID
- AnglerChat() : GlobalItem
- AnglerQuestChat() : ModItem
- AnglerQuestReward() : ModPlayer
- AngryDandelion : NPCAIStyleID
- AngryNimbus : NPCAIStyleID
- AnimateIndividualTile() : ModTile
- AnimatesAsSoul : ItemID.Sets
- AnimateTile() : GlobalTile, ModTile
- AnimateWall() : ModWall
- AnimationFrameHeight : ModTile
- AnimationType : ModNPC
- Antlion : NPCAIStyleID
- AnyExtraJumpUsable() : Player
- AnyInteractions() : NPC
- AnyNPCs() : NPC
- AnyThrownCostReduction : Player
- Append() : UIElement
- appliesImmunityTimeOnSingleHits : Projectile
- AppliesToEntity() : GlobalType< TEntity, TGlobal >
- Apply() : ModPrefix
- ApplyAccessoryEffects() : ModPrefix
- ApplyConditionsAsDecraftConditions() : Recipe
- ApplyDamageToNPC() : Player
- ApplyDifficultyAndPlayerScaling() : GlobalNPC, ModNPC
- ApplyEquipEffects() : ModAccessorySlot
- ApplyStatsFromSource() : Projectile
- ApplyTo() : StatModifier
- ApplyToNPC() : NPCDebuffImmunityData
- ArcanumSubShot : ProjAIStyleID
- armor : Player
- ArmorArmGlowMask() : EquipTexture, GlobalItem, ItemLoader, ModItem
- ArmorLongCoat : PlayerDrawLayers
- ArmorPenetration : Item, NPC.HitModifiers, Player.HurtModifiers, Projectile
- ArmorSetBonus : GameTipID
- ArmorSetBonusActivated() : ModPlayer
- ArmorSetBonusHeld() : ModPlayer
- ArmorSetShadows() : EquipTexture, GlobalItem, ItemLoader, ModItem
- ArmOverItem : PlayerDrawLayers
- ArmsDealerNeedsGunToMoveIn : GameTipID
- Arrow : ProjAIStyleID
- arrow : Projectile
- AskForChestToEatItem() : Chest
- AskGuideForCraftingRecipes : GameTipID
- Assets : Mod
- AssignAsSonarText() : PopupText
- AsyncProvider() : AsyncProvider< T >
- atmo : FishingAttempt
- AttackAverageChance : NPCID.Sets
- Attacker : EntitySource_ItemUse_OnHurt, EntitySource_OnHit, EntitySource_OnHurt, IEntitySource_OnHit, IEntitySource_OnHurt
- AttackFrameCount : NPCID.Sets
- attackSpeedOnlyAffectsWeaponAnimation : Item
- AttackTime : NPCID.Sets
- AttackType : NPCID.Sets
- AutoDefaults() : ModItem
- autoReuse : Item
- AutoSelect() : GlobalTile, ModTile
- AutoStaticDefaults() : ModHair, ModItem, ModNPC, ModProjectile
- Available : ExtraJumpState
- AvailableDuringCharacterCreation : ModHair
- availableRecipe : Main
- AvoidedByMeteorLanding : TileID.Sets
- AvoidedByNPCs : TileID.Sets
- axe : Item