tModLoader v2024.11
A mod to make and play Terraria mods
|
Represents a builder toggle button shown in the top left corner of the screen while the inventory is shown. These toggles typically control wiring-related visibility or other building-related quality of life features.The Active method determines if the BuilderToggle should be shown to the user and is usually reliant on player-specific values. The CurrentState property represents the current state of the toggle. For vanilla toggles a value of 0 is off and a value of 1 is on, but modded toggles can have NumberOfStates values. More...
Inherits ModTexturedType, and ILocalizedModType.
Classes | |
class | After |
class | Before |
class | Default |
class | Position |
Public Member Functions | |
virtual bool | Active () |
This dictates whether or not this builder toggle should be active (displayed).This is usually determined by player-specific values, typically set in ModItem.UpdateInventory. | |
virtual Color | DisplayColorTexture () |
This is the overlay color that is drawn on top of the texture. More... | |
abstract string | DisplayValue () |
This is the value that will show up when hovering on the toggle icon. You can specify different values per each available CurrentState | |
virtual bool | Draw (SpriteBatch spriteBatch, ref BuilderToggleDrawParams drawParams) |
This allows you to change basic drawing parameters or to override the vanilla drawing completely.This is for the icon itself. See DrawHover if you want to modify icon hover drawing.Return false to stop vanilla drawing code from running. Returns true by default. More... | |
virtual bool | DrawHover (SpriteBatch spriteBatch, ref BuilderToggleDrawParams drawParams) |
This allows you to change basic drawing parameters or to override the vanilla drawing completely.This is for the icon hover. See Draw if you want to modify icon drawing.Return false to stop vanilla drawing code from running. Returns true by default. More... | |
virtual bool | OnLeftClick (ref SoundStyle? sound) |
Called when the toggle is left clicked and before vanilla operation takes place.Return false to stop vanilla left click code (switching between states and playing sound) from running. Returns true by default. More... | |
virtual void | OnRightClick () |
Called when the toggle is right clicked. Use this if you want to implement special right click feature (such as cycling through states backwards). | |
sealed override void | SetupContent () |
If you make a new ModType, seal this override, and call SetStaticDefaults in it. More... | |
Public Member Functions inherited from ModType< TEntity, TModType > | |
virtual TModType | Clone (TEntity newEntity) |
Create a copy of this instanced global. Called when an entity is cloned. More... | |
virtual bool | IsLoadingEnabled (Mod mod) |
Allows you to stop Mod.AddContent from actually adding this content. Useful for items that can be disabled by a config. More... | |
virtual void | Load () |
Allows you to perform one-time loading tasks. Beware that mod content has not finished loading here, things like ModContent lookup tables or ID Sets are not fully populated. More... | |
virtual TModType | NewInstance (TEntity entity) |
Create a new instance of this ModType for a specific entity More... | |
string | PrettyPrintName () |
virtual void | SetStaticDefaults () |
Allows you to modify the properties after initial loading has completed. More... | |
virtual void | SetupContent () |
If you make a new ModType, seal this override, and call SetStaticDefaults in it. More... | |
virtual void | Unload () |
Allows you to safely unload things you added in Load. More... | |
virtual bool | IsLoadingEnabled (Mod mod) |
Whether or not this type should be loaded when it's told to. Returning false disables Mod.AddContent from actually loading this type. More... | |
abstract void | Load (Mod mod) |
Called when loading the type. More... | |
abstract void | Unload () |
Called during unloading when needed. More... | |
Public Member Functions inherited from ModType< TEntity > | |
virtual TModType | Clone (TEntity newEntity) |
Create a copy of this instanced global. Called when an entity is cloned. More... | |
virtual bool | IsLoadingEnabled (Mod mod) |
Allows you to stop Mod.AddContent from actually adding this content. Useful for items that can be disabled by a config. More... | |
virtual void | Load () |
Allows you to perform one-time loading tasks. Beware that mod content has not finished loading here, things like ModContent lookup tables or ID Sets are not fully populated. More... | |
virtual TModType | NewInstance (TEntity entity) |
Create a new instance of this ModType for a specific entity More... | |
string | PrettyPrintName () |
virtual void | SetStaticDefaults () |
Allows you to modify the properties after initial loading has completed. More... | |
virtual void | SetupContent () |
If you make a new ModType, seal this override, and call SetStaticDefaults in it. More... | |
virtual void | Unload () |
Allows you to safely unload things you added in Load. More... | |
Protected Member Functions | |
override void | Register () |
If you make a new ModType, seal this override. More... | |
Protected Member Functions inherited from ModType< TEntity, TModType > | |
abstract TEntity | CreateTemplateEntity () |
virtual void | InitTemplateInstance () |
Create dummy objects for instanced mod-types More... | |
override void | InitTemplateInstance () |
Create dummy objects for instanced mod-types More... | |
abstract void | Register () |
If you make a new ModType, seal this override. More... | |
virtual void | ValidateType () |
Check for the correct overrides of different hook methods and fields and properties More... | |
Protected Member Functions inherited from ModType< TEntity > | |
abstract TEntity | CreateTemplateEntity () |
virtual void | InitTemplateInstance () |
Create dummy objects for instanced mod-types More... | |
override void | InitTemplateInstance () |
Create dummy objects for instanced mod-types | |
abstract void | Register () |
If you make a new ModType, seal this override. More... | |
virtual void | ValidateType () |
Check for the correct overrides of different hook methods and fields and properties More... | |
Properties | |
static BuilderToggle | ActuatorsVisibility = new ActuatorsVisibilityBuilderToggle() [get] |
static BuilderToggle | AutoActuate = new AutoActuateBuilderToggle() [get] |
static BuilderToggle | AutoPaint = new AutoPaintBuilderToggle() [get] |
static BuilderToggle | BlockSwap = new BlockSwapBuilderToggle() [get] |
static BuilderToggle | BlueWireVisibility = new BlueWireVisibilityBuilderToggle() [get] |
int | CurrentState [get, set] |
This is the current state of this builder toggle. Every time the toggle is clicked, it will change.The default state is 0. The state will be saved and loaded for the player to be consistent. | |
static BuilderToggle | GreenWireVisibility = new GreenWireVisibilityBuilderToggle() [get] |
static BuilderToggle | HideAllWires = new HideAllWiresBuilderToggle() [get] |
virtual string | HoverTexture [get] |
The outline texture drawn when the icon is hovered. By default a circular outline texture is used. Override this method and return Texture + "_Hover" or any other texture path to specify a custom outline texture for use with icons that are not circular. | |
virtual string | LocalizationCategory [get] |
The category used by this modded content for use in localization keys. Localization keys follow the pattern of "Mods.{ModName}.{Category}.{ContentName}.{DataName}". The Localization wiki pageexplains how custom ModType classes can utilize this. More... | |
virtual int | NumberOfStates = 2 [get, set] |
This is the number of different functionalities your builder toggle will have. For a toggle that has an On and Off state, you'd need 2 states! More... | |
virtual Position | OrderPosition = new Default() [get, set] |
Modify this if you want your builder toggle have custom ordering. You can specify which BuilderToggle to sort before/after | |
static BuilderToggle | RedWireVisibility = new RedWireVisibilityBuilderToggle() [get] |
static BuilderToggle | RulerGrid = new RulerGridBuilderToggle() [get] |
static BuilderToggle | RulerLine = new RulerLineBuilderToggle() [get] |
static BuilderToggle | TorchBiome = new TorchBiomeBuilderToggle() [get] |
int | Type [get, set] |
This is the internal ID of this builder toggle.Also serves as the index for Player.builderAccStatus. | |
static string | VanillaHoverTexture [get] |
The path to the texture vanilla info displays use when hovering over an info display. | |
static BuilderToggle | YellowWireVisibility = new YellowWireVisibilityBuilderToggle() [get] |
Properties inherited from ModTexturedType | |
virtual string | Texture [get] |
The file name of this type's texture file in the mod loader's file space. | |
Properties inherited from ModType< TEntity, TModType > | |
virtual bool | CloneNewInstances [get] |
Whether to create new instances of this mod type via Clone(TEntity) or via the default constructor Defaults to false (default constructor). | |
TEntity | Entity [get, set] |
string | FullName [get] |
The internal name of this, including the mod it is from. More... | |
virtual bool | IsCloneable [get] |
Whether or not this type is cloneable. Cloning is supported if all reference typed fields in each sub-class which doesn't override Clone are marked with [CloneByReference] | |
Mod | Mod [get, set] |
The mod this belongs to. More... | |
virtual string | Name [get] |
The internal name of this. More... | |
Properties inherited from IModType | |
string | FullName [get] |
=> $"{Mod.Name}/{Name}" More... | |
Mod | Mod [get] |
The mod this belongs to. More... | |
string | Name [get] |
The internal name of this instance. More... | |
Properties inherited from ModType< TEntity > | |
virtual bool | CloneNewInstances [get] |
Whether to create new instances of this mod type via Clone(TEntity) or via the default constructor Defaults to false (default constructor). | |
TEntity | Entity [get, set] |
string | FullName [get] |
The internal name of this, including the mod it is from. More... | |
virtual bool | IsCloneable [get] |
Whether or not this type is cloneable. Cloning is supported if all reference typed fields in each sub-class which doesn't override Clone are marked with [CloneByReference] | |
Mod | Mod [get, set] |
The mod this belongs to. More... | |
virtual string | Name [get] |
The internal name of this. More... | |
Properties inherited from ILocalizedModType | |
abstract string | LocalizationCategory [get] |
The category used by this modded content for use in localization keys. Localization keys follow the pattern of "Mods.{ModName}.{Category}.{ContentName}.{DataName}". The Localization wiki pageexplains how custom ModType classes can utilize this. More... | |
Represents a builder toggle button shown in the top left corner of the screen while the inventory is shown. These toggles typically control wiring-related visibility or other building-related quality of life features.
The Active method determines if the BuilderToggle should be shown to the user and is usually reliant on player-specific values. The CurrentState property represents the current state of the toggle. For vanilla toggles a value of 0 is off and a value of 1 is on, but modded toggles can have NumberOfStates values.
|
virtual |
This is the overlay color that is drawn on top of the texture.
Default value is Color.White
|
virtual |
This allows you to change basic drawing parameters or to override the vanilla drawing completely.This is for the icon itself. See DrawHover if you want to modify icon hover drawing.Return false to stop vanilla drawing code from running. Returns true by default.
spriteBatch | The spritebatch to draw on |
drawParams | The draw parameters for the builder toggle icon |
|
virtual |
This allows you to change basic drawing parameters or to override the vanilla drawing completely.This is for the icon hover. See Draw if you want to modify icon drawing.Return false to stop vanilla drawing code from running. Returns true by default.
spriteBatch | The spritebatch to draw on |
drawParams | The draw parameters for the builder toggle hover icon |
|
virtual |
Called when the toggle is left clicked and before vanilla operation takes place.Return false to stop vanilla left click code (switching between states and playing sound) from running.
Returns true by default.
sound | The click sound that will be played. Return null to mute. |
|
protectedvirtual |
If you make a new ModType, seal this override.
Implements ModType< TEntity >.
|
virtual |
If you make a new ModType, seal this override, and call SetStaticDefaults in it.
Reimplemented from ModType< TEntity >.
|
get |
The category used by this modded content for use in localization keys. Localization keys follow the pattern of "Mods.{ModName}.{Category}.{ContentName}.{DataName}". The Localization wiki pageexplains how custom ModType classes can utilize this.
Implements ILocalizedModType.
|
getset |
This is the number of different functionalities your builder toggle will have.
For a toggle that has an On and Off state, you'd need 2 states!
Default value is 2