Here is a list of all documented class members with links to the class documentation for each member:
- v -
- ValidateType() : GlobalType< TEntity, TGlobal >, InfoDisplay, ModItem, ModPlayer, ModSystem, ModType< TEntity, TModType >
- ValidHousingCheckInHousingUI : GameTipID
- ValidTeleportCheck_AnyDanger() : ModPylon
- ValidTeleportCheck_BiomeRequirements() : ModPylon
- ValidTeleportCheck_DestinationPostCheck() : ModPylon
- ValidTeleportCheck_NearbyPostCheck() : ModPylon
- ValidTeleportCheck_NPCCount() : ModPylon
- ValidTeleportCheck_PreAnyDanger() : GlobalPylon
- ValidTeleportCheck_PreBiomeRequirements() : GlobalPylon
- ValidTeleportCheck_PreNPCCount() : GlobalPylon
- VAlign : UIElement
- value : Item
- Value : LocalizedText
- value : NPC
- ValueToName() : PopupText
- VanillaBossHeadCount : NPCHeadLoader
- VanillaFallbackOnModDeletion : ModBlockType
- VanillaHeadCount : NPCHeadLoader
- VanillaHoverTexture : BuilderToggle, InfoDisplay
- vanity : Item
- vanityPet : Main
- vanityRocketBoots : Player
- Variant : Item
- VariantOrderFemale : PlayerVariantID.Sets
- VariantOrderMale : PlayerVariantID.Sets
- Variants : SoundStyle
- VariantsWeights : SoundStyle
- velocity : Dust, Entity
- Velocity : NPCID.Sets.NPCBestiaryDrawModifiers
- velocity : PopupText
- VendorNPC : BuyItemCreationContext
- Version : Mod
- VerticalWingSpeeds() : EquipTexture, GlobalItem, ItemLoader, ModItem
- veryrare : FishingAttempt
- Victim : EntitySource_ItemUse_OnHurt, EntitySource_OnHit, EntitySource_OnHurt, IEntitySource_OnHit, IEntitySource_OnHurt
- Vilethorn : ProjAIStyleID
- VineThreads : TileID.Sets
- VisualizeChestTransfer() : Chest
- VisualizeChestTransfer_CoinsBatch() : Chest
- VisualOffset : TileRestingInfo
- VoidBag : ProjAIStyleID
- VoidBagUsage : GameTipID
- Volcano : ProjAIStyleID
- Volume : SoundStyle
- Vortex : ProjAIStyleID
- Vulture : NPCAIStyleID