tModLoader v2024.10
A mod to make and play Terraria mods
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Represents an informational display toggle typically provided by informational accessories.The Active property determines if the InfoDisplay could be shown to the user. The game tracks the players desired visibility of active InfoDisplay through the Player.hideInfo array. More...
Inherits ModTexturedType, and ILocalizedModType.
Inherited by VanillaInfoDisplay.
Public Member Functions | |
virtual bool | Active () |
This dictates whether or not this info display should be active.This is usually determined by player-specific values, typically set in ModItem.UpdateInventory. More... | |
virtual string | DisplayValue (ref Color displayColor) |
virtual string | DisplayValue (ref Color displayColor, ref Color displayShadowColor) |
This is the value that will show up when viewing this display in normal play, right next to the icon. Set displayColor to InactiveInfoTextColor if your display value is "zero"/shows no valuable information. More... | |
sealed override void | SetupContent () |
If you make a new ModType, seal this override, and call SetStaticDefaults in it. More... | |
Public Member Functions inherited from ModType< TEntity, TModType > | |
virtual TModType | Clone (TEntity newEntity) |
Create a copy of this instanced global. Called when an entity is cloned. More... | |
virtual bool | IsLoadingEnabled (Mod mod) |
Allows you to stop Mod.AddContent from actually adding this content. Useful for items that can be disabled by a config. More... | |
virtual void | Load () |
Allows you to perform one-time loading tasks. Beware that mod content has not finished loading here, things like ModContent lookup tables or ID Sets are not fully populated. More... | |
virtual TModType | NewInstance (TEntity entity) |
Create a new instance of this ModType for a specific entity More... | |
string | PrettyPrintName () |
virtual void | SetStaticDefaults () |
Allows you to modify the properties after initial loading has completed. More... | |
virtual void | SetupContent () |
If you make a new ModType, seal this override, and call SetStaticDefaults in it. More... | |
virtual void | Unload () |
Allows you to safely unload things you added in Load. More... | |
virtual bool | IsLoadingEnabled (Mod mod) |
Whether or not this type should be loaded when it's told to. Returning false disables Mod.AddContent from actually loading this type. More... | |
abstract void | Load (Mod mod) |
Called when loading the type. More... | |
abstract void | Unload () |
Called during unloading when needed. More... | |
Public Member Functions inherited from ModType< TEntity > | |
virtual TModType | Clone (TEntity newEntity) |
Create a copy of this instanced global. Called when an entity is cloned. More... | |
virtual bool | IsLoadingEnabled (Mod mod) |
Allows you to stop Mod.AddContent from actually adding this content. Useful for items that can be disabled by a config. More... | |
virtual void | Load () |
Allows you to perform one-time loading tasks. Beware that mod content has not finished loading here, things like ModContent lookup tables or ID Sets are not fully populated. More... | |
virtual TModType | NewInstance (TEntity entity) |
Create a new instance of this ModType for a specific entity More... | |
string | PrettyPrintName () |
virtual void | SetStaticDefaults () |
Allows you to modify the properties after initial loading has completed. More... | |
virtual void | SetupContent () |
If you make a new ModType, seal this override, and call SetStaticDefaults in it. More... | |
virtual void | Unload () |
Allows you to safely unload things you added in Load. More... | |
Protected Member Functions | |
sealed override void | Register () |
If you make a new ModType, seal this override. More... | |
override void | ValidateType () |
Check for the correct overrides of different hook methods and fields and properties More... | |
Protected Member Functions inherited from ModType< TEntity, TModType > | |
abstract TEntity | CreateTemplateEntity () |
virtual void | InitTemplateInstance () |
Create dummy objects for instanced mod-types More... | |
override void | InitTemplateInstance () |
Create dummy objects for instanced mod-types More... | |
abstract void | Register () |
If you make a new ModType, seal this override. More... | |
virtual void | ValidateType () |
Check for the correct overrides of different hook methods and fields and properties More... | |
Protected Member Functions inherited from ModType< TEntity > | |
abstract TEntity | CreateTemplateEntity () |
virtual void | InitTemplateInstance () |
Create dummy objects for instanced mod-types More... | |
override void | InitTemplateInstance () |
Create dummy objects for instanced mod-types | |
abstract void | Register () |
If you make a new ModType, seal this override. More... | |
virtual void | ValidateType () |
Check for the correct overrides of different hook methods and fields and properties More... | |
Properties | |
static InfoDisplay | Compass = new CompassInfoDisplay() [get] |
static InfoDisplay | DepthMeter = new DepthMeterInfoDisplay() [get] |
virtual LocalizedText | DisplayName [get] |
This is the name that will show up when hovering over this info display. | |
static InfoDisplay | DPSMeter = new DPSMeterInfoDisplay() [get] |
static InfoDisplay | FishFinder = new FishFinderInfoDisplay() [get] |
static Color | GoldInfoTextColor [get] |
The golden color variant of the displays text. Used by the Lifeform Analyzer. | |
static Color | GoldInfoTextShadowColor [get] |
The golden color variant of the displays text shadow. Used by the Lifeform Analyzer. | |
virtual string | HoverTexture [get] |
The outline texture drawn when the icon is hovered and toggleable. By default a circular outline texture is used. Override this method and return Texture + "_Hover" or any other texture path to specify a custom outline texture for use with icons that are not circular. | |
static Color | InactiveInfoTextColor [get] |
The color when no valuable information is displayed. | |
static InfoDisplay | LifeformAnalyzer = new LifeformAnalyzerInfoDisplay() [get] |
virtual string | LocalizationCategory [get] |
The category used by this modded content for use in localization keys. Localization keys follow the pattern of "Mods.{ModName}.{Category}.{ContentName}.{DataName}". The Localization wiki pageexplains how custom ModType classes can utilize this. More... | |
static InfoDisplay | MetalDetector = new MetalDetectorInfoDisplay() [get] |
static InfoDisplay | Radar = new RadarInfoDisplay() [get] |
static InfoDisplay | Sextant = new SextantInfoDisplay() [get] |
static InfoDisplay | Stopwatch = new StopwatchInfoDisplay() [get] |
static InfoDisplay | TallyCounter = new TallyCounterInfoDisplay() [get] |
int | Type [get, set] |
This is the internal ID of this InfoDisplay.Also serves as the index for Player.hideInfo. | |
static string | VanillaHoverTexture [get] |
The path to the texture vanilla info displays use when hovering over an info display. | |
static InfoDisplay | Watches = new WatchesInfoDisplay() [get] |
static InfoDisplay | WeatherRadio = new WeatherRadioInfoDisplay() [get] |
Properties inherited from ModTexturedType | |
virtual string | Texture [get] |
The file name of this type's texture file in the mod loader's file space. | |
Properties inherited from ModType< TEntity, TModType > | |
virtual bool | CloneNewInstances [get] |
Whether to create new instances of this mod type via Clone(TEntity) or via the default constructor Defaults to false (default constructor). | |
TEntity | Entity [get, set] |
string | FullName [get] |
The internal name of this, including the mod it is from. More... | |
virtual bool | IsCloneable [get] |
Whether or not this type is cloneable. Cloning is supported if all reference typed fields in each sub-class which doesn't override Clone are marked with [CloneByReference] | |
Mod | Mod [get, set] |
The mod this belongs to. More... | |
virtual string | Name [get] |
The internal name of this. More... | |
Properties inherited from IModType | |
string | FullName [get] |
=> $"{Mod.Name}/{Name}" More... | |
Mod | Mod [get] |
The mod this belongs to. More... | |
string | Name [get] |
The internal name of this instance. More... | |
Properties inherited from ModType< TEntity > | |
virtual bool | CloneNewInstances [get] |
Whether to create new instances of this mod type via Clone(TEntity) or via the default constructor Defaults to false (default constructor). | |
TEntity | Entity [get, set] |
string | FullName [get] |
The internal name of this, including the mod it is from. More... | |
virtual bool | IsCloneable [get] |
Whether or not this type is cloneable. Cloning is supported if all reference typed fields in each sub-class which doesn't override Clone are marked with [CloneByReference] | |
Mod | Mod [get, set] |
The mod this belongs to. More... | |
virtual string | Name [get] |
The internal name of this. More... | |
Properties inherited from ILocalizedModType | |
abstract string | LocalizationCategory [get] |
The category used by this modded content for use in localization keys. Localization keys follow the pattern of "Mods.{ModName}.{Category}.{ContentName}.{DataName}". The Localization wiki pageexplains how custom ModType classes can utilize this. More... | |
Represents an informational display toggle typically provided by informational accessories
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The Active property determines if the InfoDisplay could be shown to the user. The game tracks the players desired visibility of active InfoDisplay through the Player.hideInfo array.
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virtual |
This dictates whether or not this info display should be active.This is usually determined by player-specific values, typically set in ModItem.UpdateInventory.
Reimplemented in WatchesInfoDisplay, WeatherRadioInfoDisplay, SextantInfoDisplay, FishFinderInfoDisplay, MetalDetectorInfoDisplay, LifeformAnalyzerInfoDisplay, RadarInfoDisplay, TallyCounterInfoDisplay, DummyInfoDisplay, DPSMeterInfoDisplay, StopwatchInfoDisplay, CompassInfoDisplay, and DepthMeterInfoDisplay.
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virtual |
This is the value that will show up when viewing this display in normal play, right next to the icon.
Set displayColor to InactiveInfoTextColor if your display value is "zero"/shows no valuable information.
displayColor | The color the text is displayed as. |
displayShadowColor | The outline color text is displayed as. |
Reimplemented in VanillaInfoDisplay.
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protectedvirtual |
If you make a new ModType, seal this override.
Implements ModType< TEntity >.
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virtual |
If you make a new ModType, seal this override, and call SetStaticDefaults in it.
Reimplemented from ModType< TEntity >.
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protectedvirtual |
Check for the correct overrides of different hook methods and fields and properties
Reimplemented from ModType< TEntity >.
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get |
The category used by this modded content for use in localization keys. Localization keys follow the pattern of "Mods.{ModName}.{Category}.{ContentName}.{DataName}". The Localization wiki pageexplains how custom ModType classes can utilize this.
Implements ILocalizedModType.