tModLoader v2024.11
A mod to make and play Terraria mods
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Public Attributes | |
float | atmo |
How high in the sky this attempt takes place, in the range [0.25f , 1f ]. Any value below 1f takes place approximately in the top 10% of the world. The lower this value, the smaller waterNeededToFish will be, which is automatically applied. | |
int | bobberType |
The projectile type (Projectile.type) of this bobber. | |
bool | CanFishInLava |
If true , then this attempt can succeed if it is inLava. | |
int | chumsInWater |
The number of chums applied to this attempt. Fishing power from chum is automatically added to fishingLevel. | |
bool | common |
If true , this fishing attempt can catch common items. | |
bool | crate |
If true , this fishing attempt can catch crates. | |
int | fishingLevel |
The fishing power of this attempt after all modifications. The higher this number, the better the attempt will go. | |
int | heightLevel |
A representation of the current height. 0 is space-level (50% of Main.worldSurface or higher). 1 is the surface (Player.ZoneOverworldHeight). 2 is underground (Player.ZoneDirtLayerHeight). 3 is the caverns (Player.ZoneRockLayerHeight). 4 is the underworld (Player.ZoneUnderworldHeight). | |
bool | inHoney |
If true , this fishing attempt is in honey. | |
bool | inLava |
If true , this fishing attempt is in lava. | |
bool | legendary |
If true , this fishing attempt can catch legendary items. | |
PlayerFishingConditions | playerFishingConditions |
int | questFish |
The item type (Item.type) of the quest fish the Angler wants, or -1 if this player can't catch that fish today. | |
bool | rare |
If true , this fishing attempt can catch rare items. | |
int | rolledEnemySpawn |
The item type (Item.type) of the caught NPC. | |
int | rolledItemDrop |
The item type (Item.type) of the caught item. | |
bool | uncommon |
If true , this fishing attempt can catch uncommon items. | |
bool | veryrare |
If true , this fishing attempt can catch very rare items. | |
int | waterNeededToFish |
The number of liquid tiles needed for proper fishing. If waterTilesCount is less than this, then the player will receive a waterQuality percent debuff to their fishing power. This debuff is automatically applied to fishingLevel. | |
float | waterQuality |
If positive, the percent decrease in fishing power this attempt has from missing liquid tiles. This is not how full the body of liquid is. | |
int | waterTilesCount |
The number of liquid tiles counted for this fishing attempt. | |
int | X |
The x-coordinate of tile this bobber is on, in tile coordinates. | |
int | Y |
The y-coordinate of tile this bobber is on, in tile coordinates. | |