tModLoader v2024.11
A mod to make and play Terraria mods
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Global Type that exists for pylons that allows for modification of teleportation steps, map drawing, and other functionality for any pylon that exists, whether it be vanilla or modded. More...
Inherits ModType< TEntity, TModType >.
Public Member Functions | |
virtual void | PostValidTeleportCheck (TeleportPylonInfo destinationPylonInfo, TeleportPylonInfo nearbyPylonInfo, ref bool destinationPylonValid, ref bool validNearbyPylonFound, ref string errorKey) |
Called after all checks have taken place for all vanilla and modded pylons when a teleportation request is sent (AKA when the player clicks on a pylon on the map). You can (for example) use this to allow teleportation to go through even if one the normal requirements haven't been met, or vice versa; to do this, change destinationPylonValid to true or false respectively (for the given example). More... | |
virtual ? bool | PreCanPlacePylon (int x, int y, int tileType, TeleportPylonType pylonType) |
Called right before both modded and vanilla pylons determine whether or not they can be placed. Returning false will prevent vanilla checks from taking place, forcefully preventing the pylon from being placed. Returning null will enact vanilla behavior, and returning true will make the check forcefully succeed, regardless of vanilla behavior. Returns null by default. More... | |
virtual bool | PreDrawMapIcon (ref MapOverlayDrawContext context, ref string mouseOverText, ref TeleportPylonInfo pylonInfo, ref bool isNearPylon, ref Color drawColor, ref float deselectedScale, ref float selectedScale) |
Called right before both modded and vanilla pylons draw their icons on the map. Returning false will prevent the passed in icon from being drawn on the map. Returns true by default. More... | |
sealed override void | SetupContent () |
If you make a new ModType, seal this override, and call SetStaticDefaults in it. More... | |
virtual ? bool | ValidTeleportCheck_PreAnyDanger (TeleportPylonInfo pylonInfo) |
Called before Step 2 of the ValidTeleportCheck process. This is the second vanilla check that is called when the player attempts to teleport TO a Pylon. This method is called before both vanilla and modded pylons check their Danger requirements, and returning false will prevent those checks from taking place, forcefully failing the AnyDanger step. Returning null will enact vanilla behavior, and returning true will make the step succeed regardless. Returns null by default. More... | |
virtual ? bool | ValidTeleportCheck_PreBiomeRequirements (TeleportPylonInfo pylonInfo, SceneMetrics sceneData) |
Called before Step 3 of the ValidTeleportCheck process. This is the fourth vanilla check that is called when the player attempts to teleport FROM or TO a Pylon. This method is called before both vanilla and modded pylons check their Biome requirements, and returning false will prevent those checks from taking place, forcefully failing the BiomeRequirements step. Returning null will enact vanilla behavior, and returning true will make the step succeed regardless. Returns null by default. More... | |
virtual ? bool | ValidTeleportCheck_PreNPCCount (TeleportPylonInfo pylonInfo, ref int defaultNecessaryNPCCount) |
Called before Step 1 of the ValidTeleportCheck process. This is the first vanilla check that is called when the player attempts to teleport FROM or TO a Pylon. This method is called before both vanilla and modded pylons check their NPC requirements, and returning false will prevent those checks from taking place, forcefully failing the NPCCount step. Returning null will enact vanilla behavior, and returning true will make the step succeed regardless. Returns null by default. More... | |
Public Member Functions inherited from ModType< TEntity, TModType > | |
virtual TModType | Clone (TEntity newEntity) |
Create a copy of this instanced global. Called when an entity is cloned. More... | |
virtual bool | IsLoadingEnabled (Mod mod) |
Allows you to stop Mod.AddContent from actually adding this content. Useful for items that can be disabled by a config. More... | |
virtual void | Load () |
Allows you to perform one-time loading tasks. Beware that mod content has not finished loading here, things like ModContent lookup tables or ID Sets are not fully populated. More... | |
virtual TModType | NewInstance (TEntity entity) |
Create a new instance of this ModType for a specific entity More... | |
string | PrettyPrintName () |
virtual void | SetStaticDefaults () |
Allows you to modify the properties after initial loading has completed. More... | |
virtual void | SetupContent () |
If you make a new ModType, seal this override, and call SetStaticDefaults in it. More... | |
virtual void | Unload () |
Allows you to safely unload things you added in Load. More... | |
virtual bool | IsLoadingEnabled (Mod mod) |
Whether or not this type should be loaded when it's told to. Returning false disables Mod.AddContent from actually loading this type. More... | |
abstract void | Load (Mod mod) |
Called when loading the type. More... | |
abstract void | Unload () |
Called during unloading when needed. More... | |
Public Member Functions inherited from ModType< TEntity > | |
virtual TModType | Clone (TEntity newEntity) |
Create a copy of this instanced global. Called when an entity is cloned. More... | |
virtual bool | IsLoadingEnabled (Mod mod) |
Allows you to stop Mod.AddContent from actually adding this content. Useful for items that can be disabled by a config. More... | |
virtual void | Load () |
Allows you to perform one-time loading tasks. Beware that mod content has not finished loading here, things like ModContent lookup tables or ID Sets are not fully populated. More... | |
virtual TModType | NewInstance (TEntity entity) |
Create a new instance of this ModType for a specific entity More... | |
string | PrettyPrintName () |
virtual void | SetStaticDefaults () |
Allows you to modify the properties after initial loading has completed. More... | |
virtual void | SetupContent () |
If you make a new ModType, seal this override, and call SetStaticDefaults in it. More... | |
virtual void | Unload () |
Allows you to safely unload things you added in Load. More... | |
Protected Member Functions | |
sealed override void | Register () |
If you make a new ModType, seal this override. More... | |
Protected Member Functions inherited from ModType< TEntity, TModType > | |
abstract TEntity | CreateTemplateEntity () |
virtual void | InitTemplateInstance () |
Create dummy objects for instanced mod-types More... | |
override void | InitTemplateInstance () |
Create dummy objects for instanced mod-types More... | |
abstract void | Register () |
If you make a new ModType, seal this override. More... | |
virtual void | ValidateType () |
Check for the correct overrides of different hook methods and fields and properties More... | |
Protected Member Functions inherited from ModType< TEntity > | |
abstract TEntity | CreateTemplateEntity () |
virtual void | InitTemplateInstance () |
Create dummy objects for instanced mod-types More... | |
override void | InitTemplateInstance () |
Create dummy objects for instanced mod-types | |
abstract void | Register () |
If you make a new ModType, seal this override. More... | |
virtual void | ValidateType () |
Check for the correct overrides of different hook methods and fields and properties More... | |
Additional Inherited Members | |
Properties inherited from ModType< TEntity, TModType > | |
virtual bool | CloneNewInstances [get] |
Whether to create new instances of this mod type via Clone(TEntity) or via the default constructor Defaults to false (default constructor). | |
TEntity | Entity [get, set] |
string | FullName [get] |
The internal name of this, including the mod it is from. More... | |
virtual bool | IsCloneable [get] |
Whether or not this type is cloneable. Cloning is supported if all reference typed fields in each sub-class which doesn't override Clone are marked with [CloneByReference] | |
Mod | Mod [get, set] |
The mod this belongs to. More... | |
virtual string | Name [get] |
The internal name of this. More... | |
Properties inherited from IModType | |
string | FullName [get] |
=> $"{Mod.Name}/{Name}" More... | |
Mod | Mod [get] |
The mod this belongs to. More... | |
string | Name [get] |
The internal name of this instance. More... | |
Properties inherited from ModType< TEntity > | |
virtual bool | CloneNewInstances [get] |
Whether to create new instances of this mod type via Clone(TEntity) or via the default constructor Defaults to false (default constructor). | |
TEntity | Entity [get, set] |
string | FullName [get] |
The internal name of this, including the mod it is from. More... | |
virtual bool | IsCloneable [get] |
Whether or not this type is cloneable. Cloning is supported if all reference typed fields in each sub-class which doesn't override Clone are marked with [CloneByReference] | |
Mod | Mod [get, set] |
The mod this belongs to. More... | |
virtual string | Name [get] |
The internal name of this. More... | |
Global Type that exists for pylons that allows for modification of teleportation steps, map drawing, and other functionality for any pylon that exists, whether it be vanilla or modded.
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Called after all checks have taken place for all vanilla and modded pylons when a teleportation request is sent (AKA when the player clicks on a pylon on the map). You can (for example) use this to allow teleportation to go through even if one the normal requirements haven't been met, or vice versa; to do this, change destinationPylonValid to true or false respectively (for the given example).
destinationPylonInfo | The pylon information for the DESTINATION pylon. |
nearbyPylonInfo | The pylon information of the pylon the player in question is standing NEAR. This value is at its defaults if validNearbyPylonFound is false, but otherwise, will give information on the nearby pylon. |
destinationPylonValid | Whether or not the normal requirements were satisfied for the DESTINATION pylon. Set this to true if you want the teleportation request to succeed, false if not. |
validNearbyPylonFound | Whether or not a valid pylon near the player satisfied its normal requirements. |
errorKey | The localization key that will be used to sent text to the player when destinationPylonValid is false. Note that this parameter will already have a value if the method is called with destinationPylonValid being false. |
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virtual |
Called right before both modded and vanilla pylons determine whether or not they can be placed. Returning false will prevent vanilla checks from taking place, forcefully preventing the pylon from being placed. Returning null will enact vanilla behavior, and returning true will make the check forcefully succeed, regardless of vanilla behavior. Returns null by default.
x | The current X position of where the tile in question is asking it can be placed. |
y | The current Y position of where the tile in question is asking it can be placed. |
tileType | The actual type of tile currently asking if it can be placed. |
pylonType | The type of pylon belonging to this tile. |
Note that in Multiplayer environments, this is called first on the client, and then is subsequently called & double checked on the server.
If the server disagrees with the client that the given pylon CANNOT be placed for any given reason, the server will reject the placement and subsequently break the associated tile.
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Called right before both modded and vanilla pylons draw their icons on the map. Returning false will prevent the passed in icon from being drawn on the map. Returns true by default.
Note that if you change the value of the isNearPylon parameter, the change will cascade and all pylons following this will be affected by the change.
context | The current map context on which you can draw. |
mouseOverText | The text that will overlay on the mouse when the icon is being hovered over. |
pylonInfo | The pylon that is currently needing its icon to be drawn. |
isNearPylon | Whether or not the player is currently near a pylon. |
drawColor | The draw color of the icon. This is bright white when the player is near a Pylon, but gray and translucent otherwise. |
deselectedScale | The scale of the icon if it is NOT currently being hovered over. In vanilla, this is 1f, or 100%. |
selectedScale | The scale of the icon if it IS currently being over. In vanilla, this is 2f, or 200%. |
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protectedvirtual |
If you make a new ModType, seal this override.
Implements ModType< TEntity >.
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virtual |
If you make a new ModType, seal this override, and call SetStaticDefaults in it.
Reimplemented from ModType< TEntity >.
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virtual |
Called before Step 2 of the ValidTeleportCheck process. This is the second vanilla check that is called when the player attempts to teleport TO a Pylon. This method is called before both vanilla and modded pylons check their Danger requirements, and returning false will prevent those checks from taking place, forcefully failing the AnyDanger step. Returning null will enact vanilla behavior, and returning true will make the step succeed regardless. Returns null by default.
Note that it's important you put the right checks in the right ValidTeleportCheck step, as whatever one returns false (if any) will determine the error message sent to the player.
pylonInfo | The internal information pertaining to the current pylon being teleported TO. |
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virtual |
Called before Step 3 of the ValidTeleportCheck process. This is the fourth vanilla check that is called when the player attempts to teleport FROM or TO a Pylon. This method is called before both vanilla and modded pylons check their Biome requirements, and returning false will prevent those checks from taking place, forcefully failing the BiomeRequirements step. Returning null will enact vanilla behavior, and returning true will make the step succeed regardless. Returns null by default.
Note that it's important you put the right checks in the right ValidTeleportCheck step, as whatever one returns false (if any) will determine the error message sent to the player.
pylonInfo | The internal information pertaining to the current pylon being teleported to or from. |
sceneData | The scene metrics data AT THE LOCATION of the destination pylon, NOT the player. |
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virtual |
Called before Step 1 of the ValidTeleportCheck process. This is the first vanilla check that is called when the player attempts to teleport FROM or TO a Pylon. This method is called before both vanilla and modded pylons check their NPC requirements, and returning false will prevent those checks from taking place, forcefully failing the NPCCount step. Returning null will enact vanilla behavior, and returning true will make the step succeed regardless. Returns null by default.
Note that you may also change the the default npc count value if for some reason you wish to change the default amount of NPCs required to satisfy ALL pylons (if they adhere to what value it is).
pylonInfo | The internal information pertaining to the current pylon being teleported to or from. |
defaultNecessaryNPCCount | The default amount of NPCs nearby required to satisfy a VANILLA pylon. |