tModLoader v2024.11
A mod to make and play Terraria mods
GlobalInfoDisplay Class Reference

A class that is used to modify existing info displays (i.e. the things that the Cell Phone uses to communicate information). All vanilla displays can be accessed using InfoDisplay.(name of item). More...

Inherits ModType< TEntity, TModType >.

Public Member Functions

virtual ? bool Active (InfoDisplay currentDisplay)
 Allows you to modify whether or not a given InfoDisplay is active. Returns null (no change from default behavior) by default for all InfoDisplays. More...
 
virtual void ModifyDisplayColor (InfoDisplay currentDisplay, ref Color displayColor, ref Color displayShadowColor)
 Allows you to modify the display color (the color of the text displayed next to the icon) of an InfoDisplay. More...
 
virtual void ModifyDisplayName (InfoDisplay currentDisplay, ref string displayName)
 Allows you to modify the display name of an InfoDisplay (shown when hovering over said display in-game). More...
 
virtual void ModifyDisplayParameters (InfoDisplay currentDisplay, ref string displayValue, ref string displayName, ref Color displayColor, ref Color displayShadowColor)
 Allows modifying the display value (the text displayed next to the icon), the display name (text shown when hovering over the InfoDisplay in-game), and the display colors of an InfoDisplay. More...
 
virtual void ModifyDisplayValue (InfoDisplay currentDisplay, ref string displayValue)
 Allows you to modify the display value (the text displayed next to the icon) of an InfoDisplay. More...
 
sealed override void SetupContent ()
 If you make a new ModType, seal this override, and call SetStaticDefaults in it. More...
 
- Public Member Functions inherited from ModType< TEntity, TModType >
virtual TModType Clone (TEntity newEntity)
 Create a copy of this instanced global. Called when an entity is cloned. More...
 
virtual bool IsLoadingEnabled (Mod mod)
 Allows you to stop Mod.AddContent from actually adding this content. Useful for items that can be disabled by a config. More...
 
virtual void Load ()
 Allows you to perform one-time loading tasks. Beware that mod content has not finished loading here, things like ModContent lookup tables or ID Sets are not fully populated. More...
 
virtual TModType NewInstance (TEntity entity)
 Create a new instance of this ModType for a specific entity More...
 
string PrettyPrintName ()
 
virtual void SetStaticDefaults ()
 Allows you to modify the properties after initial loading has completed. More...
 
virtual void SetupContent ()
 If you make a new ModType, seal this override, and call SetStaticDefaults in it. More...
 
virtual void Unload ()
 Allows you to safely unload things you added in Load. More...
 
virtual bool IsLoadingEnabled (Mod mod)
 Whether or not this type should be loaded when it's told to. Returning false disables Mod.AddContent from actually loading this type. More...
 
abstract void Load (Mod mod)
 Called when loading the type. More...
 
abstract void Unload ()
 Called during unloading when needed. More...
 
- Public Member Functions inherited from ModType< TEntity >
virtual TModType Clone (TEntity newEntity)
 Create a copy of this instanced global. Called when an entity is cloned. More...
 
virtual bool IsLoadingEnabled (Mod mod)
 Allows you to stop Mod.AddContent from actually adding this content. Useful for items that can be disabled by a config. More...
 
virtual void Load ()
 Allows you to perform one-time loading tasks. Beware that mod content has not finished loading here, things like ModContent lookup tables or ID Sets are not fully populated. More...
 
virtual TModType NewInstance (TEntity entity)
 Create a new instance of this ModType for a specific entity More...
 
string PrettyPrintName ()
 
virtual void SetStaticDefaults ()
 Allows you to modify the properties after initial loading has completed. More...
 
virtual void SetupContent ()
 If you make a new ModType, seal this override, and call SetStaticDefaults in it. More...
 
virtual void Unload ()
 Allows you to safely unload things you added in Load. More...
 

Protected Member Functions

sealed override void Register ()
 If you make a new ModType, seal this override. More...
 
- Protected Member Functions inherited from ModType< TEntity, TModType >
abstract TEntity CreateTemplateEntity ()
 
virtual void InitTemplateInstance ()
 Create dummy objects for instanced mod-types More...
 
override void InitTemplateInstance ()
 Create dummy objects for instanced mod-types More...
 
abstract void Register ()
 If you make a new ModType, seal this override. More...
 
virtual void ValidateType ()
 Check for the correct overrides of different hook methods and fields and properties More...
 
- Protected Member Functions inherited from ModType< TEntity >
abstract TEntity CreateTemplateEntity ()
 
virtual void InitTemplateInstance ()
 Create dummy objects for instanced mod-types More...
 
override void InitTemplateInstance ()
 Create dummy objects for instanced mod-types
 
abstract void Register ()
 If you make a new ModType, seal this override. More...
 
virtual void ValidateType ()
 Check for the correct overrides of different hook methods and fields and properties More...
 

Additional Inherited Members

- Properties inherited from ModType< TEntity, TModType >
virtual bool CloneNewInstances [get]
 Whether to create new instances of this mod type via Clone(TEntity) or via the default constructor Defaults to false (default constructor).
 
TEntity Entity [get, set]
 
string FullName [get]
 The internal name of this, including the mod it is from. More...
 
virtual bool IsCloneable [get]
 Whether or not this type is cloneable. Cloning is supported if
all reference typed fields in each sub-class which doesn't override Clone are marked with [CloneByReference]
 
Mod Mod [get, set]
 The mod this belongs to. More...
 
virtual string Name [get]
 The internal name of this. More...
 
- Properties inherited from IModType
string FullName [get]
 => $"{Mod.Name}/{Name}" More...
 
Mod Mod [get]
 The mod this belongs to. More...
 
string Name [get]
 The internal name of this instance. More...
 
- Properties inherited from ModType< TEntity >
virtual bool CloneNewInstances [get]
 Whether to create new instances of this mod type via Clone(TEntity) or via the default constructor Defaults to false (default constructor).
 
TEntity Entity [get, set]
 
string FullName [get]
 The internal name of this, including the mod it is from. More...
 
virtual bool IsCloneable [get]
 Whether or not this type is cloneable. Cloning is supported if
all reference typed fields in each sub-class which doesn't override Clone are marked with [CloneByReference]
 
Mod Mod [get, set]
 The mod this belongs to. More...
 
virtual string Name [get]
 The internal name of this. More...
 

Detailed Description

A class that is used to modify existing info displays (i.e. the things that the Cell Phone uses to communicate information). All vanilla displays can be accessed using InfoDisplay.(name of item).

Member Function Documentation

◆ Active()

virtual ? bool GlobalInfoDisplay.Active ( InfoDisplay  currentDisplay)
virtual

Allows you to modify whether or not a given InfoDisplay is active. Returns null (no change from default behavior) by default for all InfoDisplays.

Parameters
currentDisplayThe display you're deciding the active state for.

◆ ModifyDisplayColor()

virtual void GlobalInfoDisplay.ModifyDisplayColor ( InfoDisplay  currentDisplay,
ref Color  displayColor,
ref Color  displayShadowColor 
)
virtual

Allows you to modify the display color (the color of the text displayed next to the icon) of an InfoDisplay.

Parameters
currentDisplayThe display you're modifying the display color for.
displayColorThe display color of the current display.
displayShadowColorThe text outline color of the current display.

◆ ModifyDisplayName()

virtual void GlobalInfoDisplay.ModifyDisplayName ( InfoDisplay  currentDisplay,
ref string  displayName 
)
virtual

Allows you to modify the display name of an InfoDisplay (shown when hovering over said display in-game).

Parameters
currentDisplayThe display you're modifying the display name for.
displayNameThe display name of the current display.

◆ ModifyDisplayParameters()

virtual void GlobalInfoDisplay.ModifyDisplayParameters ( InfoDisplay  currentDisplay,
ref string  displayValue,
ref string  displayName,
ref Color  displayColor,
ref Color  displayShadowColor 
)
virtual

Allows modifying the display value (the text displayed next to the icon), the display name (text shown when hovering over the InfoDisplay in-game), and the display colors of an InfoDisplay.

Parameters
currentDisplayThe display you're modifying the parameters for.
displayValueThe display value of the current display.
displayNameThe display name of the current display.
displayColorThe display color of the current display.
displayShadowColorThe text outline color of the current display.

◆ ModifyDisplayValue()

virtual void GlobalInfoDisplay.ModifyDisplayValue ( InfoDisplay  currentDisplay,
ref string  displayValue 
)
virtual

Allows you to modify the display value (the text displayed next to the icon) of an InfoDisplay.

Parameters
currentDisplayThe display you're modifying the display value for.
displayValueThe display value of the current display

◆ Register()

sealed override void GlobalInfoDisplay.Register ( )
protectedvirtual

If you make a new ModType, seal this override.

Implements ModType< TEntity >.

◆ SetupContent()

sealed override void GlobalInfoDisplay.SetupContent ( )
virtual

If you make a new ModType, seal this override, and call SetStaticDefaults in it.

Reimplemented from ModType< TEntity >.