tModLoader v2024.10
A mod to make and play Terraria mods
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Inherits ModType< TEntity, TModType >, and ILocalizedModType.
Inherited by UnloadedPrefix.
Public Member Functions | |
virtual bool | AllStatChangesHaveEffectOn (Item item) |
Use this to check whether modifiers to custom stats would be too small to have an effect after rounding, and prevent the prefix from being applied to the given item if there would be no change. Vanilla stat changes (
) are checked automatically, so there is no need to override this method to check them More... | |
virtual void | Apply (Item item) |
Applies the custom data stats set in SetStats to the given item. | |
virtual void | ApplyAccessoryEffects (Player player) |
Use this to modify player stats (or any other applicable data) based on this ModPrefix. More... | |
virtual bool | CanRoll (Item item) |
Returns if your ModPrefix can roll on the given item By default returns RollChance(item) > 0 | |
virtual IEnumerable< TooltipLine > | GetTooltipLines (Item item) |
Use this to add tooltips to any item with this prefix applied. Note that the stat bonuses applied via SetStats will automatically generate tooltips. (such as damage, use speed, crit chance, mana cost, scale, shoot speed, and knockback) More... | |
virtual void | ModifyValue (ref float valueMult) |
Allows you to modify the sell price of the item based on the prefix or changes in custom data stats. This also influences the item's rarity. | |
virtual float | RollChance (Item item) |
The roll chance of your prefix relative to a vanilla prefix, 1f by default. | |
virtual void | SetStats (ref float damageMult, ref float knockbackMult, ref float useTimeMult, ref float scaleMult, ref float shootSpeedMult, ref float manaMult, ref int critBonus) |
Sets the stat changes for this prefix. If data is not already pre-stored, it is best to store custom data changes to some static variables. | |
sealed override void | SetupContent () |
If you make a new ModType, seal this override, and call SetStaticDefaults in it. More... | |
Public Member Functions inherited from ModType< TEntity, TModType > | |
virtual TModType | Clone (TEntity newEntity) |
Create a copy of this instanced global. Called when an entity is cloned. More... | |
virtual bool | IsLoadingEnabled (Mod mod) |
Allows you to stop Mod.AddContent from actually adding this content. Useful for items that can be disabled by a config. More... | |
virtual void | Load () |
Allows you to perform one-time loading tasks. Beware that mod content has not finished loading here, things like ModContent lookup tables or ID Sets are not fully populated. More... | |
virtual TModType | NewInstance (TEntity entity) |
Create a new instance of this ModType for a specific entity More... | |
string | PrettyPrintName () |
virtual void | SetStaticDefaults () |
Allows you to modify the properties after initial loading has completed. More... | |
virtual void | SetupContent () |
If you make a new ModType, seal this override, and call SetStaticDefaults in it. More... | |
virtual void | Unload () |
Allows you to safely unload things you added in Load. More... | |
virtual bool | IsLoadingEnabled (Mod mod) |
Whether or not this type should be loaded when it's told to. Returning false disables Mod.AddContent from actually loading this type. More... | |
abstract void | Load (Mod mod) |
Called when loading the type. More... | |
abstract void | Unload () |
Called during unloading when needed. More... | |
Public Member Functions inherited from ModType< TEntity > | |
virtual TModType | Clone (TEntity newEntity) |
Create a copy of this instanced global. Called when an entity is cloned. More... | |
virtual bool | IsLoadingEnabled (Mod mod) |
Allows you to stop Mod.AddContent from actually adding this content. Useful for items that can be disabled by a config. More... | |
virtual void | Load () |
Allows you to perform one-time loading tasks. Beware that mod content has not finished loading here, things like ModContent lookup tables or ID Sets are not fully populated. More... | |
virtual TModType | NewInstance (TEntity entity) |
Create a new instance of this ModType for a specific entity More... | |
string | PrettyPrintName () |
virtual void | SetStaticDefaults () |
Allows you to modify the properties after initial loading has completed. More... | |
virtual void | SetupContent () |
If you make a new ModType, seal this override, and call SetStaticDefaults in it. More... | |
virtual void | Unload () |
Allows you to safely unload things you added in Load. More... | |
Protected Member Functions | |
sealed override void | Register () |
If you make a new ModType, seal this override. More... | |
Protected Member Functions inherited from ModType< TEntity, TModType > | |
abstract TEntity | CreateTemplateEntity () |
virtual void | InitTemplateInstance () |
Create dummy objects for instanced mod-types More... | |
override void | InitTemplateInstance () |
Create dummy objects for instanced mod-types More... | |
abstract void | Register () |
If you make a new ModType, seal this override. More... | |
virtual void | ValidateType () |
Check for the correct overrides of different hook methods and fields and properties More... | |
Protected Member Functions inherited from ModType< TEntity > | |
abstract TEntity | CreateTemplateEntity () |
virtual void | InitTemplateInstance () |
Create dummy objects for instanced mod-types More... | |
override void | InitTemplateInstance () |
Create dummy objects for instanced mod-types | |
abstract void | Register () |
If you make a new ModType, seal this override. More... | |
virtual void | ValidateType () |
Check for the correct overrides of different hook methods and fields and properties More... | |
Properties | |
virtual PrefixCategory | Category [get] |
The category your prefix belongs to, PrefixCategory.Custom by default | |
virtual LocalizedText | DisplayName [get] |
virtual string | LocalizationCategory [get] |
The category used by this modded content for use in localization keys. Localization keys follow the pattern of "Mods.{ModName}.{Category}.{ContentName}.{DataName}". The Localization wiki pageexplains how custom ModType classes can utilize this. More... | |
int | Type [get, set] |
Properties inherited from ModType< TEntity, TModType > | |
virtual bool | CloneNewInstances [get] |
Whether to create new instances of this mod type via Clone(TEntity) or via the default constructor Defaults to false (default constructor). | |
TEntity | Entity [get, set] |
string | FullName [get] |
The internal name of this, including the mod it is from. More... | |
virtual bool | IsCloneable [get] |
Whether or not this type is cloneable. Cloning is supported if all reference typed fields in each sub-class which doesn't override Clone are marked with [CloneByReference] | |
Mod | Mod [get, set] |
The mod this belongs to. More... | |
virtual string | Name [get] |
The internal name of this. More... | |
Properties inherited from IModType | |
string | FullName [get] |
=> $"{Mod.Name}/{Name}" More... | |
Mod | Mod [get] |
The mod this belongs to. More... | |
string | Name [get] |
The internal name of this instance. More... | |
Properties inherited from ModType< TEntity > | |
virtual bool | CloneNewInstances [get] |
Whether to create new instances of this mod type via Clone(TEntity) or via the default constructor Defaults to false (default constructor). | |
TEntity | Entity [get, set] |
string | FullName [get] |
The internal name of this, including the mod it is from. More... | |
virtual bool | IsCloneable [get] |
Whether or not this type is cloneable. Cloning is supported if all reference typed fields in each sub-class which doesn't override Clone are marked with [CloneByReference] | |
Mod | Mod [get, set] |
The mod this belongs to. More... | |
virtual string | Name [get] |
The internal name of this. More... | |
Properties inherited from ILocalizedModType | |
abstract string | LocalizationCategory [get] |
The category used by this modded content for use in localization keys. Localization keys follow the pattern of "Mods.{ModName}.{Category}.{ContentName}.{DataName}". The Localization wiki pageexplains how custom ModType classes can utilize this. More... | |
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virtual |
Use this to check whether modifiers to custom stats would be too small to have an effect after rounding, and prevent the prefix from being applied to the given item if there would be no change. Vanilla stat changes (
) are checked automatically, so there is no need to override this method to check them
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virtual |
Use this to modify player stats (or any other applicable data) based on this ModPrefix.
player | The player gaining the benefits of this accessory. |
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virtual |
Use this to add tooltips to any item with this prefix applied. Note that the stat bonuses applied via SetStats will automatically generate tooltips. (such as damage, use speed, crit chance, mana cost, scale, shoot speed, and knockback)
Reimplemented in UnloadedPrefix.
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protectedvirtual |
If you make a new ModType, seal this override.
Implements ModType< TEntity >.
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virtual |
If you make a new ModType, seal this override, and call SetStaticDefaults in it.
Reimplemented from ModType< TEntity >.
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get |
The category used by this modded content for use in localization keys. Localization keys follow the pattern of "Mods.{ModName}.{Category}.{ContentName}.{DataName}". The Localization wiki pageexplains how custom ModType classes can utilize this.
Implements ILocalizedModType.