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static void | AddLight (int i, int j, float r, float g, float b) |
| Adds light to the world at the specified coordinates.This overload takes in tile coordinates and float values typically ranging from 0 to 1. Values greater than 1 will cause the light to propagate farther. More...
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static void | AddLight (int i, int j, int torchID, float lightAmount) |
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static void | AddLight (Vector2 position, float r, float g, float b) |
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static void | AddLight (Vector2 position, int torchID) |
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static void | AddLight (Vector2 position, Vector3 rgb) |
| Adds light to the world at the specified coordinates.This overload takes in world coordinates and a Vector3 containing float values typically ranging from 0 to 1. Values greater than 1 will cause the light to propagate farther. A Vector3 is used for this method instead of Color to allow these overflow values. More...
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static float | Brightness (int x, int y) |
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static void | Clear () |
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static Color | GetColor (int x, int y) |
| Gets the lighting color at the specified Tile coordinate location.
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static Color | GetColor (int x, int y, Color oldColor) |
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static Color | GetColor (Point tileCoords) |
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static Color | GetColor (Point tileCoords, Color originalColor) |
| Gets the lighting color at the specified Tile coordinate location, then multiplies it by the provided Color.
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static void | GetColor4Slice (int centerX, int centerY, ref Color[] slices) |
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static void | GetColor4Slice (int x, int y, ref Vector3[] slices) |
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static void | GetColor9Slice (int centerX, int centerY, ref Color[] slices) |
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static void | GetColor9Slice (int x, int y, ref Vector3[] slices) |
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static Color | GetColorClamped (int x, int y, Color oldColor) |
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static void | GetCornerColors (int centerX, int centerY, out VertexColors vertices, float scale=1f) |
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static Vector3 | GetSubLight (Vector2 position) |
| Gets the lighting color at the specified World coordinate location. The value is calculated through bilinear interpolation of the nearby tile coordinates.
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static void | Initialize () |
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static void | LightTiles (int firstX, int lastX, int firstY, int lastY) |
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static void | NextLightMode () |
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This class manages lighting in the game world. Lighting is calculated and tracked at tile coordinates within the users game view. The most common use of this class is to use GetColor methods to retrieve the light values at a location for drawing a specific entity. Another common usage is adding light to the game world using the AddLight methods.