tModLoader v2024.10
A mod to make and play Terraria mods
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This is the complete list of members for Lighting, including all inherited members.
AddLight(Vector2 position, Vector3 rgb) | Lighting | static |
AddLight(Vector2 position, float r, float g, float b) | Lighting | static |
AddLight(int i, int j, int torchID, float lightAmount) (defined in Lighting) | Lighting | static |
AddLight(Vector2 position, int torchID) (defined in Lighting) | Lighting | static |
AddLight(int i, int j, float r, float g, float b) | Lighting | static |
Brightness(int x, int y) (defined in Lighting) | Lighting | static |
Clear() (defined in Lighting) | Lighting | static |
GetColor(Point tileCoords) | Lighting | static |
GetColor(Point tileCoords, Color originalColor) | Lighting | static |
GetColor(int x, int y, Color oldColor) | Lighting | static |
GetColor(int x, int y) | Lighting | static |
GetColor4Slice(int centerX, int centerY, ref Color[] slices) (defined in Lighting) | Lighting | static |
GetColor4Slice(int x, int y, ref Vector3[] slices) (defined in Lighting) | Lighting | static |
GetColor9Slice(int centerX, int centerY, ref Color[] slices) (defined in Lighting) | Lighting | static |
GetColor9Slice(int x, int y, ref Vector3[] slices) (defined in Lighting) | Lighting | static |
GetColorClamped(int x, int y, Color oldColor) (defined in Lighting) | Lighting | static |
GetCornerColors(int centerX, int centerY, out VertexColors vertices, float scale=1f) (defined in Lighting) | Lighting | static |
GetSubLight(Vector2 position) | Lighting | static |
GlobalBrightness (defined in Lighting) | Lighting | static |
Initialize() (defined in Lighting) | Lighting | static |
LegacyEngine (defined in Lighting) | Lighting | static |
LightTiles(int firstX, int lastX, int firstY, int lastY) (defined in Lighting) | Lighting | static |
Mode (defined in Lighting) | Lighting | static |
NextLightMode() (defined in Lighting) | Lighting | static |
NotRetro (defined in Lighting) | Lighting | static |
OffScreenTiles (defined in Lighting) | Lighting | static |
UpdateEveryFrame (defined in Lighting) | Lighting | static |
UsingNewLighting (defined in Lighting) | Lighting | static |