tModLoader v2024.10
A mod to make and play Terraria mods
ModBossBarStyle Class Reference

A class that is used to swap out the entire boss bar display system with your own implementation More...

Inherits ModType< TEntity, TModType >.

Inherited by DefaultBossBarStyle.

Public Member Functions

virtual void Draw (SpriteBatch spriteBatch, IBigProgressBar currentBar, BigProgressBarInfo info)
 Runs after draw code for boss bars (skipped if PreventDraw returns true), can be used to draw your own bars, or reinvoke draw for currently selected-to-draw bar More...
 
virtual void OnDeselected ()
 Called when this ModBossBarStyle is deselected
 
virtual void OnSelected ()
 Called when this ModBossBarStyle is selected
 
sealed override void SetupContent ()
 If you make a new ModType, seal this override, and call SetStaticDefaults in it. More...
 
virtual void Update (IBigProgressBar currentBar, ref BigProgressBarInfo info)
 Runs after update code for boss bars (skipped if PreventUpdate returns true), can be used to identify which NPCs to draw. More...
 
- Public Member Functions inherited from ModType< TEntity, TModType >
virtual TModType Clone (TEntity newEntity)
 Create a copy of this instanced global. Called when an entity is cloned. More...
 
virtual bool IsLoadingEnabled (Mod mod)
 Allows you to stop Mod.AddContent from actually adding this content. Useful for items that can be disabled by a config. More...
 
virtual void Load ()
 Allows you to perform one-time loading tasks. Beware that mod content has not finished loading here, things like ModContent lookup tables or ID Sets are not fully populated. More...
 
virtual TModType NewInstance (TEntity entity)
 Create a new instance of this ModType for a specific entity More...
 
string PrettyPrintName ()
 
virtual void SetStaticDefaults ()
 Allows you to modify the properties after initial loading has completed. More...
 
virtual void SetupContent ()
 If you make a new ModType, seal this override, and call SetStaticDefaults in it. More...
 
virtual void Unload ()
 Allows you to safely unload things you added in Load. More...
 
virtual bool IsLoadingEnabled (Mod mod)
 Whether or not this type should be loaded when it's told to. Returning false disables Mod.AddContent from actually loading this type. More...
 
abstract void Load (Mod mod)
 Called when loading the type. More...
 
abstract void Unload ()
 Called during unloading when needed. More...
 
- Public Member Functions inherited from ModType< TEntity >
virtual TModType Clone (TEntity newEntity)
 Create a copy of this instanced global. Called when an entity is cloned. More...
 
virtual bool IsLoadingEnabled (Mod mod)
 Allows you to stop Mod.AddContent from actually adding this content. Useful for items that can be disabled by a config. More...
 
virtual void Load ()
 Allows you to perform one-time loading tasks. Beware that mod content has not finished loading here, things like ModContent lookup tables or ID Sets are not fully populated. More...
 
virtual TModType NewInstance (TEntity entity)
 Create a new instance of this ModType for a specific entity More...
 
string PrettyPrintName ()
 
virtual void SetStaticDefaults ()
 Allows you to modify the properties after initial loading has completed. More...
 
virtual void SetupContent ()
 If you make a new ModType, seal this override, and call SetStaticDefaults in it. More...
 
virtual void Unload ()
 Allows you to safely unload things you added in Load. More...
 

Protected Member Functions

sealed override void Register ()
 If you make a new ModType, seal this override. More...
 
- Protected Member Functions inherited from ModType< TEntity, TModType >
abstract TEntity CreateTemplateEntity ()
 
virtual void InitTemplateInstance ()
 Create dummy objects for instanced mod-types More...
 
override void InitTemplateInstance ()
 Create dummy objects for instanced mod-types More...
 
abstract void Register ()
 If you make a new ModType, seal this override. More...
 
virtual void ValidateType ()
 Check for the correct overrides of different hook methods and fields and properties More...
 
- Protected Member Functions inherited from ModType< TEntity >
abstract TEntity CreateTemplateEntity ()
 
virtual void InitTemplateInstance ()
 Create dummy objects for instanced mod-types More...
 
override void InitTemplateInstance ()
 Create dummy objects for instanced mod-types
 
abstract void Register ()
 If you make a new ModType, seal this override. More...
 
virtual void ValidateType ()
 Check for the correct overrides of different hook methods and fields and properties More...
 

Properties

virtual string DisplayName [get]
 Controls the name that shows up in the menu selection. If not overridden, it will use this mod's display name.
 
bool IsSelected [get]
 Checks if the selected style matches this ModBossBarStyle.
 
virtual bool PreventDraw [get]
 Return true to skip draw code for boss bars. Useful if you want to use your own code for drawing boss bars. Returns false by default.
 
virtual bool PreventUpdate [get]
 Return true to skip update code for boss bars. Useful if you want to use your own code for finding out which NPCs to track. Returns false by default.
 
- Properties inherited from ModType< TEntity, TModType >
virtual bool CloneNewInstances [get]
 Whether to create new instances of this mod type via Clone(TEntity) or via the default constructor Defaults to false (default constructor).
 
TEntity Entity [get, set]
 
string FullName [get]
 The internal name of this, including the mod it is from. More...
 
virtual bool IsCloneable [get]
 Whether or not this type is cloneable. Cloning is supported if
all reference typed fields in each sub-class which doesn't override Clone are marked with [CloneByReference]
 
Mod Mod [get, set]
 The mod this belongs to. More...
 
virtual string Name [get]
 The internal name of this. More...
 
- Properties inherited from IModType
string FullName [get]
 => $"{Mod.Name}/{Name}" More...
 
Mod Mod [get]
 The mod this belongs to. More...
 
string Name [get]
 The internal name of this instance. More...
 
- Properties inherited from ModType< TEntity >
virtual bool CloneNewInstances [get]
 Whether to create new instances of this mod type via Clone(TEntity) or via the default constructor Defaults to false (default constructor).
 
TEntity Entity [get, set]
 
string FullName [get]
 The internal name of this, including the mod it is from. More...
 
virtual bool IsCloneable [get]
 Whether or not this type is cloneable. Cloning is supported if
all reference typed fields in each sub-class which doesn't override Clone are marked with [CloneByReference]
 
Mod Mod [get, set]
 The mod this belongs to. More...
 
virtual string Name [get]
 The internal name of this. More...
 

Detailed Description

A class that is used to swap out the entire boss bar display system with your own implementation

Member Function Documentation

◆ Draw()

virtual void ModBossBarStyle.Draw ( SpriteBatch  spriteBatch,
IBigProgressBar  currentBar,
BigProgressBarInfo  info 
)
virtual

Runs after draw code for boss bars (skipped if PreventDraw returns true), can be used to draw your own bars, or reinvoke draw for currently selected-to-draw bar

Parameters
spriteBatchThe spriteBatch that is drawn on
currentBarThe boss bar that vanilla update code decided to draw. Can be null if skipped or if no suitable NPCs found. Can be casted to ModBossBar
infoContains the index of the NPC the game decided to focus on

◆ Register()

sealed override void ModBossBarStyle.Register ( )
protectedvirtual

If you make a new ModType, seal this override.

Implements ModType< TEntity >.

◆ SetupContent()

sealed override void ModBossBarStyle.SetupContent ( )
virtual

If you make a new ModType, seal this override, and call SetStaticDefaults in it.

Reimplemented from ModType< TEntity >.

◆ Update()

virtual void ModBossBarStyle.Update ( IBigProgressBar  currentBar,
ref BigProgressBarInfo  info 
)
virtual

Runs after update code for boss bars (skipped if PreventUpdate returns true), can be used to identify which NPCs to draw.

Parameters
currentBarThe boss bar that vanilla update code decided to draw. Can be null if skipped or if no suitable NPCs found. Can be casted to ModBossBar
infoContains the index of the NPC the game decided to focus on