tModLoader v2024.10
A mod to make and play Terraria mods
ModResourceDisplaySet Class Reference

This class serves as a place for you to define your own logic for drawing the player's life and mana resources.
For modifying parts of the vanilla display sets, use ModResourceOverlay. More...

Inherits ModType< TEntity, TModType >, IPlayerResourcesDisplaySet, IConfigKeyHolder, and ILocalizedModType.

Public Member Functions

void Draw ()
 
virtual void DrawLife (SpriteBatch spriteBatch)
 Draw the life resources for your display set here More...
 
virtual void DrawMana (SpriteBatch spriteBatch)
 Draw the mana resources for your display set here More...
 
virtual void PreDrawResources (PlayerStatsSnapshot snapshot)
 Allows you to initialize fields, textures, etc. before drawing occurs More...
 
virtual bool PreHover (out bool hoveringLife)
 Allows you to specify if the vanilla life/mana hover text should display More...
 
sealed override void SetupContent ()
 If you make a new ModType, seal this override, and call SetStaticDefaults in it. More...
 
void TryToHover ()
 
- Public Member Functions inherited from ModType< TEntity, TModType >
virtual TModType Clone (TEntity newEntity)
 Create a copy of this instanced global. Called when an entity is cloned. More...
 
virtual bool IsLoadingEnabled (Mod mod)
 Allows you to stop Mod.AddContent from actually adding this content. Useful for items that can be disabled by a config. More...
 
virtual void Load ()
 Allows you to perform one-time loading tasks. Beware that mod content has not finished loading here, things like ModContent lookup tables or ID Sets are not fully populated. More...
 
virtual TModType NewInstance (TEntity entity)
 Create a new instance of this ModType for a specific entity More...
 
string PrettyPrintName ()
 
virtual void SetStaticDefaults ()
 Allows you to modify the properties after initial loading has completed. More...
 
virtual void SetupContent ()
 If you make a new ModType, seal this override, and call SetStaticDefaults in it. More...
 
virtual void Unload ()
 Allows you to safely unload things you added in Load. More...
 
virtual bool IsLoadingEnabled (Mod mod)
 Whether or not this type should be loaded when it's told to. Returning false disables Mod.AddContent from actually loading this type. More...
 
abstract void Load (Mod mod)
 Called when loading the type. More...
 
abstract void Unload ()
 Called during unloading when needed. More...
 
- Public Member Functions inherited from ModType< TEntity >
virtual TModType Clone (TEntity newEntity)
 Create a copy of this instanced global. Called when an entity is cloned. More...
 
virtual bool IsLoadingEnabled (Mod mod)
 Allows you to stop Mod.AddContent from actually adding this content. Useful for items that can be disabled by a config. More...
 
virtual void Load ()
 Allows you to perform one-time loading tasks. Beware that mod content has not finished loading here, things like ModContent lookup tables or ID Sets are not fully populated. More...
 
virtual TModType NewInstance (TEntity entity)
 Create a new instance of this ModType for a specific entity More...
 
string PrettyPrintName ()
 
virtual void SetStaticDefaults ()
 Allows you to modify the properties after initial loading has completed. More...
 
virtual void SetupContent ()
 If you make a new ModType, seal this override, and call SetStaticDefaults in it. More...
 
virtual void Unload ()
 Allows you to safely unload things you added in Load. More...
 
void Draw ()
 
void TryToHover ()
 

Protected Member Functions

sealed override void Register ()
 If you make a new ModType, seal this override. More...
 
- Protected Member Functions inherited from ModType< TEntity, TModType >
abstract TEntity CreateTemplateEntity ()
 
virtual void InitTemplateInstance ()
 Create dummy objects for instanced mod-types More...
 
override void InitTemplateInstance ()
 Create dummy objects for instanced mod-types More...
 
abstract void Register ()
 If you make a new ModType, seal this override. More...
 
virtual void ValidateType ()
 Check for the correct overrides of different hook methods and fields and properties More...
 
- Protected Member Functions inherited from ModType< TEntity >
abstract TEntity CreateTemplateEntity ()
 
virtual void InitTemplateInstance ()
 Create dummy objects for instanced mod-types More...
 
override void InitTemplateInstance ()
 Create dummy objects for instanced mod-types
 
abstract void Register ()
 If you make a new ModType, seal this override. More...
 
virtual void ValidateType ()
 Check for the correct overrides of different hook methods and fields and properties More...
 

Properties

string ConfigKey [get]
 The name used to get this resource display set. Returns ModType.FullName More...
 
string DisplayedName [get]
 Gets the name for this resource display set based on its DisplayName and the current culture More...
 
virtual LocalizedText DisplayName [get]
 The translations for the display name of this item.
 
virtual string LocalizationCategory [get]
 The category used by this modded content for use in localization keys. Localization keys follow the pattern of "Mods.{ModName}.{Category}.{ContentName}.{DataName}". The Localization wiki pageexplains how custom ModType classes can utilize this. More...
 
string NameKey [get]
 Included only for completion's sake. Returns DisplayName.Key More...
 
static PlayerStatsSnapshot PlayerStats [get]
 The current snapshot of the life and mana stats for Main.LocalPlayer
 
bool Selected [get]
 
int Type [get, set]
 
- Properties inherited from ModType< TEntity, TModType >
virtual bool CloneNewInstances [get]
 Whether to create new instances of this mod type via Clone(TEntity) or via the default constructor Defaults to false (default constructor).
 
TEntity Entity [get, set]
 
string FullName [get]
 The internal name of this, including the mod it is from. More...
 
virtual bool IsCloneable [get]
 Whether or not this type is cloneable. Cloning is supported if
all reference typed fields in each sub-class which doesn't override Clone are marked with [CloneByReference]
 
Mod Mod [get, set]
 The mod this belongs to. More...
 
virtual string Name [get]
 The internal name of this. More...
 
- Properties inherited from IModType
string FullName [get]
 => $"{Mod.Name}/{Name}" More...
 
Mod Mod [get]
 The mod this belongs to. More...
 
string Name [get]
 The internal name of this instance. More...
 
- Properties inherited from ModType< TEntity >
virtual bool CloneNewInstances [get]
 Whether to create new instances of this mod type via Clone(TEntity) or via the default constructor Defaults to false (default constructor).
 
TEntity Entity [get, set]
 
string FullName [get]
 The internal name of this, including the mod it is from. More...
 
virtual bool IsCloneable [get]
 Whether or not this type is cloneable. Cloning is supported if
all reference typed fields in each sub-class which doesn't override Clone are marked with [CloneByReference]
 
Mod Mod [get, set]
 The mod this belongs to. More...
 
virtual string Name [get]
 The internal name of this. More...
 
- Properties inherited from IPlayerResourcesDisplaySet
string DisplayedName [get]
 
- Properties inherited from IConfigKeyHolder
string ConfigKey [get]
 
string NameKey [get]
 
- Properties inherited from ILocalizedModType
abstract string LocalizationCategory [get]
 The category used by this modded content for use in localization keys. Localization keys follow the pattern of "Mods.{ModName}.{Category}.{ContentName}.{DataName}". The Localization wiki pageexplains how custom ModType classes can utilize this. More...
 

Detailed Description

This class serves as a place for you to define your own logic for drawing the player's life and mana resources.
For modifying parts of the vanilla display sets, use ModResourceOverlay.

Member Function Documentation

◆ Draw()

void ModResourceDisplaySet.Draw ( )

◆ DrawLife()

virtual void ModResourceDisplaySet.DrawLife ( SpriteBatch  spriteBatch)
virtual

Draw the life resources for your display set here

Parameters
spriteBatch

◆ DrawMana()

virtual void ModResourceDisplaySet.DrawMana ( SpriteBatch  spriteBatch)
virtual

Draw the mana resources for your display set here

Parameters
spriteBatch

◆ PreDrawResources()

virtual void ModResourceDisplaySet.PreDrawResources ( PlayerStatsSnapshot  snapshot)
virtual

Allows you to initialize fields, textures, etc. before drawing occurs

Parameters
snapshotA copy of PlayerStats

◆ PreHover()

virtual bool ModResourceDisplaySet.PreHover ( out bool  hoveringLife)
virtual

Allows you to specify if the vanilla life/mana hover text should display

Parameters
hoveringLifeWhether the hover text should be for life (true) or mana (false)

◆ Register()

sealed override void ModResourceDisplaySet.Register ( )
protectedvirtual

If you make a new ModType, seal this override.

Implements ModType< TEntity >.

◆ SetupContent()

sealed override void ModResourceDisplaySet.SetupContent ( )
virtual

If you make a new ModType, seal this override, and call SetStaticDefaults in it.

Reimplemented from ModType< TEntity >.

◆ TryToHover()

void ModResourceDisplaySet.TryToHover ( )

Property Documentation

◆ ConfigKey

string ModResourceDisplaySet.ConfigKey
get

The name used to get this resource display set. Returns ModType.FullName

Implements IConfigKeyHolder.

◆ DisplayedName

string ModResourceDisplaySet.DisplayedName
get

Gets the name for this resource display set based on its DisplayName and the current culture

Implements IPlayerResourcesDisplaySet.

◆ LocalizationCategory

virtual string ModResourceDisplaySet.LocalizationCategory
get

The category used by this modded content for use in localization keys. Localization keys follow the pattern of "Mods.{ModName}.{Category}.{ContentName}.{DataName}". The Localization wiki pageexplains how custom ModType classes can utilize this.

Implements ILocalizedModType.

◆ NameKey

string ModResourceDisplaySet.NameKey
get

Included only for completion's sake. Returns DisplayName.Key

Implements IConfigKeyHolder.