tModLoader v2024.11
A mod to make and play Terraria mods
RareSpawnBestiaryInfoElement Class Reference

Inherits IBestiaryInfoElement, and IProvideSearchFilterString.

Public Member Functions

 RareSpawnBestiaryInfoElement (int rarityLevel)
 
string GetSearchString (ref BestiaryUICollectionInfo info)
 
UIElement ProvideUIElement (BestiaryUICollectionInfo info)
 Use to create the UIElement for this bestiary entry. Called when the bestiary entry is clicked in-game. Use BestiaryUICollectionInfo.UnlockState to dynamically populate the UI according to how fully unlocked this particular bestiary entry is. Return null if no UIElement should be provided, which is usually the case for NPC never encountered. More...
 
UIElement ProvideUIElement (BestiaryUICollectionInfo info)
 Use to create the UIElement for this bestiary entry. Called when the bestiary entry is clicked in-game. Use BestiaryUICollectionInfo.UnlockState to dynamically populate the UI according to how fully unlocked this particular bestiary entry is. Return null if no UIElement should be provided, which is usually the case for NPC never encountered. More...
 
string GetSearchString (ref BestiaryUICollectionInfo info)
 

Properties

int RarityLevel [get]
 

Member Function Documentation

◆ GetSearchString()

string RareSpawnBestiaryInfoElement.GetSearchString ( ref BestiaryUICollectionInfo  info)

◆ ProvideUIElement()

UIElement RareSpawnBestiaryInfoElement.ProvideUIElement ( BestiaryUICollectionInfo  info)

Use to create the UIElement for this bestiary entry. Called when the bestiary entry is clicked in-game. Use BestiaryUICollectionInfo.UnlockState to dynamically populate the UI according to how fully unlocked this particular bestiary entry is. Return null if no UIElement should be provided, which is usually the case for NPC never encountered.

if (info.UnlockState == BestiaryEntryUnlockState.NotKnownAtAll_0) return null;

// other code creating and returning a UIElement showing info

Implements IBestiaryInfoElement.