tModLoader v2024.11
A mod to make and play Terraria mods
NPCNetIdBestiaryInfoElement Class Reference

Inherits IBestiaryInfoElement, and IBestiaryEntryDisplayIndex.

Public Member Functions

 NPCNetIdBestiaryInfoElement (int npcNetId)
 
UIElement ProvideUIElement (BestiaryUICollectionInfo info)
 Use to create the UIElement for this bestiary entry. Called when the bestiary entry is clicked in-game. Use BestiaryUICollectionInfo.UnlockState to dynamically populate the UI according to how fully unlocked this particular bestiary entry is. Return null if no UIElement should be provided, which is usually the case for NPC never encountered. More...
 
UIElement ProvideUIElement (BestiaryUICollectionInfo info)
 Use to create the UIElement for this bestiary entry. Called when the bestiary entry is clicked in-game. Use BestiaryUICollectionInfo.UnlockState to dynamically populate the UI according to how fully unlocked this particular bestiary entry is. Return null if no UIElement should be provided, which is usually the case for NPC never encountered. More...
 

Properties

int BestiaryDisplayIndex [get]
 
int NetId [get]
 
- Properties inherited from IBestiaryEntryDisplayIndex
int BestiaryDisplayIndex [get]
 

Member Function Documentation

◆ ProvideUIElement()

UIElement NPCNetIdBestiaryInfoElement.ProvideUIElement ( BestiaryUICollectionInfo  info)

Use to create the UIElement for this bestiary entry. Called when the bestiary entry is clicked in-game. Use BestiaryUICollectionInfo.UnlockState to dynamically populate the UI according to how fully unlocked this particular bestiary entry is. Return null if no UIElement should be provided, which is usually the case for NPC never encountered.

if (info.UnlockState == BestiaryEntryUnlockState.NotKnownAtAll_0) return null;

// other code creating and returning a UIElement showing info

Implements IBestiaryInfoElement.

Property Documentation

◆ BestiaryDisplayIndex

int NPCNetIdBestiaryInfoElement.BestiaryDisplayIndex
get