tModLoader v2024.11
A mod to make and play Terraria mods
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Inherits IBestiaryInfoElement, and IUpdateBeforeSorting.
Public Member Functions | |
NPCStatsReportInfoElement (int npcNetId) | |
UIElement | ProvideUIElement (BestiaryUICollectionInfo info) |
Use to create the UIElement for this bestiary entry. Called when the bestiary entry is clicked in-game. Use BestiaryUICollectionInfo.UnlockState to dynamically populate the UI according to how fully unlocked this particular bestiary entry is. Return null if no UIElement should be provided, which is usually the case for NPC never encountered. More... | |
delegate void | StatAdjustmentStep (NPCStatsReportInfoElement element) |
void | UpdateBeforeSorting () |
UIElement | ProvideUIElement (BestiaryUICollectionInfo info) |
Use to create the UIElement for this bestiary entry. Called when the bestiary entry is clicked in-game. Use BestiaryUICollectionInfo.UnlockState to dynamically populate the UI according to how fully unlocked this particular bestiary entry is. Return null if no UIElement should be provided, which is usually the case for NPC never encountered. More... | |
void | UpdateBeforeSorting () |
Public Attributes | |
int | Damage |
int | Defense |
float | KnockbackResist |
int | LifeMax |
float | MonetaryValue |
int | NpcId |
Events | |
StatAdjustmentStep | OnRefreshStats |
UIElement NPCStatsReportInfoElement.ProvideUIElement | ( | BestiaryUICollectionInfo | info | ) |
Use to create the UIElement for this bestiary entry. Called when the bestiary entry is clicked in-game. Use BestiaryUICollectionInfo.UnlockState to dynamically populate the UI according to how fully unlocked this particular bestiary entry is. Return null if no UIElement should be provided, which is usually the case for NPC never encountered.
if (info.UnlockState == BestiaryEntryUnlockState.NotKnownAtAll_0) return null;
// other code creating and returning a UIElement showing info
Implements IBestiaryInfoElement.
void NPCStatsReportInfoElement.UpdateBeforeSorting | ( | ) |
Implements IUpdateBeforeSorting.