tModLoader v2024.11
A mod to make and play Terraria mods
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Use the interface, IEntitySource_WithStatsFromItem instead when checking entity sources in OnSpawn
More...
Inherits EntitySource_Parent, and IEntitySource_WithStatsFromItem.
Inherited by EntitySource_ItemUse_OnHurt, and EntitySource_ItemUse_WithAmmo.
Public Member Functions | |
EntitySource_ItemUse (Player player, Item item, string? context=null) | |
Public Member Functions inherited from EntitySource_Parent | |
EntitySource_Parent (Entity entity, string? context=null) | |
Properties | |
Item | Item [get] |
The item being used More... | |
Player | Player [get] |
The Player using the Item. Equal to EntitySource_Parent.Entity More... | |
Properties inherited from EntitySource_Parent | |
string? | Context [get] |
Additional context identifier, particularly useful for set bonuses or accessory affects. See ItemSourceID and ProjectileSourceID for vanilla uses More... | |
Entity | Entity [get] |
The entity which is the source of the effect or action. In many cases, it makes sense to consider buffs or effects applied to the parent entity, and make changes to the spawned entity. | |
Properties inherited from IEntitySource | |
string? | Context [get] |
Additional context identifier, particularly useful for set bonuses or accessory affects. See ItemSourceID and ProjectileSourceID for vanilla uses More... | |
Properties inherited from IEntitySource_WithStatsFromItem | |
Item | Item [get] |
The item being used More... | |
Player | Player [get] |
The Player using the Item. Equal to EntitySource_Parent.Entity More... | |
Use the interface, IEntitySource_WithStatsFromItem instead when checking entity sources in OnSpawn
Used when a player uses an item or an accessory.
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get |
The item being used
Implements IEntitySource_WithStatsFromItem.
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get |
The Player using the Item. Equal to EntitySource_Parent.Entity
Implements IEntitySource_WithStatsFromItem.