tModLoader v2024.11
A mod to make and play Terraria mods
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Static Public Attributes | |
static bool[] | DrawFullHair = Factory.CreateBoolSet(10, 12, 28, 42, 62, 97, 106, 113, 116, 119, 133, 138, 139, 163, 178, 181, 191, 198, 217, 218, 220, 222, 224, 225, 228, 229, 230, 232, 235, 238, 242, 243, 244, 245, 272, 273, 274, 277) |
If true for a given Head, then that equip will show the player's full hair when equipped. Defaults to false . | |
static bool[] | DrawHatHair = Factory.CreateBoolSet(13, 14, 15, 16, 18, 21, 24, 25, 26, 29, 40, 44, 51, 56, 59, 60, 63, 64, 65, 67, 68, 69, 81, 92, 94, 95, 100, 114, 121, 126, 130, 136, 140, 143, 145, 158, 159, 161, 182, 184, 190, 195, 215, 216, 219, 223, 226, 227, 231, 233, 234, 262, 263, 264, 265, 267, 275, 279, 280, 281) |
If true for a given Head, then that equip will show the player's hat hair when equipped. Defaults to false . More... | |
static bool[] | DrawHead = Factory.CreateBoolSet(true, 38, 135, 269) |
If true for a given Head, then that equip will allow the player's head and face to be drawn. Defaults to true . | |
static bool[] | DrawsBackHairWithoutHeadgear = Factory.CreateBoolSet(0, 23, 259) |
If true for a given Head, then that equip will allow back hair (HairID.Sets.DrawBackHair) to draw in full when equipped. Defaults to false . | |
static SetFactory | Factory = new SetFactory(EquipLoader.nextEquip[EquipType.Head]) |
static int[] | FrontToBackID = Factory.CreateIntSet(-1, 242, 246, 243, 247, 244, 248, 245, 249, 133, 252, 224, 253) |
If != -1 for a given Head, then that equip will display the retrieved Head equip when equipped. For example, wearing DogEars will also display DogEarsBack. Defaults to -1 . | |
static bool[] | IsTallHat = Factory.CreateBoolSet(14, 56, 114, 158, 69, 180) |
If true for a given Head, then that equip will allow a taller hat to render. Defaults to false . More... | |
static bool[] | PreventBeardDraw = Factory.CreateBoolSet(false, 118, 119, 107, 129, 127, 125, 136, 162, 168, 210, 213, 28, 135, 31, 17, 261, 169, 186, 47, 22, 105, 102, 120, 137, 199, 207, 260, 132, 155, 179, 108, 153, 164, 172, 208, 241, 271, 48, 154, 188, 187, 209, 46, 123, 269, 185, 276) |
If true for a given Head, then that equip will hide the player's beard when equipped. Defaults to false . | |
static bool[] | UseAltFaceHeadDraw = Factory.CreateBoolSet(false, 3, 4, 6, 7, 9, 17, 22, 27, 28, 31, 32, 37, 38, 39, 40, 42, 43, 45, 46, 47, 48, 49, 50, 57, 58, 61, 66, 69, 70, 72, 74, 75, 76, 77, 78, 82, 83, 86, 89, 93, 98, 101, 103, 104, 105, 107, 108, 109, 110, 111, 115, 118, 120, 122, 123, 124, 127, 128, 129, 131, 132, 134, 135, 136, 137, 142, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 162, 164, 165, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 185, 186, 187, 188, 189, 192, 193, 194, 200, 201, 202, 204, 207, 208, 209, 210, 211, 213, 214, 230, 236, 237, 239, 240, 241, 251, 254, 255, 258, 260, 266, 268, 269, 270, 271, 261, 8, 12, 30, 35, 36, 73, 79, 80, 84, 85, 87, 88, 90, 91, 102, 112, 141, 160, 180, 196, 205, 257, 256) |
If true for a given Head, then that equip will force head-positioned face equips (Face.Sets.DrawInFaceHeadLayer) with proper alternate face styles (Face.Sets.AltFaceHead) to draw those styles. Defaults to false . | |
static bool[] | UseSkinColor = Factory.CreateBoolSet(false, 274, 277) |
If true for a given Head, then that equip will be colored and dyed in the same way the player's skin is. Defaults to false . More... | |
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static |
If true
for a given Head, then that equip will show the player's hat hair when equipped.
Defaults to false
.
Hat hair textures can be accessed through GameContent.TextureAssets.PlayerHairAlt.
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static |
If true
for a given Head, then that equip will allow a taller hat to render.
Defaults to false
.
This is used by, for example, wizard hats and gladiator helmet. Without this setting, some animation frames would render cropped at the top.
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static |
If true
for a given Head, then that equip will be colored and dyed in the same way the player's skin is.
Defaults to false
.
Equips in this set should be grayscale, similar to the player's textures.