Clone(TEntity newEntity) | ModType< TEntity, TModType > | virtual |
CloneNewInstances | ModType< TEntity, TModType > | protected |
ModType.CloneNewInstances | ModType< TEntity, TModType > | protected |
CreateTemplateEntity() (defined in ModType< TEntity, TModType >) | ModType< TEntity, TModType > | protectedpure virtual |
Description | ModBuff | |
DisplayName | ModBuff | |
Entity (defined in ModType< TEntity, TModType >) | ModType< TEntity, TModType > | |
Entity (defined in ModType< TEntity, TModType >) | ModType< TEntity, TModType > | |
FullName | ModType< TEntity, TModType > | |
ModType.FullName | ModType< TEntity, TModType > | |
InitTemplateInstance() | ModType< TEntity, TModType > | protectedvirtual |
InitTemplateInstance() | ModType< TEntity, TModType > | protectedvirtual |
IsCloneable | ModType< TEntity, TModType > | |
ModType.IsCloneable | ModType< TEntity, TModType > | |
IsLoadingEnabled(Mod mod) | ModType< TEntity, TModType > | virtual |
Load() | ModType< TEntity, TModType > | virtual |
LocalizationCategory | ModBuff | |
Mod | ModType< TEntity, TModType > | |
ModType.Mod | ModType< TEntity, TModType > | |
ModifyBuffText(ref string buffName, ref string tip, ref int rare) | ModBuff | virtual |
Name | ModType< TEntity, TModType > | |
ModType.Name | ModType< TEntity, TModType > | |
NewInstance(TEntity entity) | ModType< TEntity, TModType > | virtual |
PostDraw(SpriteBatch spriteBatch, int buffIndex, BuffDrawParams drawParams) | ModBuff | virtual |
PreDraw(SpriteBatch spriteBatch, int buffIndex, ref BuffDrawParams drawParams) | ModBuff | virtual |
PrettyPrintName() (defined in ModType< TEntity, TModType >) | ModType< TEntity, TModType > | |
PrettyPrintName() (defined in ModType< TEntity, TModType >) | ModType< TEntity, TModType > | |
ReApply(Player player, int time, int buffIndex) | ModBuff | virtual |
ReApply(NPC npc, int time, int buffIndex) | ModBuff | virtual |
Register() | ModBuff | protectedvirtual |
RightClick(int buffIndex) | ModBuff | virtual |
SetStaticDefaults() | ModBuff | virtual |
SetupContent() | ModBuff | virtual |
Texture | ModTexturedType | |
Type | ModBuff | |
Unload() | ModType< TEntity, TModType > | virtual |
Update(Player player, ref int buffIndex) | ModBuff | virtual |
Update(NPC npc, ref int buffIndex) | ModBuff | virtual |
ValidateType() | ModType< TEntity, TModType > | protectedvirtual |