tModLoader v2024.04
A mod to make and play Terraria mods
Player Member List

This is the complete list of members for Player, including all inherited members.

_framesLeftEligibleForDeadmansChestDeathAchievement (defined in Player)Player
_funkytownAchievementCheckCooldown (defined in Player)Player
_portalPhysicsTime (defined in Player)Player
abigailMinion (defined in Player)Player
accCalendar (defined in Player)Player
accCompass (defined in Player)Player
accCritterGuide (defined in Player)Player
accCritterGuideCounter (defined in Player)Player
accCritterGuideNumber (defined in Player)Player
accDepthMeter (defined in Player)Player
accDivingHelm (defined in Player)Player
accDreamCatcher (defined in Player)Player
accFishFinder (defined in Player)Player
accFishingBobber (defined in Player)Player
accFishingLinePlayer
accFlipper (defined in Player)Player
accJarOfSouls (defined in Player)Player
accLavaFishing (defined in Player)Player
accMerman (defined in Player)Player
accOreFinder (defined in Player)Player
accRunSpeed (defined in Player)Player
accStopwatch (defined in Player)Player
accTackleBox (defined in Player)Player
accThirdEye (defined in Player)Player
accThirdEyeCounter (defined in Player)Player
accThirdEyeNumber (defined in Player)Player
AccumulateGolfingScore(int score) (defined in Player)Player
accWatch (defined in Player)Player
accWeatherRadio (defined in Player)Player
activeEntity
ActuationRodLock (defined in Player)Player
ActuationRodLockSetting (defined in Player)Player
AddBuff(int type, int timeToAdd, bool quiet=true, bool foodHack=false)Player
AddCoinLuck(Vector2 coinPosition, int coinAmount) (defined in Player)Player
addDPS(int dmg) (defined in Player)Player
AddImmuneTime(int cooldownCounterId, int immuneTime)Player
adjHoney (defined in Player)Player
adjLava (defined in Player)Player
adjShimmer (defined in Player)Player
adjTile (defined in Player)Player
AdjTiles() (defined in Player)Player
adjWater (defined in Player)Player
afkCounter (defined in Player)Player
aggro (defined in Player)Player
airLightDecay (defined in Player)Playerstatic
alchemyTable (defined in Player)Player
altFunctionUse (defined in Player)Player
ammoBox (defined in Player)Player
ammoCost75 (defined in Player)Player
ammoCost80 (defined in Player)Player
ammoPotion (defined in Player)Player
AngleFrom(Vector2 Source) (defined in Entity)Entity
anglerQuestsFinished (defined in Player)Player
anglerSetSpawnReduction (defined in Player)Player
AngleTo(Vector2 Destination) (defined in Entity)Entity
AnyExtraJumpUsable()Player
AnyThrownCostReductionPlayer
ApplyArmorSoundAndDustChanges() (defined in Player)Player
ApplyAttackCooldown() (defined in Player)Player
ApplyAttackCooldown(int frames) (defined in Player)Player
ApplyBannerDefenseBuff(NPC npc, ref Player.HurtModifiers modifiers) (defined in Player)Player
ApplyBannerDefenseBuff(int bannerId, ref Player.HurtModifiers modifiers) (defined in Player)Player
ApplyBannerOffenseBuff(NPC npc, ref NPC.HitModifiers modifiers) (defined in Player)Player
ApplyBannerOffenseBuff(int bannerId, ref NPC.HitModifiers modifiers) (defined in Player)Player
ApplyDamageToNPC(NPC npc, int damage, float knockback, int direction, bool crit=false, DamageClass? damageType=null, bool damageVariation=false)Player
ApplyEquipFunctional(Item currentItem, bool hideVisual) (defined in Player)Player
ApplyEquipVanity(Item currentItem) (defined in Player)Player
ApplyItemAnimation(Item sItem) (defined in Player)Player
ApplyItemAnimation(Item sItem, float multiplier, int? itemReuseDelay=null) (defined in Player)Player
ApplyItemTime(Item sItem, float multiplier=1, bool? callUseItem=null) (defined in Player)Player
ApplyMeleeScale(ref float scale) (defined in Player)Player
ApplyRangeCompensation(float rangeCompensation, Vector2 startPos, Vector2 targetPos) (defined in Player)Player
archery (defined in Player)Player
arcticDivingGear (defined in Player)Player
armorPlayer
armorEffectDrawOutlines (defined in Player)Player
armorEffectDrawOutlinesForbidden (defined in Player)Player
armorEffectDrawShadow (defined in Player)Player
armorEffectDrawShadowBasilisk (defined in Player)Player
armorEffectDrawShadowEOCShield (defined in Player)Player
armorEffectDrawShadowLokis (defined in Player)Player
armorEffectDrawShadowSubtle (defined in Player)Player
ArmorSetDye() (defined in Player)Player
arrowDamage (defined in Player)Player
ashWoodBonus (defined in Player)Player
ateArtisanBread (defined in Player)Player
attackCD (defined in Player)Player
autoActuator (defined in Player)Player
AutoFinchStaff() (defined in Player)Player
autoJump (defined in Player)Player
autoPaint (defined in Player)Player
autoReuseAllWeapons (defined in Player)Player
autoReuseGlove (defined in Player)Player
availableAdvancedShadowsCount (defined in Player)Player
babyBird (defined in Player)Player
babyFaceMonster (defined in Player)Player
back (defined in Player)Player
backpack (defined in Player)Player
ballistaPanic (defined in Player)Player
balloon (defined in Player)Player
balloonFront (defined in Player)Player
bank (defined in Player)Player
bank2 (defined in Player)Player
bank3 (defined in Player)Player
bank4 (defined in Player)Player
bartenderQuestLog (defined in Player)Player
basiliskCharge (defined in Player)Player
batsOfLight (defined in Player)Player
beard (defined in Player)Player
beardGrowthTimer (defined in Player)Player
beeDamage(int dmg) (defined in Player)Player
beeKB(float KB) (defined in Player)Player
beetleBuff (defined in Player)Player
beetleCountdown (defined in Player)Player
beetleCounter (defined in Player)Player
beetleDefense (defined in Player)Player
beetleFrame (defined in Player)Player
beetleFrameCounter (defined in Player)Player
beetleOffense (defined in Player)Player
beetleOrbs (defined in Player)Player
beetlePos (defined in Player)Player
beetleVel (defined in Player)Player
beeType() (defined in Player)Player
behindBackWall (defined in Player)Player
BiomeCampfireHoldStyle(int itemType) (defined in Player)Player
BiomeCampfirePlaceStyle(ref int type, ref int style) (defined in Player)Player
biomeSight (defined in Player)Player
BiomeTorchHoldStyle(int style) (defined in Player)Player
BiomeTorchPlaceStyle(ref int type, ref int style) (defined in Player)Player
blackBelt (defined in Player)Player
blackCat (defined in Player)Player
blackout (defined in Player)Player
bleed (defined in Player)Player
BlehOldPositionFixer (defined in Player)Player
blind (defined in Player)Player
blockExtraJumpsPlayer
BlockInteractionWithProjectiles (defined in Player)Playerstatic
blockRange (defined in Player)Player
bloodMoonMonolithShader (defined in Player)Player
blueFairy (defined in Player)Player
body (defined in Player)Player
bodyFrame (defined in Player)Player
bodyFrameCounter (defined in Player)Player
bodyPosition (defined in Player)Player
bodyRotation (defined in Player)Player
bodyVelocity (defined in Player)Player
boneArmor (defined in Player)Player
boneGloveItem (defined in Player)Player
boneGloveTimer (defined in Player)Player
BordersMovement() (defined in Player)Player
Bottom (defined in Entity)Entity
BottomLeft (defined in Entity)Entity
BottomRight (defined in Entity)Entity
BrainOfConfusionDodge() (defined in Player)Player
brainOfConfusionDodgeAnimationCounter (defined in Player)Player
brainOfConfusionItem (defined in Player)Player
breath (defined in Player)Player
breathCD (defined in Player)Player
breathCDMax (defined in Player)Player
breathMax (defined in Player)Player
brokenArmor (defined in Player)Player
BuffHandle_SpawnPetIfNeeded(ref bool petBool, int petProjID, int buffIndex) (defined in Player)Player
BuffHandle_SpawnPetIfNeededAndSetTime(int buffIndex, ref bool petBool, int petProjID, int buffTimeToGive=18000)Player
buffImmunePlayer
buffTimePlayer
buffTypePlayer
builderAccStatus (defined in Player)Player
bulletDamage (defined in Player)Player
bunny (defined in Player)Player
burned (defined in Player)Player
BuyItem(long price, int customCurrency=-1)Player
cactusThorns (defined in Player)Player
calmed (defined in Player)Player
CanAcceptItemIntoInventory(Item item) (defined in Player)Player
CanAfford(long price, int customCurrency=-1) (defined in Player)Player
CanAutoReuseItem(Item sItem) (defined in Player)Player
CanBeTalkedTo (defined in Player)Player
canCarpet (defined in Player)Player
CanDemonHeartAccessoryBeShown() (defined in Player)Player
CanDoWireStuffHere(int x, int y) (defined in Player)Player
CanFitSpace(int heightBoost) (defined in Player)Player
canFloatInWater (defined in Player)Player
cAngelHalo (defined in Player)Player
CanGoIntoAmmoOnPickup(Item theSlot, Item theItemToAccept) (defined in Player)Player
CanHit(Entity ent) (defined in Player)Player
CanHitNPCWithMeleeHit(int npcIndex) (defined in Player)Player
CanItemSlotAccept(Item theSlot, Item theItemToAccept) (defined in Player)Player
CanMasterModeAccessoryBeShown() (defined in Player)Player
CanNPCBeHitByPlayerOrPlayerProjectile(NPC npc, Projectile projectile=null) (defined in Player)Player
CanParryAgainst(Rectangle blockingPlayerRect, Rectangle enemyRect, Vector2 enemyVelocity) (defined in Player)Player
CanPlayerSmashWall(int X, int Y) (defined in Player)Playerstatic
CanPullItem(Item item, ItemSpaceStatus status) (defined in Player)Player
canRocket (defined in Player)Player
CanSeeInvisibleBlocks (defined in Player)Player
CanSeeShimmerEffects() (defined in Player)Player
CanSnapToPosition(Vector2 offset) (defined in Player)Player
CanVisuallyHoldItem(Item item) (defined in Player)Player
carpet (defined in Player)Player
carpetFrame (defined in Player)Player
carpetFrameCounter (defined in Player)Player
CarpetMovement() (defined in Player)Player
carpetTime (defined in Player)Player
cartFlip (defined in Player)Player
cartRampTime (defined in Player)Player
cBack (defined in Player)Player
cBackpack (defined in Player)Player
cBalloon (defined in Player)Player
cBalloonFront (defined in Player)Player
cBeard (defined in Player)Player
cBodyPlayer
cCarpet (defined in Player)Player
CCedPlayer
CenterEntity
cFace (defined in Player)Player
cFaceFlower (defined in Player)Player
cFaceHead (defined in Player)Player
cFlameWaker (defined in Player)Player
cFloatingTube (defined in Player)Player
cFront (defined in Player)Player
cGrapplePlayer
ChairSittingMaxDistance (defined in Player)Playerstatic
cHandOff (defined in Player)Player
cHandOn (defined in Player)Player
ChangeDir(int dir)Player
changeItem (defined in Player)Player
ChangeSpawn(int x, int y) (defined in Player)Player
channel (defined in Player)Player
chaosState (defined in Player)Player
ChatColor() (defined in Player)Player
chatOverhead (defined in Player)Player
cHeadPlayer
CheckCrackedBrickBreak() (defined in Player)Player
checkDPSTime() (defined in Player)Player
CheckDrowning() (defined in Player)Player
CheckForGoodTeleportationSpot(ref bool canSpawn, int teleportStartX, int teleportRangeX, int teleportStartY, int teleportRangeY, RandomTeleportationAttemptSettings settings) (defined in Player)Player
CheckIceBreak() (defined in Player)Player
CheckMana(int amount, bool pay=false, bool blockQuickMana=false) (defined in Player)Player
CheckMana(Item item, int amount=-1, bool pay=false, bool blockQuickMana=false)Player
CheckSpawn(int x, int y) (defined in Player)Playerstatic
chestPlayer
chestX (defined in Player)Player
chestY (defined in Player)Player
chilled (defined in Player)Player
chiselSpeed (defined in Player)Player
chloroAmmoCost80 (defined in Player)Player
ChooseAmmo(Item weapon)Player
CircularRadial (defined in Player)Player
ClearBuff(int type)Player
ClearGrapplingBlacklist() (defined in Player)Player
ClearPlayerTempInfo() (defined in Player)Playerstatic
cLegsPlayer
cLeinShampoo (defined in Player)Player
clientClone() (defined in Player)Player
cLightPlayer
Clone() (defined in Player)Player
CloseSign() (defined in Player)Player
cMinecartPlayer
cMinion (defined in Player)Player
cMountPlayer
cNeck (defined in Player)Player
coinLuck (defined in Player)Player
coldDash (defined in Player)Player
CollectTaxes() (defined in Player)Player
CollideWithNPCs(Rectangle myRect, float Damage, float Knockback, int NPCImmuneTime, int PlayerImmuneTime, DamageClass? damageType=null) (defined in Player)Player
CommandForbiddenStorm() (defined in Player)Player
companionCube (defined in Player)Player
CompositeArmStretchAmount enum name (defined in Player)Player
compositeBackArm (defined in Player)Player
compositeFrontArm (defined in Player)Player
confused (defined in Player)Player
ConsumeAllExtraJumps()Player
ConsumedLifeCrystalsPlayer
ConsumedLifeFruitPlayer
ConsumedManaCrystalsPlayer
ConsumeItem(int type, bool reverseOrder=false, bool includeVoidBag=false)Player
ConsumeSolarFlare() (defined in Player)Player
controlCreativeMenu (defined in Player)Player
controlDown (defined in Player)Player
controlDownHold (defined in Player)Player
controlHook (defined in Player)Player
controlInv (defined in Player)Player
controlJump (defined in Player)Player
controlLeft (defined in Player)Player
controlMap (defined in Player)Player
controlMount (defined in Player)Player
controlQuickHeal (defined in Player)Player
controlQuickMana (defined in Player)Player
controlRight (defined in Player)Player
controlSmart (defined in Player)Player
controlThrow (defined in Player)Player
controlTorch (defined in Player)Player
controlUp (defined in Player)Player
controlUseItem (defined in Player)Player
controlUseTile (defined in Player)Player
coolWhipBuff (defined in Player)Player
CopyVisuals(Player other) (defined in Player)Player
cordage (defined in Player)Player
CountBuffs() (defined in Player)Player
Counterweight(Vector2 hitPos, int dmg, float kb) (defined in Player)Player
counterWeight (defined in Player)Player
CountItem(int type, int stopCountingAt=0)Player
cPetPlayer
cPortableStool (defined in Player)Player
cratePotion (defined in Player)Player
creativeGodMode (defined in Player)Player
creativeInterface (defined in Player)Player
creativeTracker (defined in Player)Player
crimsonHeart (defined in Player)Player
crimsonRegen (defined in Player)Player
crystalLeaf (defined in Player)Player
crystalLeafCooldown (defined in Player)Player
crystalLeafDamage (defined in Player)Playerstatic
crystalLeafKB (defined in Player)Playerstatic
cSapling (defined in Player)Player
cShield (defined in Player)Player
cShieldFallback (defined in Player)Player
cShoe (defined in Player)Player
cTail (defined in Player)Player
cUnicornHorn (defined in Player)Player
CurrentLoadoutIndex (defined in Player)Player
CurrentSceneEffectPlayer
currentShoppingSettings (defined in Player)Player
cursed (defined in Player)Player
cursorItemIconEnabled (defined in Player)Player
cursorItemIconID (defined in Player)Player
cursorItemIconPush (defined in Player)Player
cursorItemIconReversed (defined in Player)Player
cursorItemIconText (defined in Player)Player
cWaist (defined in Player)Player
cWings (defined in Player)Player
cYorai (defined in Player)Player
dangerSense (defined in Player)Player
dashPlayer
dashDelayPlayer
DashMovement() (defined in Player)Player
DashStartAction(int dashDirection) (defined in Player)Player
dashTimePlayer
dashTypePlayer
dazed (defined in Player)Player
dd2Accessory (defined in Player)Player
dead (defined in Player)Player
deadForGood (defined in Player)Playerstatic
DeadlySphereMinion (defined in Player)Player
DeadOrGhost (defined in Player)Player
defaultGravity (defined in Player)Playerstatic
defaultHeight (defined in Player)Playerstatic
defaultItemGrabRange (defined in Player)Playerstatic
DefaultSize (defined in Player)Player
defaultWidth (defined in Player)Playerstatic
defendedByPaladin (defined in Player)Player
DefenseEffectivenessPlayer
delayUseItem (defined in Player)Player
DelBuff(int b)Player
DemonConch() (defined in Player)Player
desertBoots (defined in Player)Player
desertDash (defined in Player)Player
detectCreature (defined in Player)Player
difficulty (defined in Player)Player
dino (defined in Player)Player
directionEntity
DirectionFrom(Vector2 Source) (defined in Entity)Entity
Directions (defined in Player)Player
DirectionTo(Vector2 Destination) (defined in Entity)Entity
disableVoidBag (defined in Player)Player
discountAvailable (defined in Player)Player
discountEquipped (defined in Player)Player
DisplayDollUpdate() (defined in Player)Player
displayedFishingInfo (defined in Player)Player
Distance(Vector2 Other) (defined in Entity)Entity
DistanceSQ(Vector2 Other) (defined in Entity)Entity
DoBootsEffect(Utils.TileActionAttempt theEffectMethod) (defined in Player)Player
DoBootsEffect_PlaceFlamesOnTile(int X, int Y) (defined in Player)Player
DoBootsEffect_PlaceFlowersOnTile(int X, int Y) (defined in Player)Player
DoCoins(int i) (defined in Player)Player
dontHurtCritters (defined in Player)Player
dontHurtNature (defined in Player)Player
dontStarveShader (defined in Player)Player
doorHelper (defined in Player)Player
DoPotionOfReturnReturnToOriginalUsePosition() (defined in Player)Player
DoPotionOfReturnTeleportationAndSetTheComebackPoint() (defined in Player)Player
DoQueenSlimeHookTeleport(Vector2 targetPosition) (defined in Player)Player
DoubleJumpVisuals() (defined in Player)Player
doubleTapCardinalTimer (defined in Player)Player
downedDD2EventAnyDifficulty (defined in Player)Player
DpadRadial (defined in Player)Player
dpsDamage (defined in Player)Player
dpsEnd (defined in Player)Player
dpsLastHit (defined in Player)Player
dpsStart (defined in Player)Player
dpsStarted (defined in Player)Player
drainBoost (defined in Player)Player
drawingFootball (defined in Player)Player
dripping (defined in Player)Player
drippingSlime (defined in Player)Player
drippingSparkleSlime (defined in Player)Player
DropAnglerAccByMissing(List< int > itemIdsOfAccsWeWant, float totalChance, out bool botheredRollingForADrop, out int itemIdToDrop) (defined in Player)Player
DropCoins() (defined in Player)Player
DropFromItem(int itemType) (defined in Player)Player
DropItem(IEntitySource source, Vector2 position, ref Item item)Player
dropItemCheck() (defined in Player)Player
DropItems() (defined in Player)Player
DropSelectedItem() (defined in Player)Player
DropSelectedItem(int slot, ref Item theItemWeDrop) (defined in Player)Player
DropTombstone(long coinsOwned, NetworkText deathText, int hitDirection) (defined in Player)Player
dryadWard (defined in Player)Player
DryCollision(bool fallThrough, bool ignorePlats) (defined in Player)Player
dye (defined in Player)Player
eater (defined in Player)Player
editedChestName (defined in Player)Player
electrified (defined in Player)Player
emoteTime (defined in Player)Player
empressBlade (defined in Player)Player
empressBrooch (defined in Player)Player
enabledSuperCartPlayer
endurancePlayer
enemySpawns (defined in Player)Player
environmentBuffImmunityTimer (defined in Player)Player
eocDash (defined in Player)Player
eocHit (defined in Player)Player
equipmentBasedLuckBonus (defined in Player)Player
equippedAnyTileRangeAcc (defined in Player)Player
equippedAnyTileSpeedAcc (defined in Player)Player
equippedAnyWallSpeedAcc (defined in Player)Player
equippedWings (defined in Player)Player
extraAccessory (defined in Player)Player
extraAccessorySlots (defined in Player)Player
extraFallPlayer
ExtraJumps (defined in Player)Player
eyebrellaCloud (defined in Player)Player
eyeColor (defined in Player)Player
eyeHelper (defined in Player)Player
eyeSpring (defined in Player)Player
face (defined in Player)Player
faceFlower (defined in Player)Player
faceHead (defined in Player)Player
fairyBoots (defined in Player)Player
fallStart (defined in Player)Player
fallStart2 (defined in Player)Player
fartKartCloudDelay (defined in Player)Player
fartKartCloudDelayMax (defined in Player)Playerstatic
FillAmmo(int plr, Item newItem, GetItemSettings settings) (defined in Player)Player
FindBuffIndex(int type) (defined in Player)Player
FindClosest(Vector2 Position, int Width, int Height) (defined in Player)Playerstatic
FindItem(int netid) (defined in Player)Player
FindItem(List< int > netids) (defined in Player)Player
FindItem(bool[] validtypes) (defined in Player)Player
FindItem(int type, Item[] collection) (defined in Player)Player
FindItemInInventoryOrOpenVoidBag(int type, out bool inVoidBag) (defined in Player)Player
FindPaintOrCoating() (defined in Player)Player
FindPulley() (defined in Player)Player
FindSentryRestingSpot(int checkProj, out int worldX, out int worldY, out int pushYUp) (defined in Player)Player
FindSpawn() (defined in Player)Player
findTreasure (defined in Player)Player
fireWalk (defined in Player)Player
firstFractalAfterImageOpacity (defined in Player)Player
fishingSkill (defined in Player)Player
FixLoadedData() (defined in Player)Player
FixLoadedData_EliminiateDuplicateAccessories(Item[] armorArray) (defined in Player)Playerstatic
flameRingAlpha (defined in Player)Player
flameRingFrame (defined in Player)Player
flameRingRot (defined in Player)Player
flameRingScale (defined in Player)Player
flapSound (defined in Player)Player
FlexibleWandCycleOffset (defined in Player)Playerstatic
FlexibleWandLastPosition (defined in Player)Playerstatic
FlexibleWandRandomSeed (defined in Player)Playerstatic
flinxMinion (defined in Player)Player
FlipItemLocationAndRotationForGravity() (defined in Player)Player
FloorVisuals(bool Falling) (defined in Player)Player
flowerBoots (defined in Player)Player
forcedGravity (defined in Player)Player
forceMerman (defined in Player)Player
ForceUpdateBiomes() (defined in Player)Player
forceWerewolf (defined in Player)Player
frogLegJumpBoost (defined in Player)Player
front (defined in Player)Player
frostArmor (defined in Player)Player
frostBurn (defined in Player)Player
frozen (defined in Player)Player
fullRotation (defined in Player)Player
fullRotationOrigin (defined in Player)Player
GamepadEnableGrappleCooldown() (defined in Player)Player
gem (defined in Player)Player
gemCount (defined in Player)Player
GetAdjustedItemScale(Item item)Player
GetAdvancedShadow(int shadowIndex) (defined in Player)Player
GetAmountOfExtraAccessorySlotsToShow() (defined in Player)Player
GetAnglerReward(NPC angler, int questItemType) (defined in Player)Player
GetAnglerRewardRarityMultiplier(int questsDone) (defined in Player)Playerstatic
GetArmorPenetration(DamageClass damageClass)Player
GetArmorPenetration< T >()Player
GetAttackSpeed(DamageClass damageClass)Player
GetAttackSpeed< T >()Player
GetBackHandPosition(CompositeArmStretchAmount stretch, float rotation) (defined in Player)Player
GetBeardDrawOffsetFromHelmet() (defined in Player)Player
GetBestPickaxe() (defined in Player)Player
GetClosestPlayersLuck(Point Position) (defined in Player)Playerstatic
GetClosestPlayersLuck(Vector2 Position) (defined in Player)Playerstatic
GetClosestRollLuck(Vector2 position, int range) (defined in Player)Playerstatic
GetClosestRollLuck(int x, int y, int range) (defined in Player)Playerstatic
GetCritChance(DamageClass damageClass)Player
GetCritChance< T >()Player
GetDamage(DamageClass damageClass)Player
GetDamage< T >()Player
GetDeathAlpha(Color newColor) (defined in Player)Player
getDPS() (defined in Player)Player
GetDyeTraderReward(NPC dyeTrader) (defined in Player)Player
GetFaceHeadOffsetFromHelmet() (defined in Player)Player
GetFarthestSpawnPositionOnLine(Vector2 startPos, float speedX, float speedY) (defined in Player)Player
GetFileData(string file, bool cloudSave) (defined in Player)Playerstatic
GetFishingConditions() (defined in Player)Player
GetFloorTile(int x, int y) (defined in Player)Playerstatic
GetFloorTileType(int x, int y) (defined in Player)Playerstatic
GetFrontHandPosition(CompositeArmStretchAmount stretch, float rotation) (defined in Player)Player
GetHairColor(bool useLighting=true) (defined in Player)Player
GetHairDrawOffset(int hairID, bool hatHair) (defined in Player)Player
GetHairSettings(out bool fullHair, out bool hatHair, out bool hideHair, out bool backHairDraw, out bool drawsBackHairWithoutHeadgear) (defined in Player)Player
GetHealLife(Item item, bool quickHeal=false) (defined in Player)Player
GetHealMana(Item item, bool quickHeal=false) (defined in Player)Player
GetHelmetDrawOffset() (defined in Player)Player
GetHelmetOffsetAddonFromFaceHead(Vector2 headOffset) (defined in Player)Player
GetImmuneAlpha(Color newColor, float alphaReduction) (defined in Player)Player
GetImmuneAlphaPure(Color newColor, float alphaReduction) (defined in Player)Player
GetItem(int plr, Item newItem, GetItemSettings settings)Player
GetItemDrawFrame(int type) (defined in Player)Player
GetItemExpectedPrice(Item item, out long calcForSelling, out long calcForBuying) (defined in Player)Player
GetItemGrabRange(Item item)Player
GetJumpState< T >(T baseInstance) (defined in Player)Player
GetJumpState< T >() (defined in Player)Player
GetKnockback(DamageClass damageClass)Player
GetKnockback< T >()Player
GetLegsDrawOffset() (defined in Player)Player
GetListOfProjectilesToInteractWithHack() (defined in Player)Player
GetManaCost(Item item)Player
GetModPlayer< T >()Player
GetModPlayer< T >(T baseInstance)Player
GetMouseScrollDelta() (defined in Player)Playerstatic
GetNearbyContainerProjectilesList() (defined in Player)Player
GetOtherPlayersPickTile(int x, int y, int pickDamage) (defined in Player)Player
GetPreferredGolfBallToUse(out int projType) (defined in Player)Player
getRect() (defined in Player)Player
GetSource_Accessory(Item item, string? context=null) (defined in Player)Player
GetSource_Accessory_OnHurt(Item item, Entity? attacker, string? context=null) (defined in Player)Player
GetSource_Accessory_OnHurt(Item item, PlayerDeathReason damageSource, string? context=null) (defined in Player)Player
GetSource_Buff(int buffIndex) (defined in Player)Player
GetSource_CatchEntity(Entity caughtEntity, string? context=null) (defined in Entity)Entity
GetSource_Death(string? context=null) (defined in Entity)Entity
GetSource_DropAsItem(string? context=null) (defined in Entity)Entity
GetSource_FromAI(string? context=null) (defined in Entity)Entity
GetSource_FromThis(string? context=null) (defined in Entity)Entity
GetSource_GiftOrReward(string? context=null) (defined in Entity)Entity
GetSource_ItemUse(Item item, string? context=null) (defined in Player)Player
GetSource_ItemUse_WithPotentialAmmo(Item item, int ammoItemId, string? context=null) (defined in Player)Player
GetSource_Loot(string? context=null) (defined in Entity)Entity
GetSource_Misc(string context) (defined in Entity)Entity
GetSource_NaturalSpawn() (defined in Entity)Entitystatic
GetSource_None() (defined in Entity)Entitystatic
GetSource_OnHit(Entity victim, string? context=null) (defined in Entity)Entity
GetSource_OnHurt(PlayerDeathReason damageSource, string? context=null) (defined in Player)Player
GetSource_OnHurt(Entity? attacker, string? context=null) (defined in Entity)Entity
GetSource_OpenItem(int itemType, string? context=null) (defined in Player)Player
GetSource_ReleaseEntity(string? context=null) (defined in Entity)Entity
GetSource_TileInteraction(int tileCoordsX, int tileCoordsY, string? context=null) (defined in Entity)Entity
GetSource_TownSpawn() (defined in Entity)Entitystatic
GetTileCutIgnorance(bool allowRegrowth, bool fromTrap) (defined in Player)Player
GetTotalArmorPenetration(DamageClass damageClass) (defined in Player)Player
GetTotalArmorPenetration< T >() (defined in Player)Player
GetTotalAttackSpeed(DamageClass damageClass) (defined in Player)Player
GetTotalAttackSpeed< T >() (defined in Player)Player
GetTotalCritChance(DamageClass damageClass) (defined in Player)Player
GetTotalCritChance< T >() (defined in Player)Player
GetTotalDamage(DamageClass damageClass)Player
GetTotalDamage< T >()Player
GetTotalKnockback(DamageClass damageClass) (defined in Player)Player
GetTotalKnockback< T >() (defined in Player)Player
GetWeaponArmorPenetration(Item sItem) (defined in Player)Player
GetWeaponAttackSpeed(Item sItem) (defined in Player)Player
GetWeaponCrit(Item sItem) (defined in Player)Player
GetWeaponDamage(Item sItem, bool forTooltip=false) (defined in Player)Player
GetWeaponKnockback(Item sItem) (defined in Player)Player
GetWeaponKnockback(Item sItem, float baseKnockback) (defined in Player)Player
GetWingStats(int wingID) (defined in Player)Player
gfxOffYPlayer
ghost (defined in Player)Player
Ghost() (defined in Player)Player
ghostDir (defined in Player)Player
ghostDmg (defined in Player)Player
ghostFade (defined in Player)Player
ghostFrame (defined in Player)Player
ghostFrameCounter (defined in Player)Player
ghostHeal (defined in Player)Player
ghostHurt (defined in Player)Player
gills (defined in Player)Player
GiveImmuneTimeForCollisionAttack(int time) (defined in Player)Player
GoingDownWithGrapple (defined in Player)Player
goldRing (defined in Player)Player
golferScoreAccumulated (defined in Player)Player
GrantArmorBenefits(Item armorPiece) (defined in Player)Player
GrantPrefixBenefits(Item item) (defined in Player)Player
grapCount (defined in Player)Player
GrappleMovement() (defined in Player)Player
grappling (defined in Player)Player
gravControl (defined in Player)Player
gravControl2 (defined in Player)Player
gravDir (defined in Player)Player
gravity (defined in Player)Player
greenFairy (defined in Player)Player
grinch (defined in Player)Player
gross (defined in Player)Player
hair (defined in Player)Player
hairColor (defined in Player)Player
hairDye (defined in Player)Player
hairDyeColor (defined in Player)Player
hairDyeVar (defined in Player)Player
hairFrame (defined in Player)Player
handoff (defined in Player)Player
handon (defined in Player)Player
HandPosition (defined in Player)Player
happyFunTorchTime (defined in Player)Player
HasAmmo(Item sItem)Player
hasAngelHalo (defined in Player)Player
HasBuff(int type)Player
HasBuff< T >()Player
hasCreditsSceneMusicBox (defined in Player)Player
HasEnoughPickPowerToHurtTile(int x, int y) (defined in Player)Player
hasFloatingTube (defined in Player)Player
hasFootball (defined in Player)Player
HasGardenGnomeNearby (defined in Player)Player
hasGemRobePlayer
HasItem(int type)Player
HasItem(int type, Item[] collection)Player
HasItemInAnyInventory(int type) (defined in Player)Player
HasItemInInventoryOrOpenVoidBag(int type)Player
HasLockedInventory() (defined in Player)Player
hasLuck_LuckyCoin (defined in Player)Player
hasLuck_LuckyHorseshoe (defined in Player)Player
hasLuckyCoin (defined in Player)Player
hasLucyTheAxe (defined in Player)Player
hasMagiluminescence (defined in Player)Player
HasMinionAttackTargetNPC (defined in Player)Player
HasMinionRestTarget (defined in Player)Player
hasMoltenQuiver (defined in Player)Player
HasNPCBannerBuff(int bannerType) (defined in Player)Player
hasPaladinShield (defined in Player)Player
hasRainbowCursor (defined in Player)Player
hasRaisableShield (defined in Player)Player
hasTitaniumStormBuff (defined in Player)Player
hasUnicornHorn (defined in Player)Player
HasUnityPotion() (defined in Player)Player
hbLocked (defined in Player)Player
head (defined in Player)Player
headcovered (defined in Player)Player
headFrame (defined in Player)Player
headFrameCounter (defined in Player)Player
headPosition (defined in Player)Player
headRotation (defined in Player)Player
headVelocity (defined in Player)Player
Heal(int amount)Player
HealEffect(int healAmount, bool broadcast=true)Player
heartyMeal (defined in Player)Player
heightEntity
HeightMapOffset (defined in Player)Player
HeightOffsetBoost (defined in Player)Player
HeightOffsetHitboxCenter (defined in Player)Player
HeightOffsetVisual (defined in Player)Player
HeldItem (defined in Player)Player
heldProj (defined in Player)Player
hellfireTreads (defined in Player)Player
hermesStepSound (defined in Player)Player
hideInfo (defined in Player)Player
hideMerman (defined in Player)Player
hideMisc (defined in Player)Player
hideVisibleAccessory (defined in Player)Player
hideWolf (defined in Player)Player
highestAbigailCounterOriginalDamage (defined in Player)Player
highestStormTigerGemOriginalDamage (defined in Player)Player
Hitbox (defined in Entity)Entity
HitboxForBestiaryNearbyCheck (defined in Player)Player
hitReplace (defined in Player)Player
hitTile (defined in Player)Player
holdDownCardinalTimer (defined in Player)Player
honey (defined in Player)Player
HoneyCollision(bool fallThrough, bool ignorePlats) (defined in Player)Player
honeyCombItemPlayer
honeyWet (defined in Entity)Entity
HorizontalMovement() (defined in Player)Player
hornet (defined in Player)Player
hornetMinion (defined in Player)Player
HorsemansBlade_SpawnPumpkin(int npcIndex, int dmg, float kb) (defined in Player)Player
hostile (defined in Player)Player
HotbarOffset (defined in Player)Player
hungry (defined in Player)Player
huntressAmmoCost90 (defined in Player)Player
Hurt(PlayerDeathReason damageSource, int Damage, int hitDirection, bool pvp=false, bool quiet=false, int cooldownCounter=-1, bool dodgeable=true, float armorPenetration=0, float scalingArmorPenetration=0, float knockback=4.5f) (defined in Player)Player
Hurt(PlayerDeathReason damageSource, int Damage, int hitDirection, out HurtInfo info, bool pvp=false, bool quiet=false, int cooldownCounter=-1, bool dodgeable=true, float armorPenetration=0, float scalingArmorPenetration=0, float knockback=4.5f) (defined in Player)Player
Hurt(HurtInfo info, bool quiet=false) (defined in Player)Player
hurtCooldowns (defined in Player)Player
iceBarrier (defined in Player)Player
iceBarrierFrame (defined in Player)Player
iceBarrierFrameCounter (defined in Player)Player
iceSkate (defined in Player)Player
ichor (defined in Player)Player
ignoreWater (defined in Player)Player
immune (defined in Player)Player
immuneAlpha (defined in Player)Player
immuneAlphaDirection (defined in Player)Player
immuneNoBlink (defined in Player)Player
immuneTime (defined in Player)Player
impMinion (defined in Player)Player
inferno (defined in Player)Player
infernoCounter (defined in Player)Player
InfoAccMechShowWires (defined in Player)Player
InheritSource(Entity entity) (defined in Entity)Entitystatic
InInteractionRange(int interactX, int interactY, TileReachCheckSettings settings) (defined in Player)Player
InitialAccSlotCount (defined in Player)Playerstatic
InModBiome(ModBiome baseInstance)Player
InModBiome< T >()Player
InOpposingTeam(Player otherPlayer) (defined in Player)Player
insanityShadowCooldown (defined in Player)Player
instantMovementAccumulatedThisFrame (defined in Player)Player
InternalSaveMap(bool isCloudSave) (defined in Player)Playerstatic
InterruptItemUsageIfOverTile(int tileTypeToBeOver) (defined in Player)Player
inventoryPlayer
inventoryChestStack (defined in Player)Player
invis (defined in Player)Player
InZonePurity()Player
IsAmmoFreeThisShot(Item weapon, Item ammo, int projToShoot)Player
IsBlacklistedForGrappling(Point p) (defined in Player)Player
IsColorfulDye(int dye) (defined in Player)Player
isControlledByFilm (defined in Player)Player
isDisplayDollOrInanimate (defined in Player)Player
isFirstFractalAfterImage (defined in Player)Player
isFullbright (defined in Player)Player
isHatRackDoll (defined in Player)Player
IsHoveringOverABottomSideOfABed(int myX, int myY) (defined in Player)Playerstatic
IsInInteractionRangeToMultiTileHitbox(int chestPointX, int chestPointY) (defined in Player)Player
IsInTileInteractionRange(int targetX, int targetY, TileReachCheckSettings settings) (defined in Player)Player
IsItemSlotUnlockedAndUsable(int slot) (defined in Player)Player
isLockedToATile (defined in Player)Player
isNearFairy() (defined in Player)Player
isNearNPC(int type, float range=-1f) (defined in Player)Player
isOperatingAnotherEntity (defined in Player)Player
isPerformingPogostickTricks (defined in Player)Player
isPettingAnimal (defined in Player)Player
IsProjectileInteractibleAndInInteractionRange(Projectile proj, ref Vector2 compareSpot) (defined in Player)Player
IsStackingItems() (defined in Player)Player
IsStandingStillForSpecialEffects (defined in Player)Player
IsTargetTileInItemRange(Item sItem) (defined in Player)Player
isTheAnimalBeingPetSmall (defined in Player)Player
IsTileTypeInInteractionRange(int targetTileType, TileReachCheckSettings settings) (defined in Player)Player
IsVoidVaultEnabled (defined in Player)Player
IsWithinSnappngRangeToTile(int x, int y, int distanceInPixels) (defined in Player)Player
itemAnimation (defined in Player)Player
ItemAnimationActivePlayer
ItemAnimationEndingOrEndedPlayer
ItemAnimationJustStartedPlayer
itemAnimationMax (defined in Player)Player
ItemCheck() (defined in Player)Player
ItemCheck_ApplyUseStyle(float mountOffset, Item sItem, Rectangle heldItemFrame) (defined in Player)Player
ItemCheck_ManageRightClickFeatures() (defined in Player)Player
ItemCheck_ManageRightClickFeatures_ShieldRaise(bool theGeneralCheck) (defined in Player)Player
ItemFitsItemFrame(Item i) (defined in Player)Player
ItemFitsWeaponRack(Item i) (defined in Player)Player
itemFlameCount (defined in Player)Player
itemFlamePos (defined in Player)Player
itemHeight (defined in Player)Player
ItemIsVisuallyIncompatible(Item item) (defined in Player)Player
itemLocation (defined in Player)Player
itemRotation (defined in Player)Player
ItemSpace(Item newItem) (defined in Player)Player
ItemSpaceForCofveve(Item newItem) (defined in Player)Player
itemTime (defined in Player)Player
ItemTimeIsZero (defined in Player)Player
itemTimeMax (defined in Player)Player
ItemUsesThisAnimationPlayer
itemWidth (defined in Player)Player
jump (defined in Player)Player
jumpBoost (defined in Player)Player
jumpHeight (defined in Player)Playerstatic
JumpMovement() (defined in Player)Player
jumpSpeedPlayerstatic
jumpSpeedBoostPlayer
JustDroppedAnItem (defined in Player)Player
justJumped (defined in Player)Player
kbBuff (defined in Player)Player
kbGlove (defined in Player)Player
KeyDoubleTap(int keyDir) (defined in Player)Player
KeyHoldDown(int keyDir, int holdTime) (defined in Player)Player
killClothier (defined in Player)Player
killGuide (defined in Player)Player
KillMe(PlayerDeathReason damageSource, double dmg, int hitDirection, bool pvp=false) (defined in Player)Player
KillMeForGood() (defined in Player)Player
ladyBugLuckTimeLeft (defined in Player)Player
lastBoost (defined in Player)Player
lastChest (defined in Player)Player
lastCreatureHit (defined in Player)Player
lastDeathPostion (defined in Player)Player
lastDeathTime (defined in Player)Player
lastEquipmentBasedLuckBonus (defined in Player)Player
lastMouseInterface (defined in Player)Player
lastPortalColorIndex (defined in Player)Player
lastPound (defined in Player)Playerstatic
lastStoned (defined in Player)Player
lastTeleportPylonStyleUsed (defined in Player)Player
lastTileRangeX (defined in Player)Player
lastTileRangeY (defined in Player)Player
lastTimePlayerWasSaved (defined in Player)Player
lastVisualizedSelectedItem (defined in Player)Player
lavaCD (defined in Player)Player
lavaImmune (defined in Player)Player
lavaMax (defined in Player)Player
lavaRose (defined in Player)Player
lavaTime (defined in Player)Player
lavaWet (defined in Entity)Entity
Left (defined in Entity)Entity
leftTimer (defined in Player)Player
legFrame (defined in Player)Player
legFrameCounter (defined in Player)Player
legPosition (defined in Player)Player
legRotation (defined in Player)Player
legs (defined in Player)Player
legVelocity (defined in Player)Player
leinforsHair (defined in Player)Player
LifeCrystalMaxPlayerstatic
lifeForce (defined in Player)Player
LifeFruitMaxPlayerstatic
lifeMagnet (defined in Player)Player
lifeRegenPlayer
lifeRegenCountPlayer
lifeRegenTimePlayer
lifeSteal (defined in Player)Player
lightOrb (defined in Player)Player
LimitPointToPlayerReachableArea(ref Vector2 pointPoisition) (defined in Player)Player
lizard (defined in Player)Player
Loadouts (defined in Player)Player
LoadPlayer(string playerPath, bool cloudSave) (defined in Player)Playerstatic
LoadPlayerFromStream(PlayerFileData playerFileData, byte[] plrData, byte[] tplrData) (defined in Player)Playerstatic
loadStatus (defined in Player)Player
LocalInputCache (defined in Player)Player
LockGamepadTileInteractions() (defined in Player)Player
longInvince (defined in Player)Player
LookForTileInteractions() (defined in Player)Player
lostCoins (defined in Player)Player
lostCoinString (defined in Player)Player
loveStruck (defined in Player)Player
luck (defined in Player)Player
luckMaximumCap (defined in Player)Player
luckMinimumCap (defined in Player)Player
luckNeedsSync (defined in Player)Player
luckPotion (defined in Player)Player
MagicConch() (defined in Player)Player
magicCuffs (defined in Player)Player
magicLantern (defined in Player)Player
magicQuiver (defined in Player)Player
magmaStone (defined in Player)Player
Male (defined in Player)Player
manaCostPlayer
ManaCrystalMaxPlayerstatic
ManaEffect(int manaAmount) (defined in Player)Player
manaFlower (defined in Player)Player
ManageSpecialBiomeVisuals(string biomeName, bool inZone, Vector2 activationSource=default(Vector2)) (defined in Player)Player
manaMagnet (defined in Player)Player
manaRegen (defined in Player)Player
manaRegenBonus (defined in Player)Player
manaRegenBuff (defined in Player)Player
manaRegenCount (defined in Player)Player
manaRegenDelay (defined in Player)Player
manaRegenDelayBonus (defined in Player)Player
manaSick (defined in Player)Player
manaSickLessDmg (defined in Player)Playerstatic
manaSickReduction (defined in Player)Player
manaSickTime (defined in Player)Playerstatic
manaSickTimeMax (defined in Player)Playerstatic
mapAlphaDown (defined in Player)Player
mapAlphaUp (defined in Player)Player
mapFullScreen (defined in Player)Player
mapStyle (defined in Player)Player
mapZoomIn (defined in Player)Player
mapZoomOut (defined in Player)Player
MatchItemTimeToItemAnimation() (defined in Player)Player
MaxBuffs (defined in Player)Playerstatic
maxFallSpeed (defined in Player)Player
maxMinionsPlayer
maxRegenDelay (defined in Player)Player
maxRunSpeedPlayer
maxSolarShields (defined in Player)Playerstatic
maxTurrets (defined in Player)Player
maxTurretsOld (defined in Player)Player
meleeEnchantPlayer
meleeNPCHitCooldown (defined in Player)Player
meleeScaleGlove (defined in Player)Player
merman (defined in Player)Player
minecartLeft (defined in Player)Player
miniMinotaur (defined in Player)Player
MinionAttackTargetNPC (defined in Player)Player
MinionNPCTargetAim(bool doNotDisableIfTheTargetIsTheSame) (defined in Player)Player
MinionRestTargetAim() (defined in Player)Player
MinionRestTargetPoint (defined in Player)Player
miscCounter (defined in Player)Player
miscCounterNormalized (defined in Player)Player
miscDyes (defined in Player)Player
miscEquipsPlayer
miscSlotCart (defined in Player)Playerstatic
miscSlotHook (defined in Player)Playerstatic
miscSlotLight (defined in Player)Playerstatic
miscSlotMount (defined in Player)Playerstatic
miscSlotPet (defined in Player)Playerstatic
miscTimer (defined in Player)Player
ModPlayers (defined in Player)Player
moonLeech (defined in Player)Player
MoonLeechRope() (defined in Player)Player
moonLordLegs (defined in Player)Player
moonLordMonolithShader (defined in Player)Player
mountPlayer
MountedCenterPlayer
MountFishronSpecial (defined in Player)Player
MountFishronSpecialCounter (defined in Player)Player
MountXOffset (defined in Player)Player
mouseInterface (defined in Player)Player
MouthPosition (defined in Player)Player
movementAbilitiesCache (defined in Player)Player
moveSpeedPlayer
mushroomDelayTime (defined in Player)Player
musicDist (defined in Player)Player
musicNotes (defined in Player)Playerstatic
namePlayer
nameLen (defined in Player)Playerstatic
nearbyActiveNPCs (defined in Player)Player
NearbyModTorch (defined in Player)Player
nebulaCD (defined in Player)Player
nebulaLevelDamage (defined in Player)Player
nebulaLevelLife (defined in Player)Player
nebulaLevelMana (defined in Player)Player
NebulaLevelup(int type) (defined in Player)Player
nebulaManaCounter (defined in Player)Player
nebulaMaxLevel (defined in Player)Playerstatic
nebulaMonolithShader (defined in Player)Player
neck (defined in Player)Player
netLife (defined in Player)Player
netLifeTime (defined in Player)Player
netMana (defined in Player)Player
netManaTime (defined in Player)Player
netSkip (defined in Player)Player
nextCycledSpiderMinionType (defined in Player)Player
nightVision (defined in Player)Player
NinjaDodge() (defined in Player)Player
noBuilding (defined in Player)Player
noFallDmgPlayer
noItems (defined in Player)Player
noKnockback (defined in Player)Player
nonTorch (defined in Player)Player
NormalizedLuck (defined in Player)Player
noThrow (defined in Player)Player
npcTypeNoAggro (defined in Player)Player
numberOfDeathsPVE (defined in Player)Player
numberOfDeathsPVP (defined in Player)Player
numMinionsPlayer
oldAdjHoney (defined in Player)Player
oldAdjLava (defined in Player)Player
oldAdjShimmer (defined in Player)Player
oldAdjTile (defined in Player)Player
oldAdjWater (defined in Player)Player
oldDirection (defined in Entity)Entity
oldLuckPotion (defined in Player)Player
oldPosition (defined in Entity)Entity
oldSelectItem (defined in Player)Player
oldVelocity (defined in Entity)Entity
onFire (defined in Player)Player
onFire2 (defined in Player)Player
onFire3 (defined in Player)Player
onFrostBurn (defined in Player)Player
onFrostBurn2 (defined in Player)Player
OnHit(float x, float y, Entity victim) (defined in Player)Player
onHitDodge (defined in Player)Player
onHitPetal (defined in Player)Player
onHitRegen (defined in Player)Player
onHitTitaniumStorm (defined in Player)Player
OnKillNPC(ref NPCKillAttempt attempt, object externalKillingBlowSource) (defined in Player)Player
onTrack (defined in Player)Player
onWrongGround (defined in Player)Player
opacityForAnimation (defined in Player)Player
OpenBossBag(int type) (defined in Player)Player
OpenCanofWorms(int sourceItemType) (defined in Player)Player
OpenChest(int x, int y, int newChest)Player
OpenFishingCrate(int crateItemID) (defined in Player)Player
OpenGoodieBag(int itemType) (defined in Player)Player
OpenHerbBag(int bagType) (defined in Player)Player
OpenLegacyPresent(int itemType) (defined in Player)Player
OpenLockBox(int lockboxItemType) (defined in Player)Player
OpenOyster(int sourceItemType) (defined in Player)Player
OpenPresent(int itemType) (defined in Player)Player
OpenShadowLockbox(int boxType) (defined in Player)Player
outOfRange (defined in Player)Player
overrideFishingBobber (defined in Player)Player
ownedLargeGems (defined in Player)Player
ownedProjectileCountsPlayer
palladiumRegen (defined in Player)Player
panic (defined in Player)Player
pantsColor (defined in Player)Player
parrot (defined in Player)Player
parryDamageBuff (defined in Player)Player
PayCurrency(long price, int customCurrency=-1) (defined in Player)Player
penguin (defined in Player)Player
petalTimer (defined in Player)Player
PetAnimal(int animalNpcIndex) (defined in Player)Player
petFlagBabyImp (defined in Player)Player
petFlagBabyRedPanda (defined in Player)Player
petFlagBabyShark (defined in Player)Player
petFlagBabyWerewolf (defined in Player)Player
petFlagBerniePet (defined in Player)Player
petFlagBlueChickenPet (defined in Player)Player
petFlagBrainOfCthulhuPet (defined in Player)Player
petFlagCaveling (defined in Player)Player
petFlagChesterPet (defined in Player)Player
petFlagDD2BetsyPet (defined in Player)Player
petFlagDD2Dragon (defined in Player)Player
petFlagDD2Gato (defined in Player)Player
petFlagDD2Ghost (defined in Player)Player
petFlagDD2OgrePet (defined in Player)Player
petFlagDeerclopsPet (defined in Player)Player
petFlagDestroyerPet (defined in Player)Player
petFlagDirtiestBlock (defined in Player)Player
petFlagDukeFishronPet (defined in Player)Player
petFlagDynamiteKitten (defined in Player)Player
petFlagEaterOfWorldsPet (defined in Player)Player
petFlagEverscreamPet (defined in Player)Player
petFlagEyeOfCthulhuPet (defined in Player)Player
petFlagFairyQueenPet (defined in Player)Player
petFlagFennecFox (defined in Player)Player
petFlagGlitteryButterfly (defined in Player)Player
petFlagGlommerPet (defined in Player)Player
petFlagGolemPet (defined in Player)Player
petFlagIceQueenPet (defined in Player)Player
petFlagJunimoPet (defined in Player)Player
petFlagKingSlimePet (defined in Player)Player
petFlagLilHarpy (defined in Player)Player
petFlagLunaticCultistPet (defined in Player)Player
petFlagMartianPet (defined in Player)Player
petFlagMoonLordPet (defined in Player)Player
petFlagPigPet (defined in Player)Player
petFlagPlanteraPet (defined in Player)Player
petFlagPlantero (defined in Player)Player
petFlagPumpkingPet (defined in Player)Player
petFlagQueenBeePet (defined in Player)Player
petFlagQueenSlimePet (defined in Player)Player
petFlagShadowMimic (defined in Player)Player
petFlagSkeletronPet (defined in Player)Player
petFlagSkeletronPrimePet (defined in Player)Player
petFlagSpiffo (defined in Player)Player
petFlagSugarGlider (defined in Player)Player
petFlagTwinsPet (defined in Player)Player
petFlagUpbeatStar (defined in Player)Player
petFlagVoltBunny (defined in Player)Player
phantasmTime (defined in Player)Player
phantomPhoneixCounter (defined in Player)Player
PhilosopherStoneDurationMultiplier (defined in Player)Playerstatic
PickAmmo(Item weapon, out int projToShoot, out float speed, out int damage, out float knockBack, out int usedAmmoItemId, bool dontConsume=false)Player
pickSpeed (defined in Player)Player
PickTile(int x, int y, int pickPower) (defined in Player)Player
PickWall(int x, int y, int damage) (defined in Player)Player
piggyBankProjTracker (defined in Player)Player
pirateMinion (defined in Player)Player
PlaceThing(ref ItemCheckContext context) (defined in Player)Player
PlaceThing_Tiles_PlaceIt_ConsumeFlexibleWandMaterial() (defined in Player)Player
PlaceWeapon(int x, int y) (defined in Player)Player
PlayDroppedItemAnimation(int time) (defined in Player)Player
PlayDrums(float range) (defined in Player)Player
Player() (defined in Player)Player
PlayerFrame() (defined in Player)Player
PlayGuitarChord(float range) (defined in Player)Player
poisoned (defined in Player)Player
portableStoolInfo (defined in Player)Player
PortalPhysicsEnabled (defined in Player)Player
portalPhysicsFlag (defined in Player)Player
positionEntity
potionDelay (defined in Player)Player
potionDelayTime (defined in Player)Player
PotionOfReturnHomePosition (defined in Player)Player
PotionOfReturnOriginalUsePosition (defined in Player)Player
poundRelease (defined in Player)Player
powerrun (defined in Player)Player
preventAllItemPickups (defined in Player)Player
pStone (defined in Player)Player
pulleyPlayer
pulleyDirPlayer
pulleyFrame (defined in Player)Player
pulleyFrameCounter (defined in Player)Player
puppy (defined in Player)Player
PutItemInInventoryFromItemUsage(int type, int theSelectedItem=-1) (defined in Player)Player
pvpDeath (defined in Player)Player
pygmy (defined in Player)Player
QuickBuff() (defined in Player)Player
QuickGrapple() (defined in Player)Player
QuickGrapple_GetItemToUse() (defined in Player)Player
QuickHeal() (defined in Player)Player
QuickHeal_GetItemToUse() (defined in Player)Player
QuickMana() (defined in Player)Player
QuickMana_GetItemToUse() (defined in Player)Player
QuickMount() (defined in Player)Player
QuickMount_GetItemToUse() (defined in Player)Player
QuickSpawnClonedItem(IEntitySource source, Item item, int stack=1)Player
QuickSpawnClonedItemDirect(IEntitySource source, Item item, int stack=1)Player
QuickSpawnItem(IEntitySource source, int item, int stack=1)Player
QuickSpawnItem(IEntitySource source, Item item, int stack=1)Player
QuickSpawnItemDirect(IEntitySource source, Item item, int stack=1)Player
QuickSpawnItemDirect(IEntitySource source, int type, int stack=1)Player
QuicksRadial (defined in Player)Player
QuickStackAllChests() (defined in Player)Player
rabbitOrderFrame (defined in Player)Player
rabid (defined in Player)Player
raven (defined in Player)Player
RecalculateLuck() (defined in Player)Player
redFairy (defined in Player)Player
RefreshExtraJumps()Player
RefreshInfoAccs() (defined in Player)Player
RefreshInfoAccsFromItemType(Item item) (defined in Player)Player
RefreshInfoAccsFromTeamPlayers() (defined in Player)Player
RefreshItems(bool onlyIfVariantChanged=true) (defined in Player)Player
RefreshMechanicalAccsFromItemType(int accType) (defined in Player)Player
RefreshMovementAbilities(bool doubleJumps=true) (defined in Player)Player
releaseCreativeMenu (defined in Player)Player
releaseDown (defined in Player)Player
releaseHook (defined in Player)Player
releaseInventory (defined in Player)Player
releaseJump (defined in Player)Player
releaseLeft (defined in Player)Player
releaseMapFullscreen (defined in Player)Player
releaseMapStyle (defined in Player)Player
releaseMount (defined in Player)Player
releaseQuickHeal (defined in Player)Player
releaseQuickMana (defined in Player)Player
releaseRight (defined in Player)Player
releaseSmart (defined in Player)Player
releaseThrow (defined in Player)Player
releaseUp (defined in Player)Player
releaseUseItem (defined in Player)Player
releaseUseTile (defined in Player)Player
remoteVisionForDrone (defined in Player)Player
RemoveAllFishingBobbers() (defined in Player)Player
RemoveAllGrapplingHooks() (defined in Player)Player
RemoveSpawn() (defined in Player)Player
ResetAdvancedShadows() (defined in Player)Player
ResetEffects() (defined in Player)Player
ResetFloorFlags() (defined in Player)Player
ResetMeleeHitCooldowns() (defined in Player)Player
ResetVisibleAccessories() (defined in Player)Player
resistColdPlayer
respawnTimer (defined in Player)Player
respawnTimerMax (defined in Player)Playerstatic
restorationDelayTime (defined in Player)Player
reuseDelay (defined in Player)Player
Right (defined in Entity)Entity
rightTimer (defined in Player)Player
rocketBoots (defined in Player)Player
rocketDelay (defined in Player)Player
rocketDelay2 (defined in Player)Player
rocketFrame (defined in Player)Player
rocketRelease (defined in Player)Player
rocketSoundDelay (defined in Player)Player
rocketTime (defined in Player)Player
rocketTimeMax (defined in Player)Player
RollLuck(int range) (defined in Player)Player
ropeCount (defined in Player)Player
RotatedRelativePoint(Vector2 pos, bool reverseRotation=false, bool addGfxOffY=true)Player
RotatedRelativePointOld(Vector2 pos, bool rotateForward=true) (defined in Player)Player
RotateRelativePoint(ref float x, ref float y) (defined in Player)Player
rulerGrid (defined in Player)Player
rulerLine (defined in Player)Player
runAccelerationPlayer
runningOnSand (defined in Player)Player
runSlowdown (defined in Player)Player
runSoundDelay (defined in Player)Player
SafeItemAnimationTimeForPreventingExploits (defined in Player)Playerstatic
sailDash (defined in Player)Player
sandStorm (defined in Player)Player
sapling (defined in Player)Player
savedPerPlayerFieldsThatArentInThePlayerClass (defined in Player)Player
SavePlayer(PlayerFileData playerFile, bool skipMapSave=false) (defined in Player)Playerstatic
SavePlayerFile_Vanilla(PlayerFileData playerFile) (defined in Player)Playerstatic
scope (defined in Player)Player
ScrollHotbar(int Offset) (defined in Player)Player
selectedItem (defined in Player)Player
selectItemOnNextUsePlayer
SellItem(Item item, int stack=-1) (defined in Player)Player
SerializedClone() (defined in Player)Player
setApprenticeT2 (defined in Player)Player
setApprenticeT3 (defined in Player)Player
SetArmorEffectVisuals(Player drawPlayer) (defined in Player)Player
setBonusPlayer
SetCompositeArmBack(bool enabled, CompositeArmStretchAmount stretch, float rotation) (defined in Player)Player
SetCompositeArmFront(bool enabled, CompositeArmStretchAmount stretch, float rotation) (defined in Player)Player
SetDummyItemTime(int frames) (defined in Player)Player
setForbidden (defined in Player)Player
setForbiddenCooldownLocked (defined in Player)Player
setHuntressT2 (defined in Player)Player
setHuntressT3 (defined in Player)Player
SetImmuneTimeForAllTypes(int time) (defined in Player)Player
SetItemAnimation(int frames) (defined in Player)Player
SetItemTime(int frames) (defined in Player)Player
SetMatch(SetMatchRequest request, ref bool somethingSpecial) (defined in Player)Playerstatic
SetMeleeHitCooldown(int npcIndex, int timeInFrames) (defined in Player)Player
setMonkT2 (defined in Player)Player
setMonkT3 (defined in Player)Player
setNebula (defined in Player)Player
SetPlayerDataToOutOfClassFields() (defined in Player)Player
setSolar (defined in Player)Player
setSquireT2 (defined in Player)Player
setSquireT3 (defined in Player)Player
setStardust (defined in Player)Player
SetTalkNPC(int npcIndex, bool fromNet=false) (defined in Player)Player
setVortex (defined in Player)Player
shadowArmor (defined in Player)Player
shadowCount (defined in Player)Player
shadowDirection (defined in Player)Player
shadowDodge (defined in Player)Player
ShadowDodge() (defined in Player)Player
shadowDodgeCount (defined in Player)Player
shadowDodgeTimer (defined in Player)Player
shadowMax (defined in Player)Playerstatic
shadowOrigin (defined in Player)Player
shadowPos (defined in Player)Player
shadowRotation (defined in Player)Player
sharknadoMinion (defined in Player)Player
Shellphone_Spawn() (defined in Player)Player
shield (defined in Player)Player
shield_parry_cooldown (defined in Player)Player
SHIELD_PARRY_DAMAGE_BUFF_MULTIPLIER (defined in Player)Playerstatic
SHIELD_PARRY_DURATION (defined in Player)Playerstatic
SHIELD_PARRY_DURATION_DRAWING_TWEAKER (defined in Player)Playerstatic
shieldParryTimeLeft (defined in Player)Player
shieldRaised (defined in Player)Player
ShimmerCollision(bool fallThrough, bool ignorePlats, bool noCollision) (defined in Player)Player
shimmerImmune (defined in Player)Player
shimmering (defined in Player)Player
shimmerMonolithShader (defined in Player)Player
shimmerTransparency (defined in Player)Player
shimmerUnstuckHelper (defined in Player)Player
shimmerWet (defined in Entity)Entity
shinyStone (defined in Player)Player
shirtColor (defined in Player)Player
shoe (defined in Player)Player
shoeColor (defined in Player)Player
ShoppingZone_AnyBiome (defined in Player)Player
ShoppingZone_BelowSurface (defined in Player)Player
ShoppingZone_Forest (defined in Player)Player
ShouldDrawFootball() (defined in Player)Player
ShouldDrawWingsThatAreAlwaysAnimated() (defined in Player)Player
ShouldFloatInWater (defined in Player)Player
ShouldNotDraw (defined in Player)Player
showLastDeath (defined in Player)Player
shroomiteStealth (defined in Player)Player
sign (defined in Player)Player
silence (defined in Player)Player
sitting (defined in Player)Player
Size (defined in Entity)Entity
skeletron (defined in Player)Player
skinColor (defined in Player)Player
skinDyePacked (defined in Player)Player
skinVariant (defined in Player)Player
skipAnimatingValuesInPlayerFrame (defined in Player)Player
skyStoneEffects (defined in Player)Player
sleeping (defined in Player)Player
slideDir (defined in Player)Player
sliding (defined in Player)Player
slime (defined in Player)Player
SlimeDontHyperJump (defined in Player)Player
slippy (defined in Player)Player
slippy2 (defined in Player)Player
SlopeDownMovement() (defined in Player)Player
sloping (defined in Player)Player
SlopingCollision(bool fallThrough, bool ignorePlats) (defined in Player)Player
slotsMinionsPlayer
slow (defined in Player)Player
slowFall (defined in Player)Player
slowOgreSpit (defined in Player)Player
SmartInteractLookup() (defined in Player)Player
SmartSelectLookup() (defined in Player)Player
smolstar (defined in Player)Player
snowBallLauncherInteractionCooldown (defined in Player)Player
snowman (defined in Player)Player
socialGhost (defined in Player)Player
socialIgnoreLight (defined in Player)Player
socialShadowRocketBoots (defined in Player)Player
solarCounter (defined in Player)Player
solarDashConsumedFlare (defined in Player)Player
solarDashing (defined in Player)Player
solarMonolithShader (defined in Player)Player
solarShieldPos (defined in Player)Player
solarShields (defined in Player)Player
solarShieldVel (defined in Player)Player
solidLightDecay (defined in Player)Playerstatic
sonarPotion (defined in Player)Player
soulDrain (defined in Player)Player
spaceGun (defined in Player)Player
Spawn(PlayerSpawnContext context) (defined in Player)Player
Spawn_GetPositionAtWorldSpawn(ref int floorX, ref int floorY) (defined in Player)Player
spawnMax (defined in Player)Player
SpawnMinionOnCursor(IEntitySource projectileSource, int ownerIndex, int minionProjectileId, int originalDamageNotScaledByMinionDamage, float KnockBack, Vector2 offsetFromCursor=default(Vector2), Vector2 velocityOnSpawn=default(Vector2)) (defined in Player)Player
SpawnX (defined in Player)Player
SpawnY (defined in Player)Player
specialistDamage (defined in Player)Player
speedSlice (defined in Player)Player
spelunkerTimer (defined in Player)Player
spI (defined in Player)Player
spider (defined in Player)Player
spiderArmor (defined in Player)Player
spiderMinion (defined in Player)Player
spikedBootsPlayer
spN (defined in Player)Player
sporeSac (defined in Player)Player
SporeSac(Item sourceItem) (defined in Player)Player
spX (defined in Player)Player
spY (defined in Player)Player
squashling (defined in Player)Player
stairFall (defined in Player)Player
starCloakCooldown (defined in Player)Player
starCloakItem (defined in Player)Player
starCloakItem_beeCloakOverrideItem (defined in Player)Player
starCloakItem_manaCloakOverrideItem (defined in Player)Player
starCloakItem_starVeilOverrideItem (defined in Player)Player
stardustDragon (defined in Player)Player
stardustGuardian (defined in Player)Player
stardustMinion (defined in Player)Player
stardustMonolithShader (defined in Player)Player
StartChanneling() (defined in Player)Player
StartChanneling(Item item) (defined in Player)Player
starving (defined in Player)Player
statDefensePlayer
statLifePlayer
statLifeMaxPlayer
statLifeMax2Player
statManaPlayer
statManaMaxPlayer
statManaMax2Player
StatusFromNPC(NPC npc) (defined in Player)Player
StatusToNPC(int type, int i) (defined in Player)Player
StatusToPlayerPvP(int type, int i) (defined in Player)Player
stealth (defined in Player)Player
stealthTimer (defined in Player)Player
step (defined in Player)Player
stepSpeed (defined in Player)Player
sticky (defined in Player)Player
stickyBreak (defined in Player)Player
StickyMovement() (defined in Player)Player
stinky (defined in Player)Player
stoned (defined in Player)Player
StopExtraJumpInProgress()Player
StopVanityActions(bool multiplayerBroadcast=true) (defined in Player)Player
stormTiger (defined in Player)Player
StrikeNPCDirect(NPC npc, NPC.HitInfo hit)Player
stringColor (defined in Player)Player
strongBeesPlayer
suffocateDelay (defined in Player)Player
suffocating (defined in Player)Player
SummonItemCheck(Item item) (defined in Player)Player
sunflower (defined in Player)Player
SupportedMiscSlotCount (defined in Player)Playerstatic
SupportedSlotsAccs (defined in Player)Playerstatic
SupportedSlotsArmor (defined in Player)Playerstatic
SupportedSlotSets (defined in Player)Playerstatic
suspiciouslookingTentacle (defined in Player)Player
swimTime (defined in Player)Player
tail (defined in Player)Player
TakeDamageFromJellyfish(int npcIndex) (defined in Player)Player
TakeUnityPotion() (defined in Player)Player
talkNPC (defined in Player)Player
TalkNPCPlayer
tankPet (defined in Player)Player
tankPetReset (defined in Player)Player
taxMoney (defined in Player)Player
taxRate (defined in Player)Playerstatic
taxTimer (defined in Player)Player
team (defined in Player)Player
TeamChangeAllowed() (defined in Player)Player
Teleport(Vector2 newPos, int Style=0, int extraInfo=0) (defined in Player)Player
TeleportationPotion() (defined in Player)Player
teleporting (defined in Player)Player
teleportStyle (defined in Player)Player
teleportTime (defined in Player)Player
thorns (defined in Player)Player
ThrownCost33Player
ThrownCost50Player
ThrownVelocityPlayer
tiki (defined in Player)Player
tileEntityAnchor (defined in Player)Player
tileInteractAttempted (defined in Player)Player
tileInteractionHappened (defined in Player)Player
TileInteractionsCheck(int myX, int myY) (defined in Player)Player
tileRangeX (defined in Player)Playerstatic
tileRangeY (defined in Player)Playerstatic
TileReplacementEnabled (defined in Player)Player
tileSpeed (defined in Player)Player
tileTargetX (defined in Player)Playerstatic
tileTargetY (defined in Player)Playerstatic
timeShimmering (defined in Player)Player
timeSinceLastDashStartedPlayer
tipsy (defined in Player)Player
titaniumStormCooldown (defined in Player)Player
ToggleCreativeMenu() (defined in Player)Player
ToggleInv() (defined in Player)Player
ToggleLight() (defined in Player)Player
TogglePet() (defined in Player)Player
tongued (defined in Player)Player
toolTime (defined in Player)Player
Top (defined in Entity)Entity
TopLeft (defined in Entity)Entity
TopRight (defined in Entity)Entity
torchLuck (defined in Player)Player
TouchedTiles (defined in Player)Player
townNPCsPlayer
trackBoost (defined in Player)Player
trapDebuffSource (defined in Player)Player
trashItem (defined in Player)Player
treasureMagnet (defined in Player)Player
trident (defined in Player)Player
truffle (defined in Player)Player
TryCancelChannel(Projectile projectile) (defined in Player)Player
TryDroppingSingleItem(IEntitySource source, Item theItem) (defined in Player)Player
TryGetModPlayer< T >(out T result)Player
TryGetModPlayer< T >(T baseInstance, out T result)Player
TryGettingDevArmor(IEntitySource source) (defined in Player)Player
TryingToHoverDown (defined in Player)Player
TryingToHoverUp (defined in Player)Player
TryInterruptingItemUsage() (defined in Player)Player
tryKeepingHoveringDown (defined in Player)Player
tryKeepingHoveringUp (defined in Player)Player
TryOpeningFullscreenMap() (defined in Player)Player
TryPlacingAGolfBallNearANearbyTee(Vector2 placePosition) (defined in Player)Player
TryPortalJumping() (defined in Player)Player
TrySwitchingLoadout(int loadoutIndex) (defined in Player)Player
TryTogglingShield(bool shouldGuard) (defined in Player)Player
TryToResetHungerToNeutral() (defined in Player)Player
TryUpdateChannel(Projectile projectile) (defined in Player)Player
turtle (defined in Player)Player
turtleArmor (defined in Player)Player
turtleThorns (defined in Player)Player
twinsMinion (defined in Player)Player
UFOMinion (defined in Player)Player
underShirtColor (defined in Player)Player
UnityTeleport(Vector2 telePos) (defined in Player)Player
unlockedBiomeTorches (defined in Player)Player
unlockedSuperCartPlayer
Update(int i) (defined in Player)Player
Update_NPCCollision() (defined in Player)Player
UpdateAdvancedShadows() (defined in Player)Player
UpdateArmorLights() (defined in Player)Player
UpdateArmorSets(int i) (defined in Player)Player
UpdateBiomes() (defined in Player)Player
UpdateBlacklistedTilesForGrappling() (defined in Player)Player
UpdateBuffs(int i) (defined in Player)Player
UpdateDead() (defined in Player)Player
UpdateDyes() (defined in Player)Player
UpdateEquips(int i) (defined in Player)Player
UpdateForbiddenSetLock() (defined in Player)Player
UpdateHairDyeDust() (defined in Player)Player
UpdateHungerBuffs() (defined in Player)Player
UpdateImmunity() (defined in Player)Player
UpdateJumpHeight() (defined in Player)Player
UpdateLifeRegen() (defined in Player)Player
UpdateLuck() (defined in Player)Player
UpdateLuckFactors() (defined in Player)Player
UpdateManaRegen() (defined in Player)Player
UpdateMaxTurrets()Player
UpdateMeleeHitCooldowns() (defined in Player)Player
UpdateMinionTarget() (defined in Player)Player
UpdateMiscCounter() (defined in Player)Player
UpdateNearbyInteractibleProjectilesList() (defined in Player)Player
UpdatePermanentBoosters() (defined in Player)Player
UpdatePet(int i) (defined in Player)Player
UpdatePetLight(int i) (defined in Player)Player
UpdateSocialShadow() (defined in Player)Player
UpdateStarvingState(bool withEmote) (defined in Player)Player
UpdateTeleportVisuals() (defined in Player)Player
UpdateTouchingTiles() (defined in Player)Player
UpdateVisibleAccessories(Item item, bool invisible, int slot=-1, bool modded=false)Player
UpdateVisibleAccessory(int itemSlot, Item item, bool modded=false) (defined in Player)Player
usedAegisCrystal (defined in Player)Player
usedAegisFruit (defined in Player)Player
usedAmbrosia (defined in Player)Player
usedArcaneCrystal (defined in Player)Player
usedGalaxyPearl (defined in Player)Player
usedGummyWorm (defined in Player)Player
UseHealthMaxIncreasingItem(int increase) (defined in Player)Player
UseManaMaxIncreasingItem(int increase) (defined in Player)Player
useVoidBag() (defined in Player)Player
UsingBiomeTorches (defined in Player)Player
UsingSuperCartPlayer
vampireFrog (defined in Player)Player
vanityRocketBoots (defined in Player)Player
velocityEntity
venom (defined in Player)Player
VisualPosition (defined in Player)Player
voidLensChest (defined in Player)Player
voidVaultInfo (defined in Player)Player
VolatileGelatin(Item sourceItem) (defined in Player)Player
volatileGelatin (defined in Player)Player
volatileGelatinCounter (defined in Player)Player
vortexDebuff (defined in Player)Player
vortexMonolithShader (defined in Player)Player
vortexStealthActive (defined in Player)Player
waist (defined in Player)Player
WallslideMovement() (defined in Player)Player
wallSpeed (defined in Player)Player
WaterCollision(bool fallThrough, bool ignorePlats) (defined in Player)Player
waterWalk (defined in Player)Player
waterWalk2 (defined in Player)Player
wearsRobe (defined in Player)Player
webbed (defined in Player)Player
wellFed (defined in Player)Player
wereWolf (defined in Player)Player
wetEntity
wetCount (defined in Entity)Entity
wetSlime (defined in Player)Player
whipRangeMultiplier (defined in Player)Player
whoAmIEntity
widthEntity
windPushed (defined in Player)Player
wingAccRunSpeed (defined in Player)Player
WingFrame(bool wingFlap, bool isCustomWings=false) (defined in Player)Player
wingFrame (defined in Player)Player
wingFrameCounter (defined in Player)Player
WingMovement() (defined in Player)Player
wingRunAccelerationMult (defined in Player)Player
wings (defined in Player)Player
wingsLogic (defined in Player)Player
wingTime (defined in Player)Player
wingTimeMax (defined in Player)Player
wireOperationsCooldown (defined in Player)Player
wisp (defined in Player)Player
witheredArmor (defined in Player)Player
witheredWeapon (defined in Player)Player
WithinRange(Vector2 Target, float MaxRange) (defined in Entity)Entity
WOFTongue() (defined in Player)Player
wolfAcc (defined in Player)Player
WouldSpotOverlapWithSentry(int worldX, int worldY, bool lightningAura) (defined in Player)Playerstatic
yoraiz0rDarkness (defined in Player)Player
yoraiz0rEye (defined in Player)Player
Yoraiz0rEye() (defined in Player)Player
yoyoGlove (defined in Player)Player
yoyoString (defined in Player)Player
zephyrfish (defined in Player)Player
zone1 (defined in Player)Player
zone2 (defined in Player)Player
zone3 (defined in Player)Player
zone4 (defined in Player)Player
zone5 (defined in Player)Player
ZoneBeach (defined in Player)Player
ZoneCorrupt (defined in Player)Player
ZoneCrimson (defined in Player)Player
ZoneDesert (defined in Player)Player
ZoneDirtLayerHeightPlayer
ZoneDungeon (defined in Player)Player
ZoneForestPlayer
ZoneGemCave (defined in Player)Player
ZoneGlowshroom (defined in Player)Player
ZoneGranite (defined in Player)Player
ZoneGraveyard (defined in Player)Player
ZoneHallow (defined in Player)Player
ZoneHive (defined in Player)Player
ZoneJungle (defined in Player)Player
ZoneLihzhardTemple (defined in Player)Player
ZoneMarble (defined in Player)Player
ZoneMeteor (defined in Player)Player
ZoneNormalCavernsPlayer
ZoneNormalSpacePlayer
ZoneNormalUndergroundPlayer
ZoneOldOneArmy (defined in Player)Player
ZoneOverworldHeightPlayer
ZonePeaceCandle (defined in Player)Player
ZonePurityPlayer
ZoneRain (defined in Player)Player
ZoneRockLayerHeightPlayer
ZoneSandstorm (defined in Player)Player
ZoneShadowCandle (defined in Player)Player
ZoneShimmer (defined in Player)Player
ZoneSkyHeightPlayer
ZoneSnow (defined in Player)Player
ZoneTowerNebula (defined in Player)Player
ZoneTowerSolar (defined in Player)Player
ZoneTowerStardust (defined in Player)Player
ZoneTowerVortex (defined in Player)Player
ZoneUndergroundDesert (defined in Player)Player
ZoneUnderworldHeightPlayer
ZoneWaterCandle (defined in Player)Player