tModLoader v2024.11
A mod to make and play Terraria mods
|
This is the complete list of members for PlayerLoader, including all inherited members.
AddModHook< T >(T hook) (defined in PlayerLoader) | PlayerLoader | static |
AnglerQuestReward(Player player, float rareMultiplier, List< Item > rewardItems) (defined in PlayerLoader) | PlayerLoader | static |
ArmorSetBonusActivated(Player player) (defined in PlayerLoader) | PlayerLoader | static |
ArmorSetBonusHeld(Player player, int holdTime) (defined in PlayerLoader) | PlayerLoader | static |
CanAutoReuseItem(Player player, Item item) (defined in PlayerLoader) | PlayerLoader | static |
CanBeHitByNPC(Player player, NPC npc, ref int cooldownSlot) (defined in PlayerLoader) | PlayerLoader | static |
CanBeHitByProjectile(Player player, Projectile proj) (defined in PlayerLoader) | PlayerLoader | static |
CanBuyItem(Player player, NPC npc, Item[] shopInventory, Item item) (defined in PlayerLoader) | PlayerLoader | static |
CanCatchNPC(Player player, NPC target, Item item) (defined in PlayerLoader) | PlayerLoader | static |
CanConsumeAmmo(Player player, Item weapon, Item ammo) (defined in PlayerLoader) | PlayerLoader | static |
CanConsumeBait(Player player, Item bait) (defined in PlayerLoader) | PlayerLoader | static |
CanHitNPC(Player player, NPC target) (defined in PlayerLoader) | PlayerLoader | static |
CanHitNPCWithItem(Player player, Item item, NPC target) (defined in PlayerLoader) | PlayerLoader | static |
CanHitNPCWithProj(Player player, Projectile proj, NPC target) (defined in PlayerLoader) | PlayerLoader | static |
CanHitPvp(Player player, Item item, Player target) (defined in PlayerLoader) | PlayerLoader | static |
CanHitPvpWithProj(Projectile proj, Player target) (defined in PlayerLoader) | PlayerLoader | static |
CanMeleeAttackCollideWithNPC(Player player, Item item, Rectangle meleeAttackHitbox, NPC target) (defined in PlayerLoader) | PlayerLoader | static |
CanSellItem(Player player, NPC npc, Item[] shopInventory, Item item) (defined in PlayerLoader) | PlayerLoader | static |
CanShoot(Player player, Item item) (defined in PlayerLoader) | PlayerLoader | static |
CanShowExtraJumpVisuals(ExtraJump jump, Player player) (defined in PlayerLoader) | PlayerLoader | static |
CanStartExtraJump(ExtraJump jump, Player player) (defined in PlayerLoader) | PlayerLoader | static |
CanUseItem(Player player, Item item) (defined in PlayerLoader) | PlayerLoader | static |
CatchFish(Player player, FishingAttempt attempt, ref int itemDrop, ref int enemySpawn, ref AdvancedPopupRequest sonar, ref Vector2 sonarPosition) (defined in PlayerLoader) | PlayerLoader | static |
ConsumableDodge(Player player, in Player.HurtInfo info) (defined in PlayerLoader) | PlayerLoader | static |
CopyClientState(Player player, Player targetCopy) (defined in PlayerLoader) | PlayerLoader | static |
DrawEffects(PlayerDrawSet drawInfo, ref float r, ref float g, ref float b, ref float a, ref bool fullBright) (defined in PlayerLoader) | PlayerLoader | static |
EmitEnchantmentVisualsAt(Player player, Projectile projectile, Vector2 boxPosition, int boxWidth, int boxHeight) (defined in PlayerLoader) | PlayerLoader | static |
ExtraJumpVisuals(ExtraJump jump, Player player) (defined in PlayerLoader) | PlayerLoader | static |
FrameEffects(Player player) (defined in PlayerLoader) | PlayerLoader | static |
FreeDodge(Player player, in Player.HurtInfo info) (defined in PlayerLoader) | PlayerLoader | static |
GetDyeTraderReward(Player player, List< int > rewardPool) (defined in PlayerLoader) | PlayerLoader | static |
GetFishingLevel(Player player, Item fishingRod, Item bait, ref float fishingLevel) (defined in PlayerLoader) | PlayerLoader | static |
GetHealLife(Player player, Item item, bool quickHeal, ref int healValue) (defined in PlayerLoader) | PlayerLoader | static |
GetHealMana(Player player, Item item, bool quickHeal, ref int healValue) (defined in PlayerLoader) | PlayerLoader | static |
GetModdedCraftingMaterials(Player player) (defined in PlayerLoader) | PlayerLoader | static |
GetStartingItems(Player player, IEnumerable< Item > vanillaItems, bool mediumCoreDeath=false) (defined in PlayerLoader) | PlayerLoader | static |
HideDrawLayers(PlayerDrawSet drawInfo) (defined in PlayerLoader) | PlayerLoader | static |
HoverSlot(Player player, Item[] inventory, int context, int slot) (defined in PlayerLoader) | PlayerLoader | static |
ImmuneTo(Player player, PlayerDeathReason damageSource, int cooldownCounter, bool dodgeable) (defined in PlayerLoader) | PlayerLoader | static |
Kill(Player player, double damage, int hitDirection, bool pvp, PlayerDeathReason damageSource) (defined in PlayerLoader) | PlayerLoader | static |
MeleeEffects(Player player, Item item, Rectangle hitbox) (defined in PlayerLoader) | PlayerLoader | static |
ModifyCaughtFish(Player player, Item fish) (defined in PlayerLoader) | PlayerLoader | static |
ModifyDrawInfo(ref PlayerDrawSet drawInfo) (defined in PlayerLoader) | PlayerLoader | static |
ModifyDrawLayerOrdering(IDictionary< PlayerDrawLayer, PlayerDrawLayer.Position > positions) (defined in PlayerLoader) | PlayerLoader | static |
ModifyExtraJumpDurationMultiplier(ExtraJump jump, Player player, ref float duration) (defined in PlayerLoader) | PlayerLoader | static |
ModifyFishingAttempt(Player player, ref FishingAttempt attempt) (defined in PlayerLoader) | PlayerLoader | static |
ModifyHitByNPC(Player player, NPC npc, ref Player.HurtModifiers modifiers) (defined in PlayerLoader) | PlayerLoader | static |
ModifyHitByProjectile(Player player, Projectile proj, ref Player.HurtModifiers modifiers) (defined in PlayerLoader) | PlayerLoader | static |
ModifyHitNPC(Player player, NPC target, ref NPC.HitModifiers modifiers) (defined in PlayerLoader) | PlayerLoader | static |
ModifyHitNPCWithItem(Player player, Item item, NPC target, ref NPC.HitModifiers modifiers) (defined in PlayerLoader) | PlayerLoader | static |
ModifyHitNPCWithProj(Player player, Projectile proj, NPC target, ref NPC.HitModifiers modifiers) (defined in PlayerLoader) | PlayerLoader | static |
ModifyHurt(Player player, ref Player.HurtModifiers modifiers) (defined in PlayerLoader) | PlayerLoader | static |
ModifyItemScale(Player player, Item item, ref float scale) (defined in PlayerLoader) | PlayerLoader | static |
ModifyLuck(Player player, ref float luck) (defined in PlayerLoader) | PlayerLoader | static |
ModifyManaCost(Player player, Item item, ref float reduce, ref float mult) (defined in PlayerLoader) | PlayerLoader | static |
ModifyMaxStats(Player player) | PlayerLoader | static |
ModifyNurseHeal(Player player, NPC npc, ref int health, ref bool removeDebuffs, ref string chat) (defined in PlayerLoader) | PlayerLoader | static |
ModifyNursePrice(Player player, NPC npc, int health, bool removeDebuffs, ref int price) (defined in PlayerLoader) | PlayerLoader | static |
ModifyScreenPosition(Player player) (defined in PlayerLoader) | PlayerLoader | static |
ModifyShootStats(Player player, Item item, ref Vector2 position, ref Vector2 velocity, ref int type, ref int damage, ref float knockback) (defined in PlayerLoader) | PlayerLoader | static |
ModifyWeaponCrit(Player player, Item item, ref float crit) (defined in PlayerLoader) | PlayerLoader | static |
ModifyWeaponDamage(Player player, Item item, ref StatModifier damage) | PlayerLoader | static |
ModifyWeaponKnockback(Player player, Item item, ref StatModifier knockback) (defined in PlayerLoader) | PlayerLoader | static |
ModifyZoom(Player player, ref float zoom) (defined in PlayerLoader) | PlayerLoader | static |
NaturalLifeRegen(Player player, ref float regen) (defined in PlayerLoader) | PlayerLoader | static |
OnCatchNPC(Player player, NPC target, Item item, bool failed) (defined in PlayerLoader) | PlayerLoader | static |
OnConsumeAmmo(Player player, Item weapon, Item ammo) (defined in PlayerLoader) | PlayerLoader | static |
OnConsumeMana(Player player, Item item, int manaConsumed) (defined in PlayerLoader) | PlayerLoader | static |
OnEnterWorld(int playerIndex) (defined in PlayerLoader) | PlayerLoader | static |
OnExtraJumpEnded(ExtraJump jump, Player player) (defined in PlayerLoader) | PlayerLoader | static |
OnExtraJumpRefreshed(ExtraJump jump, Player player) (defined in PlayerLoader) | PlayerLoader | static |
OnExtraJumpStarted(ExtraJump jump, Player player, ref bool playSound) (defined in PlayerLoader) | PlayerLoader | static |
OnHitAnything(Player player, float x, float y, Entity victim) (defined in PlayerLoader) | PlayerLoader | static |
OnHitByNPC(Player player, NPC npc, in Player.HurtInfo hurtInfo) (defined in PlayerLoader) | PlayerLoader | static |
OnHitByProjectile(Player player, Projectile proj, in Player.HurtInfo hurtInfo) (defined in PlayerLoader) | PlayerLoader | static |
OnHitNPC(Player player, NPC target, in NPC.HitInfo hit, int damageDone) (defined in PlayerLoader) | PlayerLoader | static |
OnHitNPCWithItem(Player player, Item item, NPC target, in NPC.HitInfo hit, int damageDone) (defined in PlayerLoader) | PlayerLoader | static |
OnHitNPCWithProj(Player player, Projectile proj, NPC target, in NPC.HitInfo hit, int damageDone) (defined in PlayerLoader) | PlayerLoader | static |
OnHurt(Player player, Player.HurtInfo info) (defined in PlayerLoader) | PlayerLoader | static |
OnMissingMana(Player player, Item item, int manaNeeded) (defined in PlayerLoader) | PlayerLoader | static |
OnPickup(Player player, Item item) (defined in PlayerLoader) | PlayerLoader | static |
OnRespawn(Player player) (defined in PlayerLoader) | PlayerLoader | static |
PlayerConnect(int playerIndex) (defined in PlayerLoader) | PlayerLoader | static |
PlayerDisconnect(int playerIndex) (defined in PlayerLoader) | PlayerLoader | static |
PostBuyItem(Player player, NPC npc, Item[] shopInventory, Item item) (defined in PlayerLoader) | PlayerLoader | static |
PostHurt(Player player, Player.HurtInfo info) (defined in PlayerLoader) | PlayerLoader | static |
PostItemCheck(Player player) (defined in PlayerLoader) | PlayerLoader | static |
PostNurseHeal(Player player, NPC npc, int health, bool removeDebuffs, int price) (defined in PlayerLoader) | PlayerLoader | static |
PostSavePlayer(Player player) (defined in PlayerLoader) | PlayerLoader | static |
PostSellItem(Player player, NPC npc, Item[] shopInventory, Item item) (defined in PlayerLoader) | PlayerLoader | static |
PostUpdate(Player player) (defined in PlayerLoader) | PlayerLoader | static |
PostUpdateBuffs(Player player) (defined in PlayerLoader) | PlayerLoader | static |
PostUpdateEquips(Player player) (defined in PlayerLoader) | PlayerLoader | static |
PostUpdateMiscEffects(Player player) (defined in PlayerLoader) | PlayerLoader | static |
PostUpdateRunSpeeds(Player player) (defined in PlayerLoader) | PlayerLoader | static |
PreItemCheck(Player player) (defined in PlayerLoader) | PlayerLoader | static |
PreKill(Player player, double damage, int hitDirection, bool pvp, ref bool playSound, ref bool genGore, ref PlayerDeathReason damageSource) (defined in PlayerLoader) | PlayerLoader | static |
PreModifyLuck(Player player, ref float luck) (defined in PlayerLoader) | PlayerLoader | static |
PreSavePlayer(Player player) (defined in PlayerLoader) | PlayerLoader | static |
PreUpdate(Player player) (defined in PlayerLoader) | PlayerLoader | static |
PreUpdateBuffs(Player player) (defined in PlayerLoader) | PlayerLoader | static |
PreUpdateMovement(Player player) (defined in PlayerLoader) | PlayerLoader | static |
ProcessTriggers(Player player, TriggersSet triggersSet) (defined in PlayerLoader) | PlayerLoader | static |
RefreshInfoAccessoriesFromTeamPlayers(Player player, Player otherPlayer) (defined in PlayerLoader) | PlayerLoader | static |
ResetEffects(Player player) (defined in PlayerLoader) | PlayerLoader | static |
ResetInfoAccessories(Player player) (defined in PlayerLoader) | PlayerLoader | static |
ResetMaxStatsToVanilla(Player player) | PlayerLoader | static |
SendClientChanges(Player player, Player clientPlayer) (defined in PlayerLoader) | PlayerLoader | static |
SetControls(Player player) (defined in PlayerLoader) | PlayerLoader | static |
SetStartInventory(Player player, IList< Item > items) (defined in PlayerLoader) | PlayerLoader | static |
ShiftClickSlot(Player player, Item[] inventory, int context, int slot) (defined in PlayerLoader) | PlayerLoader | static |
Shoot(Player player, Item item, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback) (defined in PlayerLoader) | PlayerLoader | static |
SyncPlayer(Player player, int toWho, int fromWho, bool newPlayer) (defined in PlayerLoader) | PlayerLoader | static |
UpdateAutopause(Player player) (defined in PlayerLoader) | PlayerLoader | static |
UpdateBadLifeRegen(Player player) (defined in PlayerLoader) | PlayerLoader | static |
UpdateDead(Player player) (defined in PlayerLoader) | PlayerLoader | static |
UpdateDyes(Player player) (defined in PlayerLoader) | PlayerLoader | static |
UpdateEquips(Player player) (defined in PlayerLoader) | PlayerLoader | static |
UpdateLifeRegen(Player player) (defined in PlayerLoader) | PlayerLoader | static |
UpdateVisibleAccessories(Player player) (defined in PlayerLoader) | PlayerLoader | static |
UpdateVisibleVanityAccessories(Player player) (defined in PlayerLoader) | PlayerLoader | static |
UseAnimationMultiplier(Player player, Item item) (defined in PlayerLoader) | PlayerLoader | static |
UseSpeedMultiplier(Player player, Item item) (defined in PlayerLoader) | PlayerLoader | static |
UseTimeMultiplier(Player player, Item item) (defined in PlayerLoader) | PlayerLoader | static |