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static T | AddModHook< T > (T hook) |
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static void | AnglerQuestReward (Player player, float rareMultiplier, List< Item > rewardItems) |
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static void | ArmorSetBonusActivated (Player player) |
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static void | ArmorSetBonusHeld (Player player, int holdTime) |
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static ? bool | CanAutoReuseItem (Player player, Item item) |
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static bool | CanBeHitByNPC (Player player, NPC npc, ref int cooldownSlot) |
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static bool | CanBeHitByProjectile (Player player, Projectile proj) |
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static bool | CanBuyItem (Player player, NPC npc, Item[] shopInventory, Item item) |
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static ? bool | CanCatchNPC (Player player, NPC target, Item item) |
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static bool | CanConsumeAmmo (Player player, Item weapon, Item ammo) |
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static ? bool | CanConsumeBait (Player player, Item bait) |
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static bool | CanHitNPC (Player player, NPC target) |
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static ? bool | CanHitNPCWithItem (Player player, Item item, NPC target) |
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static ? bool | CanHitNPCWithProj (Player player, Projectile proj, NPC target) |
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static bool | CanHitPvp (Player player, Item item, Player target) |
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static bool | CanHitPvpWithProj (Projectile proj, Player target) |
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static ? bool | CanMeleeAttackCollideWithNPC (Player player, Item item, Rectangle meleeAttackHitbox, NPC target) |
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static bool | CanSellItem (Player player, NPC npc, Item[] shopInventory, Item item) |
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static bool | CanShoot (Player player, Item item) |
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static bool | CanShowExtraJumpVisuals (ExtraJump jump, Player player) |
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static bool | CanStartExtraJump (ExtraJump jump, Player player) |
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static bool | CanUseItem (Player player, Item item) |
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static void | CatchFish (Player player, FishingAttempt attempt, ref int itemDrop, ref int enemySpawn, ref AdvancedPopupRequest sonar, ref Vector2 sonarPosition) |
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static bool | ConsumableDodge (Player player, in Player.HurtInfo info) |
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static void | CopyClientState (Player player, Player targetCopy) |
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static void | DrawEffects (PlayerDrawSet drawInfo, ref float r, ref float g, ref float b, ref float a, ref bool fullBright) |
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static void | EmitEnchantmentVisualsAt (Player player, Projectile projectile, Vector2 boxPosition, int boxWidth, int boxHeight) |
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static void | ExtraJumpVisuals (ExtraJump jump, Player player) |
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static void | FrameEffects (Player player) |
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static bool | FreeDodge (Player player, in Player.HurtInfo info) |
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static void | GetDyeTraderReward (Player player, List< int > rewardPool) |
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static void | GetFishingLevel (Player player, Item fishingRod, Item bait, ref float fishingLevel) |
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static void | GetHealLife (Player player, Item item, bool quickHeal, ref int healValue) |
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static void | GetHealMana (Player player, Item item, bool quickHeal, ref int healValue) |
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static IEnumerable<(IEnumerable< Item >, ModPlayer.ItemConsumedCallback)> | GetModdedCraftingMaterials (Player player) |
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static List< Item > | GetStartingItems (Player player, IEnumerable< Item > vanillaItems, bool mediumCoreDeath=false) |
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static void | HideDrawLayers (PlayerDrawSet drawInfo) |
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static bool | HoverSlot (Player player, Item[] inventory, int context, int slot) |
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static bool | ImmuneTo (Player player, PlayerDeathReason damageSource, int cooldownCounter, bool dodgeable) |
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static void | Kill (Player player, double damage, int hitDirection, bool pvp, PlayerDeathReason damageSource) |
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static void | MeleeEffects (Player player, Item item, Rectangle hitbox) |
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static void | ModifyCaughtFish (Player player, Item fish) |
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static void | ModifyDrawInfo (ref PlayerDrawSet drawInfo) |
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static void | ModifyDrawLayerOrdering (IDictionary< PlayerDrawLayer, PlayerDrawLayer.Position > positions) |
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static void | ModifyExtraJumpDurationMultiplier (ExtraJump jump, Player player, ref float duration) |
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static void | ModifyFishingAttempt (Player player, ref FishingAttempt attempt) |
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static void | ModifyHitByNPC (Player player, NPC npc, ref Player.HurtModifiers modifiers) |
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static void | ModifyHitByProjectile (Player player, Projectile proj, ref Player.HurtModifiers modifiers) |
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static void | ModifyHitNPC (Player player, NPC target, ref NPC.HitModifiers modifiers) |
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static void | ModifyHitNPCWithItem (Player player, Item item, NPC target, ref NPC.HitModifiers modifiers) |
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static void | ModifyHitNPCWithProj (Player player, Projectile proj, NPC target, ref NPC.HitModifiers modifiers) |
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static void | ModifyHurt (Player player, ref Player.HurtModifiers modifiers) |
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static void | ModifyItemScale (Player player, Item item, ref float scale) |
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static void | ModifyLuck (Player player, ref float luck) |
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static void | ModifyManaCost (Player player, Item item, ref float reduce, ref float mult) |
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static void | ModifyMaxStats (Player player) |
| Reset this player's Player.statLifeMax and Player.statManaMax to their vanilla defaults, applies ModPlayer.ModifyMaxStats(out StatModifier, out StatModifier) to them, then modifies Player.statLifeMax2 and Player.statManaMax2 More...
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static bool | ModifyNurseHeal (Player player, NPC npc, ref int health, ref bool removeDebuffs, ref string chat) |
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static void | ModifyNursePrice (Player player, NPC npc, int health, bool removeDebuffs, ref int price) |
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static void | ModifyScreenPosition (Player player) |
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static void | ModifyShootStats (Player player, Item item, ref Vector2 position, ref Vector2 velocity, ref int type, ref int damage, ref float knockback) |
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static void | ModifyWeaponCrit (Player player, Item item, ref float crit) |
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static void | ModifyWeaponDamage (Player player, Item item, ref StatModifier damage) |
| Calls ModItem.HookModifyWeaponDamage, then all GlobalItem.HookModifyWeaponDamage hooks.
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static void | ModifyWeaponKnockback (Player player, Item item, ref StatModifier knockback) |
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static void | ModifyZoom (Player player, ref float zoom) |
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static void | NaturalLifeRegen (Player player, ref float regen) |
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static void | OnCatchNPC (Player player, NPC target, Item item, bool failed) |
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static void | OnConsumeAmmo (Player player, Item weapon, Item ammo) |
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static void | OnConsumeMana (Player player, Item item, int manaConsumed) |
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static void | OnEnterWorld (int playerIndex) |
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static void | OnExtraJumpEnded (ExtraJump jump, Player player) |
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static void | OnExtraJumpRefreshed (ExtraJump jump, Player player) |
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static void | OnExtraJumpStarted (ExtraJump jump, Player player, ref bool playSound) |
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static void | OnHitAnything (Player player, float x, float y, Entity victim) |
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static void | OnHitByNPC (Player player, NPC npc, in Player.HurtInfo hurtInfo) |
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static void | OnHitByProjectile (Player player, Projectile proj, in Player.HurtInfo hurtInfo) |
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static void | OnHitNPC (Player player, NPC target, in NPC.HitInfo hit, int damageDone) |
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static void | OnHitNPCWithItem (Player player, Item item, NPC target, in NPC.HitInfo hit, int damageDone) |
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static void | OnHitNPCWithProj (Player player, Projectile proj, NPC target, in NPC.HitInfo hit, int damageDone) |
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static void | OnHurt (Player player, Player.HurtInfo info) |
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static void | OnMissingMana (Player player, Item item, int manaNeeded) |
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static bool | OnPickup (Player player, Item item) |
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static void | OnRespawn (Player player) |
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static void | PlayerConnect (int playerIndex) |
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static void | PlayerDisconnect (int playerIndex) |
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static void | PostBuyItem (Player player, NPC npc, Item[] shopInventory, Item item) |
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static void | PostHurt (Player player, Player.HurtInfo info) |
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static void | PostItemCheck (Player player) |
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static void | PostNurseHeal (Player player, NPC npc, int health, bool removeDebuffs, int price) |
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static void | PostSavePlayer (Player player) |
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static void | PostSellItem (Player player, NPC npc, Item[] shopInventory, Item item) |
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static void | PostUpdate (Player player) |
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static void | PostUpdateBuffs (Player player) |
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static void | PostUpdateEquips (Player player) |
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static void | PostUpdateMiscEffects (Player player) |
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static void | PostUpdateRunSpeeds (Player player) |
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static bool | PreItemCheck (Player player) |
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static bool | PreKill (Player player, double damage, int hitDirection, bool pvp, ref bool playSound, ref bool genGore, ref PlayerDeathReason damageSource) |
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static bool | PreModifyLuck (Player player, ref float luck) |
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static void | PreSavePlayer (Player player) |
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static void | PreUpdate (Player player) |
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static void | PreUpdateBuffs (Player player) |
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static void | PreUpdateMovement (Player player) |
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static void | ProcessTriggers (Player player, TriggersSet triggersSet) |
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static void | RefreshInfoAccessoriesFromTeamPlayers (Player player, Player otherPlayer) |
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static void | ResetEffects (Player player) |
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static void | ResetInfoAccessories (Player player) |
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static void | ResetMaxStatsToVanilla (Player player) |
| Resets Player.statLifeMax and Player.statManaMax to their expected values by vanilla More...
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static void | SendClientChanges (Player player, Player clientPlayer) |
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static void | SetControls (Player player) |
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static void | SetStartInventory (Player player, IList< Item > items) |
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static bool | ShiftClickSlot (Player player, Item[] inventory, int context, int slot) |
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static bool | Shoot (Player player, Item item, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback) |
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static void | SyncPlayer (Player player, int toWho, int fromWho, bool newPlayer) |
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static void | UpdateAutopause (Player player) |
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static void | UpdateBadLifeRegen (Player player) |
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static void | UpdateDead (Player player) |
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static void | UpdateDyes (Player player) |
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static void | UpdateEquips (Player player) |
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static void | UpdateLifeRegen (Player player) |
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static void | UpdateVisibleAccessories (Player player) |
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static void | UpdateVisibleVanityAccessories (Player player) |
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static float | UseAnimationMultiplier (Player player, Item item) |
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static float | UseSpeedMultiplier (Player player, Item item) |
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static float | UseTimeMultiplier (Player player, Item item) |
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