tModLoader v2024.10
A mod to make and play Terraria mods
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Represents a finalized damage calculation for damage about to be applied to an NPC. This is the result of the all modifications done previously in a HitModifiers. More...
Public Attributes | |
bool | Crit = false |
Whether or not the hit is a crit | |
DamageClass | DamageType = DamageClass.Default |
The DamageType of the hit. | |
bool | HideCombatText = false |
If true, damage number popups will not be shown for this hit. | |
int | HitDirection = 0 |
The direction to apply knockback in. | |
bool | InstantKill = false |
If true, as much damage as necessary will be dealt, and damage number popups will not be shown for this hit. Has no effect if the NPC is NPC.immortal | |
float | Knockback = 0 |
The amount of knockback to apply. Should always be >= 0. Note that NPC.StrikeNPC(HitInfo, bool, bool) has a staggered knockback falloff, and that critical strikes automatically get extra 40% knockback in excess of this value. | |
Properties | |
int | Damage [get, set] |
The amount of damage received by the NPC. How much life the NPC will lose. Is NOT capped at the NPC's current life. Will be 1 if InstantKill is set. Cannot be set to less than 1. | |
int | SourceDamage [get, set] |
The amount of damage 'dealt' to the NPC, before incoming damage multipliers, armor, critical strikes etc. Use this to trigger effects which scale based on damage dealt, and also deal damage. Cannot be set to less than 1. Using this instead of Damage can prevent diminishing returns from NPC defense, double crits, or excessively strong effects if the NPC has a vulnerability to the weapon/projectile (like vampires and stakes). Used by vanilla for dryad ward retaliation, and many sword on-hit projectiles like volcano and beekeeper | |
Represents a finalized damage calculation for damage about to be applied to an NPC. This is the result of the all modifications done previously in a HitModifiers.