tModLoader v2024.11
A mod to make and play Terraria mods
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Public Member Functions | |
void | BoringSetup (Player player, List< DrawData > drawData, List< int > dust, List< int > gore, Vector2 drawPosition, float shadowOpacity, float rotation, Vector2 rotationOrigin) |
void | HeadOnlySetup (Player drawPlayer2, List< DrawData > drawData, List< int > dust, List< int > gore, float X, float Y, float Alpha, float Scale) |
Public Attributes | |
Color | ArkhalisColor |
Color | armGlowColor |
int | armGlowMask |
int | armorAdjust |
bool | armorHidesArms |
bool | armorHidesHands |
bool | backHairDraw |
Vector2 | backShoulderOffset |
Color | bodyGlowColor |
int | bodyGlowMask |
Vector2 | bodyVect |
int | cAngelHalo |
int | cBack |
int | cBackpack |
int | cBalloon |
int | cBalloonFront |
int | cBeard |
int | cBody |
int | cCarpet |
int | cFace |
int | cFaceFlower |
int | cFaceHead |
int | cFlameWaker |
int | cFloatingTube |
int | cFront |
int | cHandOff |
int | cHandOn |
int | cHead |
int | cLegs |
int | cLeinShampoo |
int | cNeck |
Color | colorArmorBody |
Color | colorArmorHead |
Color | colorArmorLegs |
Color | colorBodySkin |
Color | colorDisplayDollSkin |
Color | colorElectricity |
Color | colorEyes |
Color | colorEyeWhites |
Color | colorHair |
Color | colorHead |
Color | colorLegs |
Color | colorMount |
Color | colorPants |
Color | colorShirt |
Color | colorShoes |
Color | colorUnderShirt |
Rectangle | compBackArmFrame |
Rectangle | compBackShoulderFrame |
Rectangle | compFrontArmFrame |
Rectangle | compFrontShoulderFrame |
float | compositeBackArmRotation |
float | compositeFrontArmRotation |
bool | compShoulderOverFrontArm |
Rectangle | compTorsoFrame |
int | cPortableStool |
int | cShield |
int | cShoe |
int | cTail |
int | cUnicornHorn |
int | cWaist |
int | cWings |
bool | drawAngelHalo |
List< DrawData > | DrawDataCache |
bool | drawFloatingTube |
bool | drawFrontAccInNeckAccLayer |
Player | drawPlayer |
bool | drawsBackHairWithoutHeadgear |
bool | drawUnicornHorn |
List< int > | DustCache |
Color | floatingTubeColor |
Vector2 | frontShoulderOffset |
bool | fullHair |
List< int > | GoreCache |
Rectangle | hairBackFrame |
int | hairDyePacked |
Rectangle | hairFrontFrame |
Vector2 | hairOffset |
bool | hatHair |
Color | headGlowColor |
int | headGlowMask |
bool | headOnlyRender |
Vector2 | headVect |
Item | heldItem |
bool | heldProjOverHand |
Vector2 | helmetOffset |
bool | hideCompositeShoulders |
bool | hideEntirePlayer |
bool | hideHair |
bool | hidesBottomSkin |
bool | hidesTopSkin |
bool | isBottomOverriden |
bool | isSitting |
bool | isSleeping |
Color | itemColor |
SpriteEffects | itemEffect |
Vector2 | ItemLocation |
Color | legsGlowColor |
int | legsGlowMask |
Vector2 | legsOffset |
Vector2 | legVect |
float | mountOffSet |
SpriteEffects | playerEffect |
Vector2 | Position |
int | projectileDrawPosition |
float | rotation |
Vector2 | rotationOrigin |
float | seatYOffset |
Color | selectionGlowColor |
float | shadow |
int | sittingIndex |
int | skinDyePacked |
int | skinVar |
float | stealth |
float | torsoOffset |
bool | usesCompositeBackHandAcc |
bool | usesCompositeFrontHandAcc |
bool | usesCompositeTorso |
WeaponDrawOrder | weaponDrawOrder |
bool | weaponOverFrontArm |
Properties | |
Vector2 | Center [get] |