tModLoader v2024.11
A mod to make and play Terraria mods
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Public Member Functions | |
NetworkText | GetDeathText (string deadPlayerName) |
bool | TryGetCausingEntity (out Entity entity) |
Only safe for use when the local player is the one taking damage! Projectile ids are not synchronized across clients, and NPCs may have despawned/died by the time a strike/death packet arrives. Just because the method returns true, doesn't mean that the correct NPC/Projectile is returned on remote clients. More... | |
void | WriteSelfTo (BinaryWriter writer) |
Static Public Member Functions | |
static PlayerDeathReason | ByCustomReason (string reasonInEnglish) |
static PlayerDeathReason | ByNPC (int index) |
static PlayerDeathReason | ByOther (int type, int playerIndex=-1) |
static PlayerDeathReason | ByPlayerItem (int index, Item item) |
static PlayerDeathReason | ByProjectile (int playerIndex, int projectileIndex) |
static PlayerDeathReason | FromReader (BinaryReader reader) |
static PlayerDeathReason | LegacyDefault () |
static PlayerDeathReason | LegacyEmpty () |
Properties | |
ref string | SourceCustomReason [get] |
ref Item | SourceItem [get] |
ref int | SourceNPCIndex [get] |
ref int | SourceOtherIndex [get] |
ref int | SourcePlayerIndex [get] |
ref int | SourceProjectileLocalIndex [get] |
ref int | SourceProjectileType [get] |
bool PlayerDeathReason.TryGetCausingEntity | ( | out Entity | entity | ) |
Only safe for use when the local player is the one taking damage!
Projectile ids are not synchronized across clients, and NPCs may have despawned/died by the time a strike/death packet arrives.
Just because the method returns true, doesn't mean that the correct NPC/Projectile is returned on remote clients.
entity |