tModLoader v2024.10
A mod to make and play Terraria mods
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This is the complete list of members for SimpleOverlay, including all inherited members.
_isLoaded (defined in GameEffect) | GameEffect | protected |
_priority (defined in GameEffect) | GameEffect | protected |
Activate(Vector2 position, params object[] args) (defined in SimpleOverlay) | SimpleOverlay | virtual |
Deactivate(params object[] args) (defined in SimpleOverlay) | SimpleOverlay | virtual |
Draw(SpriteBatch spriteBatch) (defined in SimpleOverlay) | SimpleOverlay | virtual |
GetShader() (defined in SimpleOverlay) | SimpleOverlay | |
IsLoaded (defined in GameEffect) | GameEffect | |
IsVisible() (defined in SimpleOverlay) | SimpleOverlay | virtual |
Layer (defined in Overlay) | Overlay | |
Load() (defined in GameEffect) | GameEffect | |
Mode (defined in Overlay) | Overlay | |
OnLoad() (defined in GameEffect) | GameEffect | virtual |
Opacity (defined in GameEffect) | GameEffect | |
Overlay(EffectPriority priority, RenderLayers layer) (defined in Overlay) | Overlay | |
Priority (defined in GameEffect) | GameEffect | |
SimpleOverlay(string textureName, ScreenShaderData shader, EffectPriority priority=EffectPriority.VeryLow, RenderLayers layer=RenderLayers.All) (defined in SimpleOverlay) | SimpleOverlay | |
SimpleOverlay(string textureName, string shaderName="Default", EffectPriority priority=EffectPriority.VeryLow, RenderLayers layer=RenderLayers.All) (defined in SimpleOverlay) | SimpleOverlay | |
TargetPosition (defined in SimpleOverlay) | SimpleOverlay | |
Update(GameTime gameTime) (defined in SimpleOverlay) | SimpleOverlay | virtual |