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tModLoader v2025.10
A mod to make and play Terraria mods
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Inherits Overlay.
Public Member Functions | |
| SimpleOverlay (string textureName, ScreenShaderData shader, EffectPriority priority=EffectPriority.VeryLow, RenderLayers layer=RenderLayers.All) | |
| SimpleOverlay (string textureName, string shaderName="Default", EffectPriority priority=EffectPriority.VeryLow, RenderLayers layer=RenderLayers.All) | |
| override void | Activate (Vector2 position, params object[] args) |
| override void | Deactivate (params object[] args) |
| override void | Draw (SpriteBatch spriteBatch) |
| ScreenShaderData | GetShader () |
| override bool | IsVisible () |
| override void | Update (GameTime gameTime) |
Public Member Functions inherited from Overlay | |
| Overlay (EffectPriority priority, RenderLayers layer) | |
| abstract void | Draw (SpriteBatch spriteBatch) |
| abstract void | Update (GameTime gameTime) |
Public Member Functions inherited from GameEffect | |
| abstract void | Activate (Vector2 position, params object[] args) |
| abstract void | Deactivate (params object[] args) |
| abstract bool | IsVisible () |
| void | Load () |
| virtual void | OnLoad () |
Public Attributes | |
| Vector2 | TargetPosition = Vector2.Zero |
Public Attributes inherited from Overlay | |
| OverlayMode | Mode = OverlayMode.Inactive |
Public Attributes inherited from GameEffect | |
| float | Opacity |
Additional Inherited Members | |
Protected Attributes inherited from GameEffect | |
| bool | _isLoaded |
| EffectPriority | _priority |
Properties inherited from Overlay | |
| RenderLayers | Layer [get] |
Properties inherited from GameEffect | |
| bool | IsLoaded [get] |
| EffectPriority | Priority [get] |
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virtual |
Implements GameEffect.
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virtual |
Implements GameEffect.
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virtual |
Implements Overlay.
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virtual |
Implements GameEffect.
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virtual |
Implements Overlay.