Inherits EffectManager< CustomSky >.
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void | Draw (SpriteBatch spriteBatch) |
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void | DrawDepthRange (SpriteBatch spriteBatch, float minDepth, float maxDepth) |
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void | DrawRemainingDepth (SpriteBatch spriteBatch) |
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void | DrawToDepth (SpriteBatch spriteBatch, float minDepth) |
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override void | OnActivate (CustomSky effect, Vector2 position) |
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float | ProcessCloudAlpha () |
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Color | ProcessTileColor (Color color) |
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void | Reset () |
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void | ResetDepthTracker () |
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void | SetStartingDepth (float depth) |
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void | Update (GameTime gameTime) |
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T | Activate (string name, Vector2 position=default(Vector2), params object[] args) |
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void | Bind (string name, T effect) |
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void | Deactivate (string name, params object[] args) |
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void | Load () |
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virtual void | OnActivate (T effect, Vector2 position) |
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virtual void | OnDeactivate (T effect) |
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bool | _isLoaded |
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bool | IsLoaded [get] |
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T | this[string key] [get, set] |
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