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static bool[] | Dirt = Factory.CreateBoolSet(default(int)) |
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static bool[] | GolfGrass = Factory.CreateBoolSet(477, 492) |
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static bool[] | Grass = Factory.CreateBoolSet(2, 23, 199, 109, 477, 492) |
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static bool[] | HardenedSand = Factory.CreateBoolSet(397, 398, 402, 399) |
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static bool[] | Ice = Factory.CreateBoolSet(161, 163, 164, 200) |
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static bool[] | JungleGrass = Factory.CreateBoolSet(60, 661, 662) |
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static bool[] | MergesWithDirtInASpecialWay = Factory.CreateBoolSet(2, 23, 109, 199, 477, 492) |
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static bool[] | Moss = Factory.CreateBoolSet(182, 180, 179, 381, 183, 181, 534, 536, 539, 625, 627) |
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static bool[] | MossBrick = Factory.CreateBoolSet(512, 513, 514, 515, 516, 517, 535, 537, 540, 626, 628) |
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static bool[] | MushroomGrass = Factory.CreateBoolSet(70) |
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static bool[] | Sand = Factory.CreateBoolSet(53, 112, 116, 234) |
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static bool[] | Sandstone = Factory.CreateBoolSet(396, 400, 403, 401) |
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static bool[] | Snow = Factory.CreateBoolSet(147) |
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static bool[] | Stone = Factory.CreateBoolSet(1, 25, 117, 203) |
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static bool[] | Thorn = Factory.CreateBoolSet(32, 352, 69, 655) |
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