tModLoader v2024.11
A mod to make and play Terraria mods
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Inherits HairShaderData.
Public Member Functions | |
TwilightHairDyeShaderData (Ref< Effect > shader, string passName) | |
override void | Apply (Player player, DrawData? drawData=null) |
Public Member Functions inherited from HairShaderData | |
HairShaderData (Asset< Effect > shader, string passName) | |
HairShaderData (Ref< Effect > shader, string passName) | |
virtual void | Apply (Player player, DrawData? drawData=null) |
virtual Color | GetColor (Player player, Color lightColor) |
HairShaderData | UseColor (Color color) |
HairShaderData | UseColor (float r, float g, float b) |
HairShaderData | UseColor (Vector3 color) |
HairShaderData | UseImage (Asset< Texture2D > asset) |
HairShaderData | UseImage (string path) |
HairShaderData | UseOpacity (float alpha) |
HairShaderData | UseSaturation (float saturation) |
HairShaderData | UseSecondaryColor (Color color) |
HairShaderData | UseSecondaryColor (float r, float g, float b) |
HairShaderData | UseSecondaryColor (Vector3 color) |
HairShaderData | UseTargetPosition (Vector2 position) |
Public Member Functions inherited from ShaderData | |
ShaderData (Asset< Effect > shader, string passName) | |
ShaderData (Ref< Effect > shader, string passName) | |
virtual void | Apply () |
void | SwapProgram (string passName) |
Additional Inherited Members | |
Protected Attributes inherited from HairShaderData | |
bool | _shaderDisabled |
Vector3 | _uColor = Vector3.One |
Asset< Texture2D > | _uImage |
float | _uOpacity = 1f |
float | _uSaturation = 1f |
Vector3 | _uSecondaryColor = Vector3.One |
Properties inherited from HairShaderData | |
bool | ShaderDisabled [get] |
Properties inherited from ShaderData | |
Effect | Shader [get] |
Reimplemented from HairShaderData.