tModLoader v2024.11
A mod to make and play Terraria mods
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This is the complete list of members for UnloadedChest, including all inherited members.
AddMapEntry(Color color, LocalizedText name=null) | ModTile | |
AddMapEntry(Color color, LocalizedText name, Func< string, int, int, string > nameFunc) | ModTile | |
AddToArray(ref int[] array) | ModTile | |
AdjTiles | ModTile | |
AnimateIndividualTile(int type, int i, int j, ref int frameXOffset, ref int frameYOffset) | ModTile | virtual |
AnimateTile(ref int frame, ref int frameCounter) | ModTile | virtual |
AnimationFrameHeight | ModTile | |
AutoSelect(int i, int j, Item item) | ModTile | virtual |
CanDrop(int i, int j) | ModTile | virtual |
CanExplode(int i, int j) | ModBlockType | virtual |
CanKillTile(int i, int j, ref bool blockDamaged) | ModTile | virtual |
CanPlace(int i, int j) | ModBlockType | virtual |
CanReplace(int i, int j, int tileTypeBeingPlaced) | ModTile | virtual |
ChangeWaterfallStyle(ref int style) | ModTile | virtual |
Clone(TEntity newEntity) | ModType< TEntity, TModType > | virtual |
CloneNewInstances | ModType< TEntity, TModType > | protected |
ModType.CloneNewInstances | ModType< TEntity, TModType > | protected |
CreateDust(int i, int j, ref int type) | ModBlockType | virtual |
CreateMapEntryName() | ModBlockType | |
CreateTemplateEntity() (defined in ModType< TEntity, TModType >) | ModType< TEntity, TModType > | protectedpure virtual |
DefaultContainerName(int frameX, int frameY) | UnloadedChest | virtual |
DrawEffects(int i, int j, SpriteBatch spriteBatch, ref TileDrawInfo drawData) | ModTile | virtual |
DropCritterChance(int i, int j, ref int wormChance, ref int grassHopperChance, ref int jungleGrubChance) | ModTile | virtual |
DustType | ModBlockType | |
Entity (defined in ModType< TEntity, TModType >) | ModType< TEntity, TModType > | |
Entity (defined in ModType< TEntity, TModType >) | ModType< TEntity, TModType > | |
FloorVisuals(Player player) | ModTile | virtual |
FullName | ModType< TEntity, TModType > | |
ModType.FullName | ModType< TEntity, TModType > | |
GetItemDrops(int i, int j) | ModTile | virtual |
GetMapOption(int i, int j) | UnloadedChest | virtual |
GetTorchLuck(Player player) | ModTile | virtual |
HasSmartInteract(int i, int j, SmartInteractScanSettings settings) | ModTile | virtual |
HasWalkDust() | ModTile | virtual |
HighlightTexture | ModTile | |
HitSound | ModBlockType | |
HitWire(int i, int j) | ModTile | virtual |
InitTemplateInstance() | ModType< TEntity, TModType > | protectedvirtual |
InitTemplateInstance() | ModType< TEntity, TModType > | protectedvirtual |
IsCloneable | ModType< TEntity, TModType > | |
ModType.IsCloneable | ModType< TEntity, TModType > | |
IsDoor (defined in ModTile) | ModTile | |
IsLoadingEnabled(Mod mod) | ModType< TEntity, TModType > | virtual |
IsLockedChest(int i, int j) | ModTile | virtual |
IsTileBiomeSightable(int i, int j, ref Color sightColor) | ModTile | virtual |
IsTileDangerous(int i, int j, Player player) | ModTile | virtual |
IsTileSpelunkable(int i, int j) | ModTile | virtual |
KillMultiTile(int i, int j, int frameX, int frameY) | ModTile | virtual |
KillSound(int i, int j, bool fail) | ModBlockType | virtual |
KillTile(int i, int j, ref bool fail, ref bool effectOnly, ref bool noItem) | ModTile | virtual |
Load() | ModType< TEntity, TModType > | virtual |
LocalizationCategory | ModTile | |
LockChest(int i, int j, ref short frameXAdjustment, ref bool manual) | ModTile | virtual |
MapChestName(string name, int i, int j) (defined in UnloadedChest) | UnloadedChest | static |
MineResist | ModTile | |
MinPick | ModTile | |
Mod | ModType< TEntity, TModType > | |
ModType.Mod | ModType< TEntity, TModType > | |
ModifyFrameMerge(int i, int j, ref int up, ref int down, ref int left, ref int right, ref int upLeft, ref int upRight, ref int downLeft, ref int downRight) | ModTile | virtual |
ModifyLight(int i, int j, ref float r, ref float g, ref float b) | ModBlockType | virtual |
ModifySittingTargetInfo(int i, int j, ref TileRestingInfo info) | ModTile | virtual |
ModifySleepingTargetInfo(int i, int j, ref TileRestingInfo info) | ModTile | virtual |
ModifySmartInteractCoords(ref int width, ref int height, ref int frameWidth, ref int frameHeight, ref int extraY) | ModTile | virtual |
MouseOver(int i, int j) | UnloadedTile | virtual |
MouseOverFar(int i, int j) | ModTile | virtual |
Name | ModType< TEntity, TModType > | |
ModType.Name | ModType< TEntity, TModType > | |
NearbyEffects(int i, int j, bool closer) | ModTile | virtual |
NewInstance(TEntity entity) | ModType< TEntity, TModType > | virtual |
NumDust(int i, int j, bool fail, ref int num) | ModBlockType | virtual |
PlaceInWorld(int i, int j, Item item) | ModBlockType | virtual |
PostDraw(int i, int j, SpriteBatch spriteBatch) | ModBlockType | virtual |
PostSetDefaults() | ModTile | virtual |
PostSetupTileMerge() | ModTile | virtual |
PostTileFrame(int i, int j, int up, int down, int left, int right, int upLeft, int upRight, int downLeft, int downRight) | ModTile | virtual |
PreDraw(int i, int j, SpriteBatch spriteBatch) | ModBlockType | virtual |
PrettyPrintName() (defined in ModType< TEntity, TModType >) | ModType< TEntity, TModType > | |
PrettyPrintName() (defined in ModType< TEntity, TModType >) | ModType< TEntity, TModType > | |
RandomUpdate(int i, int j) | ModBlockType | virtual |
Register() | ModTile | protectedvirtual |
RegisterItemDrop(int itemType, params int[] tileStyles) | ModTile | |
RightClick(int i, int j) | ModTile | virtual |
SetDrawPositions(int i, int j, ref int width, ref int offsetY, ref int height, ref short tileFrameX, ref short tileFrameY) | ModTile | virtual |
SetSpriteEffects(int i, int j, ref SpriteEffects spriteEffects) | ModTile | virtual |
SetStaticDefaults() | UnloadedChest | virtual |
SetupContent() | ModTile | virtual |
Slope(int i, int j) | ModTile | virtual |
SpecialDraw(int i, int j, SpriteBatch spriteBatch) | ModTile | virtual |
Texture (defined in UnloadedChest) | UnloadedChest | |
TileFrame(int i, int j, ref bool resetFrame, ref bool noBreak) | ModTile | virtual |
Type | ModBlockType | |
Unload() | ModType< TEntity, TModType > | virtual |
UnlockChest(int i, int j, ref short frameXAdjustment, ref int dustType, ref bool manual) | ModTile | virtual |
ValidateType() | ModType< TEntity, TModType > | protectedvirtual |
VanillaFallbackOnModDeletion | ModBlockType | |
WalkDust(ref int dustType, ref bool makeDust, ref Color color) | ModTile | virtual |