AddRecipeGroups() | ModSystem | virtual |
AddRecipes() | ModSystem | virtual |
CanWorldBePlayed(PlayerFileData playerData, WorldFileData worldFileData) | ModSystem | virtual |
ClearWorld() | UnloadedSystem | virtual |
Clone(TEntity newEntity) | ModType< TEntity, TModType > | virtual |
CloneNewInstances | ModType< TEntity, TModType > | protected |
ModType.CloneNewInstances | ModType< TEntity, TModType > | protected |
CreateTemplateEntity() (defined in ModType< TEntity, TModType >) | ModType< TEntity, TModType > | protectedpure virtual |
Entity (defined in ModType< TEntity, TModType >) | ModType< TEntity, TModType > | |
Entity (defined in ModType< TEntity, TModType >) | ModType< TEntity, TModType > | |
FullName | ModType< TEntity, TModType > | |
ModType.FullName | ModType< TEntity, TModType > | |
HijackGetData(ref byte messageType, ref BinaryReader reader, int playerNumber) | ModSystem | virtual |
HijackSendData(int whoAmI, int msgType, int remoteClient, int ignoreClient, NetworkText text, int number, float number2, float number3, float number4, int number5, int number6, int number7) | ModSystem | virtual |
InitTemplateInstance() | ModType< TEntity, TModType > | protectedvirtual |
InitTemplateInstance() | ModType< TEntity, TModType > | protectedvirtual |
IsCloneable | ModType< TEntity, TModType > | |
ModType.IsCloneable | ModType< TEntity, TModType > | |
IsLoadingEnabled(Mod mod) | ModType< TEntity, TModType > | virtual |
Load() | ModType< TEntity, TModType > | virtual |
LoadWorldData(TagCompound tag) | UnloadedSystem | virtual |
Mod | ModType< TEntity, TModType > | |
ModType.Mod | ModType< TEntity, TModType > | |
ModifyGameTipVisibility(IReadOnlyList< GameTipData > gameTips) | ModSystem | virtual |
ModifyHardmodeTasks(List< GenPass > list) | ModSystem | virtual |
ModifyInterfaceLayers(List< GameInterfaceLayer > layers) | ModSystem | virtual |
ModifyLightingBrightness(ref float scale) | ModSystem | virtual |
ModifyScreenPosition() | ModSystem | virtual |
ModifySunLightColor(ref Color tileColor, ref Color backgroundColor) | ModSystem | virtual |
ModifyTimeRate(ref double timeRate, ref double tileUpdateRate, ref double eventUpdateRate) | ModSystem | virtual |
ModifyTransformMatrix(ref SpriteViewMatrix Transform) | ModSystem | virtual |
ModifyWorldGenTasks(List< GenPass > tasks, ref double totalWeight) | ModSystem | virtual |
Name | ModType< TEntity, TModType > | |
ModType.Name | ModType< TEntity, TModType > | |
NetReceive(BinaryReader reader) | ModSystem | virtual |
NetSend(BinaryWriter writer) | ModSystem | virtual |
NewInstance(TEntity entity) | ModType< TEntity, TModType > | virtual |
OnLocalizationsLoaded() | ModSystem | virtual |
OnModLoad() | ModSystem | virtual |
OnModUnload() | ModSystem | virtual |
OnWorldLoad() | ModSystem | virtual |
OnWorldUnload() | ModSystem | virtual |
PostAddRecipes() | ModSystem | virtual |
PostDrawFullscreenMap(ref string mouseText) | ModSystem | virtual |
PostDrawInterface(SpriteBatch spriteBatch) | ModSystem | virtual |
PostDrawTiles() | ModSystem | virtual |
PostSetupContent() | ModSystem | virtual |
PostSetupRecipes() | ModSystem | virtual |
PostUpdateDusts() | ModSystem | virtual |
PostUpdateEverything() | ModSystem | virtual |
PostUpdateGores() | ModSystem | virtual |
PostUpdateInput() | ModSystem | virtual |
PostUpdateInvasions() | ModSystem | virtual |
PostUpdateItems() | ModSystem | virtual |
PostUpdateNPCs() | ModSystem | virtual |
PostUpdatePlayers() | ModSystem | virtual |
PostUpdateProjectiles() | ModSystem | virtual |
PostUpdateTime() | ModSystem | virtual |
PostUpdateWorld() | ModSystem | virtual |
PostWorldGen() | ModSystem | virtual |
PreDrawMapIconOverlay(IReadOnlyList< IMapLayer > layers, MapOverlayDrawContext mapOverlayDrawContext) | ModSystem | virtual |
PreSaveAndQuit() | ModSystem | virtual |
PrettyPrintName() (defined in ModType< TEntity, TModType >) | ModType< TEntity, TModType > | |
PrettyPrintName() (defined in ModType< TEntity, TModType >) | ModType< TEntity, TModType > | |
PreUpdateDusts() | ModSystem | virtual |
PreUpdateEntities() | ModSystem | virtual |
PreUpdateGores() | ModSystem | virtual |
PreUpdateInvasions() | ModSystem | virtual |
PreUpdateItems() | ModSystem | virtual |
PreUpdateNPCs() | ModSystem | virtual |
PreUpdatePlayers() | ModSystem | virtual |
PreUpdateProjectiles() | ModSystem | virtual |
PreUpdateTime() | ModSystem | virtual |
PreUpdateWorld() | ModSystem | virtual |
PreWorldGen() | ModSystem | virtual |
Register() | ModSystem | protectedvirtual |
ResetNearbyTileEffects() | ModSystem | virtual |
SaveWorldData(TagCompound tag) | UnloadedSystem | virtual |
SaveWorldHeader(TagCompound tag) | ModSystem | virtual |
SetStaticDefaults() | ModType< TEntity, TModType > | virtual |
SetupContent() | ModSystem | virtual |
TileCountsAvailable(ReadOnlySpan< int > tileCounts) | ModSystem | virtual |
Unload() | UnloadedSystem | virtual |
UpdateUI(GameTime gameTime) | ModSystem | virtual |
ValidateType() | ModSystem | protectedvirtual |
WorldCanBePlayedRejectionMessage(PlayerFileData playerData, WorldFileData worldData) (defined in ModSystem) | ModSystem | virtual |