Inherits ASoundEffectBasedAudioTrack.
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| WAVAudioTrack (Stream stream) |
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override void | Dispose () |
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override void | Reuse () |
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abstract void | Dispose () |
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void | Pause () |
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void | Play () |
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void | Resume () |
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abstract void | Reuse () |
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void | SetVariable (string variableName, float value) |
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void | Stop (AudioStopOptions options) |
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void | Update () |
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void | Pause () |
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void | Play () |
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void | Resume () |
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void | Reuse () |
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void | SetVariable (string variableName, float value) |
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void | Stop (AudioStopOptions options) |
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void | Update () |
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override void | ReadAheadPutAChunkIntoTheBuffer () |
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void | CreateSoundEffect (int sampleRate, AudioChannels channels) |
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void | PrepareBuffer () |
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virtual void | PrepareToPlay () |
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virtual void | ReadAheadPutAChunkIntoTheBuffer () |
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void | ResetBuffer () |
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byte[] | _bufferToSubmit = new byte[4096] |
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DynamicSoundEffectInstance | _soundEffectInstance |
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float[] | _temporaryBuffer = new float[2048] |
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const int | bufferCountPerSubmit = 2 |
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const int | bufferLength = 4096 |
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const int | buffersToCoverFor = 8 |
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bool | IsPaused [get] |
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bool | IsPlaying [get] |
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bool | IsStopped [get] |
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bool | IsPaused [get] |
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bool | IsPlaying [get] |
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bool | IsStopped [get] |
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◆ Dispose()
override void WAVAudioTrack.Dispose |
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◆ ReadAheadPutAChunkIntoTheBuffer()
override void WAVAudioTrack.ReadAheadPutAChunkIntoTheBuffer |
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protectedvirtual |
◆ Reuse()
override void WAVAudioTrack.Reuse |
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virtual |