Inherits SceneEffectLoader< ModWaterStyle >.
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override void | ChooseStyle (out int style, out SceneEffectPriority priority) |
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void | DrawWaterfall (WaterfallManager waterfallManager) |
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void | LightColorMultiplier (int style, float factor, ref float r, ref float g, ref float b) |
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void | UpdateLiquidAlphas () |
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virtual void | ChooseStyle (out int style, out SceneEffectPriority priority) |
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void | UpdateMusic (ref int music, ref SceneEffectPriority priority) |
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void | UpdateSceneEffect (Player player) |
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T | Get (int id) |
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int | Register (T obj) |
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const int | VanillaSceneEffectCount |
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int | Reserve () |
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int | VanillaCount [get, set] |
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◆ ChooseStyle()
override void WaterStylesLoader.ChooseStyle |
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out int |
style, |
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out SceneEffectPriority |
priority |
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) |
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virtual |