Inherits AWorkshopPublishInfoState< ResourcePack >.
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| WorkshopPublishInfoStateForResourcePack (UIState stateToGoBackTo, ResourcePack resourcePack) |
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| AWorkshopPublishInfoState (UIState stateToGoBackTo, TPublishedObjectType dataObject) |
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void | ClearOptionDescription (UIMouseEvent evt, UIElement listeningElement) |
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override void | Draw (SpriteBatch spriteBatch) |
| Handles drawing this element and all of its children over this element. Calls DrawSelf(SpriteBatch) and then DrawChildren(SpriteBatch). Custom rendering for a UIElement is most typically done in DrawSelf(SpriteBatch). Overriding this method can be useful if logic needs to run after children are drawn, just remember to not delete base.Draw(spriteBatch); .
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void | HandleBackButtonUsage () |
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override void | OnInitialize () |
| Called before the first time this element is activated (see OnActivate). Use this method to create and append other UIElement to this to build a UI.
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override void | Recalculate () |
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void | ShowOptionDescription (UIMouseEvent evt, UIElement listeningElement) |
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◆ GetPublishedObjectDisplayName()
override string WorkshopPublishInfoStateForResourcePack.GetPublishedObjectDisplayName |
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protectedvirtual |
◆ GetTagsToShow()
◆ GoToPublishConfirmation()
override void WorkshopPublishInfoStateForResourcePack.GoToPublishConfirmation |
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protectedvirtual |
◆ TryFindingTags()