Inherits CreativePowers.ASharedSliderPower, and IPersistentPerWorldContent.
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| override bool | GetIsUnlocked () |
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| void | Load (BinaryReader reader, int gameVersionSaveWasMadeOn) |
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| override UIElement | ProvideSlider () |
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| override void | Reset () |
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| void | Save (BinaryWriter writer) |
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| void | ValidateWorld (BinaryReader reader, int gameVersionSaveWasMadeOn) |
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void | DebugCall () |
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| void | DeserializeNetMessage (BinaryReader reader, int userId) |
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| abstract bool | GetIsUnlocked () |
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| GroupOptionButton< int > | GetOptionButton (CreativePowerUIElementRequestInfo info, int optionIndex, int currentOptionIndex) |
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| void | OnPlayerJoining (int playerIndex) |
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| void | ProvidePowerButtons (CreativePowerUIElementRequestInfo info, List< UIElement > elements) |
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| abstract UIElement | ProvideSlider () |
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virtual void | Reset () |
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void | DeserializeNetMessage (BinaryReader reader, int userId) |
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bool | GetIsUnlocked () |
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void | ProvidePowerButtons (CreativePowerUIElementRequestInfo info, List< UIElement > elements) |
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void | OnPlayerJoining (int playerIndex) |
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UIElement | ProvideSlider () |
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GroupOptionButton< int > | GetOptionButton (CreativePowerUIElementRequestInfo info, int optionIndex, int currentOptionIndex) |
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void | Load (BinaryReader reader, int gameVersionSaveWasMadeOn) |
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void | Reset () |
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void | Save (BinaryWriter writer) |
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void | ValidateWorld (BinaryReader reader, int gameVersionSaveWasMadeOn) |
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float | StrengthMultiplierToGiveNPCs [get] |
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| PowerPermissionLevel | CurrentPermissionLevel [get, set] |
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| PowerPermissionLevel | DefaultPermissionLevel [get, set] |
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| ushort | PowerId [get, set] |
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| string | ServerConfigName [get, set] |
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PowerPermissionLevel | CurrentPermissionLevel [get, set] |
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PowerPermissionLevel | DefaultPermissionLevel [get, set] |
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ushort | PowerId [get, set] |
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string | ServerConfigName [get, set] |
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◆ GetIsUnlocked()
| override bool CreativePowers.DifficultySliderPower.GetIsUnlocked |
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◆ Load()
| void CreativePowers.DifficultySliderPower.Load |
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BinaryReader |
reader, |
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int |
gameVersionSaveWasMadeOn |
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) |
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◆ ProvideSlider()
| override UIElement CreativePowers.DifficultySliderPower.ProvideSlider |
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◆ Reset()
| override void CreativePowers.DifficultySliderPower.Reset |
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◆ Save()
| void CreativePowers.DifficultySliderPower.Save |
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BinaryWriter |
writer | ) |
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◆ ValidateWorld()
| void CreativePowers.DifficultySliderPower.ValidateWorld |
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BinaryReader |
reader, |
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int |
gameVersionSaveWasMadeOn |
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) |
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