Inherits IAudioTrack, and IDisposable.
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  | CueAudioTrack (SoundBank bank, string cueName) | 
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void  | Dispose () | 
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| void  | Pause () | 
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| void  | Play () | 
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| void  | Resume () | 
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| void  | Reuse () | 
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| void  | SetVariable (string variableName, float value) | 
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| void  | Stop (AudioStopOptions options) | 
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| void  | Update () | 
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void  | Pause () | 
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void  | Play () | 
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void  | Resume () | 
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void  | Reuse () | 
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void  | SetVariable (string variableName, float value) | 
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void  | Stop (AudioStopOptions options) | 
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void  | Update () | 
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◆ Pause()
      
        
          | void CueAudioTrack.Pause  | 
          ( | 
           | ) | 
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◆ Play()
      
        
          | void CueAudioTrack.Play  | 
          ( | 
           | ) | 
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◆ Resume()
      
        
          | void CueAudioTrack.Resume  | 
          ( | 
           | ) | 
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◆ Reuse()
      
        
          | void CueAudioTrack.Reuse  | 
          ( | 
           | ) | 
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◆ SetVariable()
      
        
          | void CueAudioTrack.SetVariable  | 
          ( | 
          string  | 
          variableName,  | 
        
        
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          float  | 
          value  | 
        
        
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          ) | 
           |  | 
        
      
 
 
◆ Stop()
      
        
          | void CueAudioTrack.Stop  | 
          ( | 
          AudioStopOptions  | 
          options | ) | 
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◆ Update()
      
        
          | void CueAudioTrack.Update  | 
          ( | 
           | ) | 
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◆ IsPaused
  
  
      
        
          | bool CueAudioTrack.IsPaused | 
         
       
   | 
  
get   | 
  
 
 
◆ IsPlaying
  
  
      
        
          | bool CueAudioTrack.IsPlaying | 
         
       
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get   | 
  
 
 
◆ IsStopped
  
  
      
        
          | bool CueAudioTrack.IsStopped | 
         
       
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get   |