Inherits EffectManager< Filter >.
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void | BeginCapture (RenderTarget2D screenTarget1, Color clearColor) |
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void | BindTo (Preferences preferences) |
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bool | CanCapture () |
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void | EndCapture (RenderTarget2D finalTexture, RenderTarget2D screenTarget1, RenderTarget2D screenTarget2, Color clearColor) |
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bool | HasActiveFilter () |
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override void | OnActivate (Filter effect, Vector2 position) |
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void | Update (GameTime gameTime) |
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T | Activate (string name, Vector2 position=default(Vector2), params object[] args) |
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void | Bind (string name, T effect) |
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void | Deactivate (string name, params object[] args) |
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void | Load () |
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virtual void | OnActivate (T effect, Vector2 position) |
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virtual void | OnDeactivate (T effect) |
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bool | _isLoaded |
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bool | IsLoaded [get] |
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T | this[string key] [get, set] |
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