Inherits EffectManager< Filter >.
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void  | BeginCapture (RenderTarget2D screenTarget1, Color clearColor) | 
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void  | BindTo (Preferences preferences) | 
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bool  | CanCapture () | 
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void  | EndCapture (RenderTarget2D finalTexture, RenderTarget2D screenTarget1, RenderTarget2D screenTarget2, Color clearColor) | 
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bool  | HasActiveFilter () | 
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override void  | OnActivate (Filter effect, Vector2 position) | 
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void  | Update (GameTime gameTime) | 
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T  | Activate (string name, Vector2 position=default(Vector2), params object[] args) | 
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void  | Bind (string name, T effect) | 
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void  | Deactivate (string name, params object[] args) | 
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void  | Load () | 
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virtual void  | OnActivate (T effect, Vector2 position) | 
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virtual void  | OnDeactivate (T effect) | 
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bool  | _isLoaded | 
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bool  | IsLoaded [get] | 
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T  | this[string key] [get, set] | 
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