AppliesToEntity(TEntity entity, bool lateInstantiation) | GlobalType< EmoteBubble, GlobalEmoteBubble > | virtual |
Clone(TEntity? from, TEntity to) | GlobalType< EmoteBubble, GlobalEmoteBubble > | virtual |
CloneNewInstances | GlobalType< EmoteBubble, GlobalEmoteBubble > | protected |
ConditionallyAppliesToEntities | GlobalType< EmoteBubble, GlobalEmoteBubble > | |
ConditionallyAppliesToEntities | GlobalType< EmoteBubble, GlobalEmoteBubble > | |
GetFrame(EmoteBubble emoteBubble) | GlobalEmoteBubble | virtual |
GetFrameInEmoteMenu(int emoteType, int frame, int frameCounter) | GlobalEmoteBubble | virtual |
InstancePerEntity | GlobalType< EmoteBubble, GlobalEmoteBubble > | |
IsCloneable | GlobalType< EmoteBubble, GlobalEmoteBubble > | |
NewInstance(TEntity target) | GlobalType< EmoteBubble, GlobalEmoteBubble > | virtual |
OnSpawn(EmoteBubble emoteBubble) | GlobalEmoteBubble | virtual |
PerEntityIndex | GlobalType< EmoteBubble, GlobalEmoteBubble > | |
PostDraw(EmoteBubble emoteBubble, SpriteBatch spriteBatch, Texture2D texture, Vector2 position, Rectangle frame, Vector2 origin, SpriteEffects spriteEffects) | GlobalEmoteBubble | virtual |
PostDrawInEmoteMenu(int emoteType, SpriteBatch spriteBatch, EmoteButton uiEmoteButton, Vector2 position, Rectangle frame, Vector2 origin) | GlobalEmoteBubble | virtual |
PreDraw(EmoteBubble emoteBubble, SpriteBatch spriteBatch, Texture2D texture, Vector2 position, Rectangle frame, Vector2 origin, SpriteEffects spriteEffects) | GlobalEmoteBubble | virtual |
PreDrawInEmoteMenu(int emoteType, SpriteBatch spriteBatch, EmoteButton uiEmoteButton, Vector2 position, Rectangle frame, Vector2 origin) | GlobalEmoteBubble | virtual |
Register() (defined in GlobalEmoteBubble) | GlobalEmoteBubble | protected |
SetDefaults(TEntity entity) | GlobalType< EmoteBubble, GlobalEmoteBubble > | virtual |
SetupContent() (defined in GlobalEmoteBubble) | GlobalEmoteBubble | |
SlotPerEntity | GlobalType< EmoteBubble, GlobalEmoteBubble > | |
StaticIndex | GlobalType< EmoteBubble, GlobalEmoteBubble > | |
UpdateFrame(EmoteBubble emoteBubble) | GlobalEmoteBubble | virtual |
UpdateFrameInEmoteMenu(int emoteType, ref int frameCounter) | GlobalEmoteBubble | virtual |
ValidateType() | GlobalType< EmoteBubble, GlobalEmoteBubble > | protected |