|
virtual ? Rectangle | GetFrame (EmoteBubble emoteBubble) |
| Allows you to modify the frame rectangle for drawing this emote. Useful for emote bubbles that share the same texture. More...
|
|
virtual ? Rectangle | GetFrameInEmoteMenu (int emoteType, int frame, int frameCounter) |
| Allows you to modify the frame rectangle for drawing this emote in emotes menu. Useful for emote bubbles that share the same texture. More...
|
|
virtual void | OnSpawn (EmoteBubble emoteBubble) |
| Gets called when emote bubbles spawn in world. More...
|
|
virtual void | PostDraw (EmoteBubble emoteBubble, SpriteBatch spriteBatch, Texture2D texture, Vector2 position, Rectangle frame, Vector2 origin, SpriteEffects spriteEffects) |
| Allows you to draw things in front of this emote bubble. This method is called even if PreDraw returns false. More...
|
|
virtual void | PostDrawInEmoteMenu (int emoteType, SpriteBatch spriteBatch, EmoteButton uiEmoteButton, Vector2 position, Rectangle frame, Vector2 origin) |
| Allows you to draw things in front of this emote bubble. This method is called even if PreDraw returns false. More...
|
|
virtual bool | PreDraw (EmoteBubble emoteBubble, SpriteBatch spriteBatch, Texture2D texture, Vector2 position, Rectangle frame, Vector2 origin, SpriteEffects spriteEffects) |
| Allows you to draw things behind this emote bubble, or to modify the way this emote bubble is drawn. Return false to stop the game from drawing the emote bubble (useful if you're manually drawing the emote bubble). Returns true by default. More...
|
|
virtual bool | PreDrawInEmoteMenu (int emoteType, SpriteBatch spriteBatch, EmoteButton uiEmoteButton, Vector2 position, Rectangle frame, Vector2 origin) |
| Allows you to draw things behind this emote bubble that displays in emotes menu, or to modify the way this emote bubble is drawn. Return false to stop the game from drawing the emote bubble (useful if you're manually drawing the emote bubble). Returns true by default. More...
|
|
sealed override void | SetupContent () |
|
virtual bool | UpdateFrame (EmoteBubble emoteBubble) |
| Allows you to modify the frame of this emote bubble. Return false to stop vanilla frame update code from running. Returns true by default. More...
|
|
virtual bool | UpdateFrameInEmoteMenu (int emoteType, ref int frameCounter) |
| Allows you to modify the frame of this emote bubble which displays in emotes menu. Return false to stop vanilla frame update code from running. Returns true by default.
Do note that More...
|
|
virtual bool | AppliesToEntity (TEntity entity, bool lateInstantiation) |
| Use this to control whether or not this global should be run on the provided entity instance.
More...
|
|
virtual TGlobal | Clone (TEntity? from, TEntity to) |
| Create a copy of this instanced global. Called when an entity is cloned. More...
|
|
TGlobal | Instance (TEntity entity) |
|
virtual ? TGlobal | NewInstance (TEntity target) |
| Only called if GlobalType<TGlobal>.InstancePerEntity and AppliesToEntity(target , ...) are both true.
Returning null is permitted but not recommended over AppliesToEntity for performance reasons.
Only return null when the global is disabled based on some runtime property (eg world seed). More...
|
|
virtual void | SetDefaults (TEntity entity) |
| Allows you to set the properties of any and every instance that gets created.
|
|
|
static TResult | GetGlobal< TResult > (int entityType, ReadOnlySpan< TGlobal > entityGlobals) |
|
static TResult | GetGlobal< TResult > (int entityType, ReadOnlySpan< TGlobal > entityGlobals, TResult baseInstance) |
|
static bool | TryGetGlobal< TResult > (int entityType, ReadOnlySpan< TGlobal > entityGlobals, out TResult result) |
|
static bool | TryGetGlobal< TResult > (int entityType, ReadOnlySpan< TGlobal > entityGlobals, TResult baseInstance, out TResult result) |
|
virtual bool | CloneNewInstances [get] |
| Whether to create new instances of this mod type via Clone or via the default constructor Defaults to false (default constructor).
|
|
abstract bool | ConditionallyAppliesToEntities [get] |
| Whether this global applies to some entities but not others
|
|
sealed override bool | ConditionallyAppliesToEntities [get] |
| Whether this global applies to some entities but not others.
True if the type overrides AppliesToEntity(TEntity, bool)
|
|
virtual bool | InstancePerEntity [get] |
| Whether to create a new instance of this Global for every entity that exists. Useful for storing information on an entity. Defaults to false. Return true if you need to store information (have non-static fields).
|
|
virtual bool | IsCloneable [get] |
| Whether or not this type is cloneable. Cloning is supported if
all reference typed fields in each sub-class which doesn't override Clone are marked with [CloneByReference]
|
|
short | PerEntityIndex [get, set] |
| Index of this global in a IEntityWithGlobals<TGlobal>.EntityGlobals array
-1 if this global does not have a SlotPerEntity
|
|
virtual bool | SlotPerEntity [get] |
| If true, the global will be assigned a PerEntityIndex at load time, which can be used to access the instance in the IEntityWithGlobals<TGlobal>.EntityGlobals array.
If false, the global will be a singleton applying to all entities
|
|
short | StaticIndex [get, set] |
| Index of this global in the list of all globals of the same type, in registration order
|
|