tModLoader v2024.09
A mod to make and play Terraria mods
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This is the complete list of members for GlobalTile, including all inherited members.
AddToArray(ref int[] array, int type) | GlobalTile | |
AdjTiles(int type) | GlobalTile | virtual |
AnimateTile() | GlobalTile | virtual |
AutoSelect(int i, int j, int type, Item item) | GlobalTile | virtual |
CanDrop(int i, int j, int type) | GlobalTile | virtual |
CanExplode(int i, int j, int type) | GlobalBlockType | virtual |
CanKillTile(int i, int j, int type, ref bool blockDamaged) | GlobalTile | virtual |
CanPlace(int i, int j, int type) | GlobalBlockType | virtual |
CanReplace(int i, int j, int type, int tileTypeBeingPlaced) | GlobalTile | virtual |
ChangeWaterfallStyle(int type, ref int style) | GlobalTile | virtual |
Clone(TEntity newEntity) | ModType< TEntity, TModType > | virtual |
CloneNewInstances | ModType< TEntity, TModType > | protected |
ModType.CloneNewInstances | ModType< TEntity, TModType > | protected |
CreateDust(int i, int j, int type, ref int dustType) | GlobalBlockType | virtual |
CreateTemplateEntity() (defined in ModType< TEntity, TModType >) | ModType< TEntity, TModType > | protectedpure virtual |
DrawEffects(int i, int j, int type, SpriteBatch spriteBatch, ref TileDrawInfo drawData) | GlobalTile | virtual |
Drop(int i, int j, int type) | GlobalTile | virtual |
DropCritterChance(int i, int j, int type, ref int wormChance, ref int grassHopperChance, ref int jungleGrubChance) | GlobalTile | virtual |
Entity (defined in ModType< TEntity, TModType >) | ModType< TEntity, TModType > | |
Entity (defined in ModType< TEntity, TModType >) | ModType< TEntity, TModType > | |
FloorVisuals(int type, Player player) | GlobalTile | virtual |
FullName | ModType< TEntity, TModType > | |
ModType.FullName | ModType< TEntity, TModType > | |
HitWire(int i, int j, int type) | GlobalTile | virtual |
InitTemplateInstance() | ModType< TEntity, TModType > | protectedvirtual |
InitTemplateInstance() | ModType< TEntity, TModType > | protectedvirtual |
IsCloneable | ModType< TEntity, TModType > | |
ModType.IsCloneable | ModType< TEntity, TModType > | |
IsLoadingEnabled(Mod mod) | ModType< TEntity, TModType > | virtual |
IsTileBiomeSightable(int i, int j, int type, ref Color sightColor) | GlobalTile | virtual |
IsTileDangerous(int i, int j, int type, Player player) | GlobalTile | virtual |
IsTileSpelunkable(int i, int j, int type) | GlobalTile | virtual |
KillSound(int i, int j, int type, bool fail) | GlobalBlockType | virtual |
KillTile(int i, int j, int type, ref bool fail, ref bool effectOnly, ref bool noItem) | GlobalTile | virtual |
Load() | ModType< TEntity, TModType > | virtual |
Mod | ModType< TEntity, TModType > | |
ModType.Mod | ModType< TEntity, TModType > | |
ModifyLight(int i, int j, int type, ref float r, ref float g, ref float b) | GlobalBlockType | virtual |
MouseOver(int i, int j, int type) | GlobalTile | virtual |
MouseOverFar(int i, int j, int type) | GlobalTile | virtual |
Name | ModType< TEntity, TModType > | |
ModType.Name | ModType< TEntity, TModType > | |
NearbyEffects(int i, int j, int type, bool closer) | GlobalTile | virtual |
NewInstance(TEntity entity) | ModType< TEntity, TModType > | virtual |
NumDust(int i, int j, int type, bool fail, ref int num) | GlobalBlockType | virtual |
PlaceInWorld(int i, int j, int type, Item item) | GlobalBlockType | virtual |
PostDraw(int i, int j, int type, SpriteBatch spriteBatch) | GlobalBlockType | virtual |
PostSetupTileMerge() | GlobalTile | virtual |
PreDraw(int i, int j, int type, SpriteBatch spriteBatch) | GlobalBlockType | virtual |
PreHitWire(int i, int j, int type) | GlobalTile | virtual |
PrettyPrintName() (defined in ModType< TEntity, TModType >) | ModType< TEntity, TModType > | |
PrettyPrintName() (defined in ModType< TEntity, TModType >) | ModType< TEntity, TModType > | |
RandomUpdate(int i, int j, int type) | GlobalBlockType | virtual |
Register() | GlobalTile | protectedvirtual |
RightClick(int i, int j, int type) | GlobalTile | virtual |
SetSpriteEffects(int i, int j, int type, ref SpriteEffects spriteEffects) | GlobalTile | virtual |
SetStaticDefaults() | ModType< TEntity, TModType > | virtual |
SetupContent() | GlobalTile | virtual |
Slope(int i, int j, int type) | GlobalTile | virtual |
SpecialDraw(int i, int j, int type, SpriteBatch spriteBatch) | GlobalTile | virtual |
TileFrame(int i, int j, int type, ref bool resetFrame, ref bool noBreak) | GlobalTile | virtual |
Unload() | ModType< TEntity, TModType > | virtual |
ValidateType() | ModType< TEntity, TModType > | protectedvirtual |