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tModLoader v2025.09
A mod to make and play Terraria mods
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This is the complete list of members for GlobalTile, including all inherited members.
| AddToArray(ref int[] array, int type) | GlobalTile | |
| AdjTiles(int type) | GlobalTile | virtual |
| AnimateTile() | GlobalTile | virtual |
| AutoSelect(int i, int j, int type, Item item) | GlobalTile | virtual |
| CanDrop(int i, int j, int type) | GlobalTile | virtual |
| CanExplode(int i, int j, int type) | GlobalBlockType | virtual |
| CanKillTile(int i, int j, int type, ref bool blockDamaged) | GlobalTile | virtual |
| CanPlace(int i, int j, int type) | GlobalBlockType | virtual |
| CanReplace(int i, int j, int type, int tileTypeBeingPlaced) | GlobalTile | virtual |
| ChangeWaterfallStyle(int type, ref int style) | GlobalTile | virtual |
| Clone(TEntity newEntity) | ModType< TEntity, TModType > | virtual |
| CloneNewInstances | ModType< TEntity, TModType > | protected |
| ModType.CloneNewInstances | ModType< TEntity, TModType > | protected |
| CreateDust(int i, int j, int type, ref int dustType) | GlobalBlockType | virtual |
| CreateTemplateEntity() (defined in ModType< TEntity, TModType >) | ModType< TEntity, TModType > | protectedpure virtual |
| DrawEffects(int i, int j, int type, SpriteBatch spriteBatch, ref TileDrawInfo drawData) | GlobalTile | virtual |
| Drop(int i, int j, int type) | GlobalTile | virtual |
| DropCritterChance(int i, int j, int type, ref int wormChance, ref int grassHopperChance, ref int jungleGrubChance) | GlobalTile | virtual |
| EmitParticles(int i, int j, Tile tileCache, ushort typeCache, short tileFrameX, short tileFrameY, Color tileLight, bool visible) | GlobalTile | virtual |
| Entity (defined in ModType< TEntity, TModType >) | ModType< TEntity, TModType > | |
| Entity (defined in ModType< TEntity, TModType >) | ModType< TEntity, TModType > | |
| FloorVisuals(int type, Player player) | GlobalTile | virtual |
| FullName | ModType< TEntity, TModType > | |
| ModType.FullName | ModType< TEntity, TModType > | |
| HitWire(int i, int j, int type) | GlobalTile | virtual |
| InitTemplateInstance() | ModType< TEntity, TModType > | protectedvirtual |
| InitTemplateInstance() | ModType< TEntity, TModType > | protectedvirtual |
| IsCloneable | ModType< TEntity, TModType > | |
| ModType.IsCloneable | ModType< TEntity, TModType > | |
| IsLoadingEnabled(Mod mod) | ModType< TEntity, TModType > | virtual |
| IsTileBiomeSightable(int i, int j, int type, ref Color sightColor) | GlobalTile | virtual |
| IsTileDangerous(int i, int j, int type, Player player) | GlobalTile | virtual |
| IsTileSpelunkable(int i, int j, int type) | GlobalTile | virtual |
| KillSound(int i, int j, int type, bool fail) | GlobalBlockType | virtual |
| KillTile(int i, int j, int type, ref bool fail, ref bool effectOnly, ref bool noItem) | GlobalTile | virtual |
| Load() | ModType< TEntity, TModType > | virtual |
| Mod | ModType< TEntity, TModType > | |
| ModType.Mod | ModType< TEntity, TModType > | |
| ModifyLight(int i, int j, int type, ref float r, ref float g, ref float b) | GlobalBlockType | virtual |
| MouseOver(int i, int j, int type) | GlobalTile | virtual |
| MouseOverFar(int i, int j, int type) | GlobalTile | virtual |
| Name | ModType< TEntity, TModType > | |
| ModType.Name | ModType< TEntity, TModType > | |
| NearbyEffects(int i, int j, int type, bool closer) | GlobalTile | virtual |
| NewInstance(TEntity entity) | ModType< TEntity, TModType > | virtual |
| NumDust(int i, int j, int type, bool fail, ref int num) | GlobalBlockType | virtual |
| PlaceInWorld(int i, int j, int type, Item item) | GlobalBlockType | virtual |
| PostDraw(int i, int j, int type, SpriteBatch spriteBatch) | GlobalBlockType | virtual |
| PostDrawPlacementPreview(int i, int j, int type, SpriteBatch spriteBatch, Rectangle frame, Vector2 position, Color color, bool validPlacement, SpriteEffects spriteEffects) | GlobalTile | virtual |
| PostSetupTileMerge() | GlobalTile | virtual |
| PreDraw(int i, int j, int type, SpriteBatch spriteBatch) | GlobalBlockType | virtual |
| PreDrawPlacementPreview(int i, int j, int type, SpriteBatch spriteBatch, ref Rectangle frame, ref Vector2 position, ref Color color, bool validPlacement, ref SpriteEffects spriteEffects) | GlobalTile | virtual |
| PreHitWire(int i, int j, int type) | GlobalTile | virtual |
| PreShakeTree(int x, int y, TreeTypes treeType) | GlobalTile | virtual |
| PrettyPrintName() (defined in ModType< TEntity, TModType >) | ModType< TEntity, TModType > | |
| PrettyPrintName() (defined in ModType< TEntity, TModType >) | ModType< TEntity, TModType > | |
| RandomUpdate(int i, int j, int type) | GlobalBlockType | virtual |
| Register() | GlobalTile | protectedvirtual |
| ReplaceTile(int i, int j, int type, int targetType, int targetStyle) | GlobalTile | virtual |
| RightClick(int i, int j, int type) | GlobalTile | virtual |
| SetSpriteEffects(int i, int j, int type, ref SpriteEffects spriteEffects) | GlobalTile | virtual |
| SetStaticDefaults() | ModType< TEntity, TModType > | virtual |
| SetupContent() | GlobalTile | virtual |
| ShakeTree(int x, int y, TreeTypes treeType) | GlobalTile | virtual |
| Slope(int i, int j, int type) | GlobalTile | virtual |
| SpecialDraw(int i, int j, int type, SpriteBatch spriteBatch) | GlobalTile | virtual |
| TileFrame(int i, int j, int type, ref bool resetFrame, ref bool noBreak) | GlobalTile | virtual |
| Unload() | ModType< TEntity, TModType > | virtual |
| ValidateType() | ModType< TEntity, TModType > | protectedvirtual |