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virtual bool | CanExplode (int i, int j, int type) |
| Whether or not the tile/wall at the given coordinates can be killed by an explosion (ie. bombs). Returns true by default; return false to stop an explosion from destroying it. More...
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virtual bool | CanPlace (int i, int j, int type) |
| Allows you to stop a tile/wall from being placed at the given coordinates. Return false to block the tile/wall from being placed. Returns true by default. More...
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virtual bool | CreateDust (int i, int j, int type, ref int dustType) |
| Allows you to modify the default type of dust created when the tile/wall at the given coordinates is hit. Return false to stop the default dust (the dustType parameter) from being created. Returns true by default. More...
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virtual bool | KillSound (int i, int j, int type, bool fail) |
| Allows you to customize which sound you want to play when the tile/wall at the given coordinates is hit. Return false to stop the game from playing its default sound for the tile/wall. Returns true by default. More...
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virtual void | ModifyLight (int i, int j, int type, ref float r, ref float g, ref float b) |
| Allows you to determine how much light the block emits. If it is a tile, make sure you set Main.tileLighted[Type] to true in SetDefaults for this to work. If it is a wall, it can also let you light up the block in front of this wall. More...
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virtual void | NumDust (int i, int j, int type, bool fail, ref int num) |
| Allows you to change how many dust particles are created when the tile/wall at the given coordinates is hit. More...
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virtual void | PlaceInWorld (int i, int j, int type, Item item) |
| Allows you to do something when this tile/wall is placed. Called on the local Client and Single Player. More...
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virtual void | PostDraw (int i, int j, int type, SpriteBatch spriteBatch) |
| Allows you to draw things in front of the tile/wall at the given coordinates. This can also be used to do things such as creating dust. Called on active tiles. See also ModSystem.PostDrawTiles. More...
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virtual bool | PreDraw (int i, int j, int type, SpriteBatch spriteBatch) |
| Allows you to draw things behind the tile/wall at the given coordinates. Return false to stop the game from drawing the tile/wall normally. Returns true by default. More...
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virtual void | RandomUpdate (int i, int j, int type) |
| Called for every tile/wall the world randomly decides to update in a given tick. Useful for things such as growing or spreading. More...
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virtual TModType | Clone (TEntity newEntity) |
| Create a copy of this instanced global. Called when an entity is cloned. More...
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virtual bool | IsLoadingEnabled (Mod mod) |
| Allows you to stop Mod.AddContent from actually adding this content. Useful for items that can be disabled by a config. More...
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virtual void | Load () |
| Allows you to perform one-time loading tasks. Beware that mod content has not finished loading here, things like ModContent lookup tables or ID Sets are not fully populated. More...
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virtual TModType | NewInstance (TEntity entity) |
| Create a new instance of this ModType for a specific entity More...
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string | PrettyPrintName () |
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virtual void | SetStaticDefaults () |
| Allows you to modify the properties after initial loading has completed. More...
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virtual void | SetupContent () |
| If you make a new ModType, seal this override, and call SetStaticDefaults in it. More...
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virtual void | Unload () |
| Allows you to safely unload things you added in Load. More...
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virtual bool | IsLoadingEnabled (Mod mod) |
| Whether or not this type should be loaded when it's told to. Returning false disables Mod.AddContent from actually loading this type. More...
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abstract void | Load (Mod mod) |
| Called when loading the type. More...
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abstract void | Unload () |
| Called during unloading when needed. More...
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virtual TModType | Clone (TEntity newEntity) |
| Create a copy of this instanced global. Called when an entity is cloned. More...
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virtual bool | IsLoadingEnabled (Mod mod) |
| Allows you to stop Mod.AddContent from actually adding this content. Useful for items that can be disabled by a config. More...
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virtual void | Load () |
| Allows you to perform one-time loading tasks. Beware that mod content has not finished loading here, things like ModContent lookup tables or ID Sets are not fully populated. More...
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virtual TModType | NewInstance (TEntity entity) |
| Create a new instance of this ModType for a specific entity More...
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string | PrettyPrintName () |
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virtual void | SetStaticDefaults () |
| Allows you to modify the properties after initial loading has completed. More...
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virtual void | SetupContent () |
| If you make a new ModType, seal this override, and call SetStaticDefaults in it. More...
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virtual void | Unload () |
| Allows you to safely unload things you added in Load. More...
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abstract TEntity | CreateTemplateEntity () |
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virtual void | InitTemplateInstance () |
| Create dummy objects for instanced mod-types More...
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override void | InitTemplateInstance () |
| Create dummy objects for instanced mod-types More...
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abstract void | Register () |
| If you make a new ModType, seal this override. More...
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virtual void | ValidateType () |
| Check for the correct overrides of different hook methods and fields and properties More...
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abstract TEntity | CreateTemplateEntity () |
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virtual void | InitTemplateInstance () |
| Create dummy objects for instanced mod-types More...
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override void | InitTemplateInstance () |
| Create dummy objects for instanced mod-types
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abstract void | Register () |
| If you make a new ModType, seal this override. More...
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virtual void | ValidateType () |
| Check for the correct overrides of different hook methods and fields and properties More...
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virtual bool | CloneNewInstances [get] |
| Whether to create new instances of this mod type via Clone(TEntity) or via the default constructor Defaults to false (default constructor).
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TEntity | Entity [get, set] |
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string | FullName [get] |
| The internal name of this, including the mod it is from. More...
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virtual bool | IsCloneable [get] |
| Whether or not this type is cloneable. Cloning is supported if
all reference typed fields in each sub-class which doesn't override Clone are marked with [CloneByReference]
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Mod | Mod [get, set] |
| The mod this belongs to. More...
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virtual string | Name [get] |
| The internal name of this. More...
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string | FullName [get] |
| => $"{Mod.Name}/{Name}" More...
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Mod | Mod [get] |
| The mod this belongs to. More...
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string | Name [get] |
| The internal name of this instance. More...
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virtual bool | CloneNewInstances [get] |
| Whether to create new instances of this mod type via Clone(TEntity) or via the default constructor Defaults to false (default constructor).
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TEntity | Entity [get, set] |
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string | FullName [get] |
| The internal name of this, including the mod it is from. More...
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virtual bool | IsCloneable [get] |
| Whether or not this type is cloneable. Cloning is supported if
all reference typed fields in each sub-class which doesn't override Clone are marked with [CloneByReference]
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Mod | Mod [get, set] |
| The mod this belongs to. More...
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virtual string | Name [get] |
| The internal name of this. More...
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This is the superclass for GlobalTile and GlobalWall, combining common code