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tModLoader v2025.09
A mod to make and play Terraria mods
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Public Member Functions | |
| Color | GetAlpha (Color newColor) |
| void | Update () |
Static Public Member Functions | |
| static int | NewGore (IEntitySource source, Vector2 Position, Vector2 Velocity, int Type, float Scale=1f) |
| Spawns a gore with given properties More... | |
| static Gore | NewGoreDirect (IEntitySource source, Vector2 Position, Vector2 Velocity, int Type, float Scale=1f) |
| Spawns a gore with given properties More... | |
| static Gore | NewGorePerfect (IEntitySource source, Vector2 Position, Vector2 Velocity, int Type, float Scale=1f) |
| Spawns a gore with an exact position and velocity, no randomization More... | |
Public Attributes | |
| bool | active |
| int | alpha |
| bool | behindTiles |
| Vector2 | drawOffset |
| SpriteFrame | Frame = new SpriteFrame(1, 1) |
| byte | frameCounter |
| float | light |
| Vector2 | position |
| float | rotation |
| float | scale |
| bool | sticky = true |
| int | timeLeft = goreTime |
| int | type |
| Vector2 | velocity |
Static Public Attributes | |
| static int | goreTime = 600 |
Properties | |
| Rectangle | AABBRectangle [get] |
| byte | frame [get, set] |
| float | Height [get] |
| ModGore | ModGore [get] |
| byte | numFrames [get, set] |
| float | Width [get] |
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static |
Spawns a gore with given properties
| source | Recommend using Entity.GetSource_Death or Entity.GetSource_FromThis" as the spawn source</param> <param name="Position"></param> <param name="Velocity"></param> <param name="Type"></param> <param name="Scale"></param> <returns>The index of the gore in the <see cref="Main.gore"/> array |
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static |
Spawns a gore with given properties
| source | Recommend using Entity.GetSource_Death or Entity.GetSource_FromThis" as the spawn source</param> <param name="Position"></param> <param name="Velocity"></param> <param name="Type"></param> <param name="Scale"> |
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static |
Spawns a gore with an exact position and velocity, no randomization
| source | Recommend using Entity.GetSource_Death or Entity.GetSource_FromThis" as the spawn source</param> <param name="Position"></param> <param name="Velocity"></param> <param name="Type"></param> <param name="Scale"> |