tModLoader v2024.09
A mod to make and play Terraria mods
|
Assign Item.useStyle to one of these to give your item an animation while in use. The Use Style IDs wiki pagehas examples and animations of each of these use styles.
If none of these animations match what you want, consider making the animation a behavior of a held projectile or use the ModLoader.ModItem.UseStyle hook to implement a custom animation.
More...
Static Public Attributes | |
const int | DrinkLiquid = 9 |
Item is brought in front of player and rotated towards player. Used by potions, drinks, flasks, and hair dyes. | |
const int | DrinkLong = 6 |
Item is brought in front of player and rotated towards player. Used by Recall Potion and Potion of Return | |
const int | DrinkOld = 7 |
Unused | |
const int | EatFood = 2 |
Eating or using Used by food | |
const int | GolfPlay = 8 |
Item is swung like a golf club. Used by golf clubs. | |
const int | Guitar = 12 |
Used by guitar-shaped instruments | |
const int | HiddenAnimation = 10 |
const int | HoldUp = 4 |
Item is held up. Used for items such as mana/life crystals, life fruit, magic mirrors, and summoning items | |
const int | MowTheLawn = 11 |
Used by Lawn Mower | |
const int | None = 0 |
const int | RaiseLamp = 14 |
Item is raised high by off hand. Used by Nightglow. | |
const int | Rapier = 13 |
Item is thrust in any direction towards the mouse. Used by Shortswords | |
const int | Shoot = 5 |
Item is held in front of player pointing towards mouse. Item sprite should be oriented horizontally with handle at left and muzzle end at right. Set Item.staff[Type] = true; in SetStaticDefaults if the weapon sprite is oriented like a staff (handle at bottom left, end at top right). Used by items such as guns, spell books, flails, yoyos, and spears | |
const int | Swing = 1 |
Item is swung in an overhead arch. Used for many sword weapons, block placement, etc. | |
const int | Thrust = 3 |
Item is thrust horizontally. Use by ItemID.Umbrella and ItemID.TragicUmbrella | |
Assign Item.useStyle to one of these to give your item an animation while in use. The Use Style IDs wiki page
has examples and animations of each of these use styles.
If none of these animations match what you want, consider making the animation a behavior of a held projectile or use the ModLoader.ModItem.UseStyle hook to implement a custom animation.