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tModLoader v2025.09
A mod to make and play Terraria mods
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Inherits IAudioSystem, and IDisposable.
Public Member Functions | |
| void | Dispose () |
| bool | IsTrackPlaying (int trackIndex) |
| void | LoadCue (int cueIndex, string cueName) |
| void | LoadFromSources () |
| void | PauseAll () |
| IEnumerator | PrepareWaveBank () |
| void | ResumeAll () |
| void | Update () |
| void | UpdateAmbientCueState (int i, bool gameIsActive, ref float trackVolume, float systemVolume) |
| void | UpdateAmbientCueTowardStopping (int i, float stoppingSpeed, ref float trackVolume, float systemVolume) |
| void | UpdateAudioEngine () |
| void | UpdateCommonTrack (bool active, int i, float totalVolume, ref float tempFade) |
| void | UpdateCommonTrackTowardStopping (int i, float totalVolume, ref float tempFade, bool isMainTrackAudible) |
| void | UpdateMisc () |
| void | UseSources (List< IContentSource > sourcesFromLowestToHighest) |
| bool | IsTrackPlaying (int trackIndex) |
| void | LoadCue (int cueIndex, string cueName) |
| void | LoadFromSources () |
| void | PauseAll () |
| IEnumerator | PrepareWaveBank () |
| void | ResumeAll () |
| void | Update () |
| void | UpdateAmbientCueState (int i, bool gameIsActive, ref float trackVolume, float systemVolume) |
| void | UpdateAmbientCueTowardStopping (int i, float stoppingSpeed, ref float trackVolume, float systemVolume) |
| void | UpdateAudioEngine () |
| void | UpdateCommonTrack (bool active, int i, float totalVolume, ref float tempFade) |
| void | UpdateCommonTrackTowardStopping (int i, float totalVolume, ref float tempFade, bool isMainTrackAudible) |
| void | UpdateMisc () |
| void | UseSources (List< IContentSource > sources) |
Public Attributes | |
| IAudioTrack[] | AudioTracks |
| Dictionary< int, IAudioTrack > | DefaultTrackByIndex |
| AudioEngine | Engine |
| List< IContentSource > | FileSources |
| int | MusicReplayDelay |
| SoundBank | SoundBank |
| Dictionary< int, string > | TrackNamesByIndex |
| WaveBank | WaveBank |
| bool LegacyAudioSystem.IsTrackPlaying | ( | int | trackIndex | ) |
Implements IAudioSystem.
| void LegacyAudioSystem.LoadCue | ( | int | cueIndex, |
| string | cueName | ||
| ) |
Implements IAudioSystem.
| void LegacyAudioSystem.LoadFromSources | ( | ) |
Implements IAudioSystem.
| void LegacyAudioSystem.PauseAll | ( | ) |
Implements IAudioSystem.
| IEnumerator LegacyAudioSystem.PrepareWaveBank | ( | ) |
Implements IAudioSystem.
| void LegacyAudioSystem.ResumeAll | ( | ) |
Implements IAudioSystem.
| void LegacyAudioSystem.Update | ( | ) |
Implements IAudioSystem.
| void LegacyAudioSystem.UpdateAmbientCueState | ( | int | i, |
| bool | gameIsActive, | ||
| ref float | trackVolume, | ||
| float | systemVolume | ||
| ) |
Implements IAudioSystem.
| void LegacyAudioSystem.UpdateAmbientCueTowardStopping | ( | int | i, |
| float | stoppingSpeed, | ||
| ref float | trackVolume, | ||
| float | systemVolume | ||
| ) |
Implements IAudioSystem.
| void LegacyAudioSystem.UpdateAudioEngine | ( | ) |
Implements IAudioSystem.
| void LegacyAudioSystem.UpdateCommonTrack | ( | bool | active, |
| int | i, | ||
| float | totalVolume, | ||
| ref float | tempFade | ||
| ) |
Implements IAudioSystem.
| void LegacyAudioSystem.UpdateCommonTrackTowardStopping | ( | int | i, |
| float | totalVolume, | ||
| ref float | tempFade, | ||
| bool | isMainTrackAudible | ||
| ) |
Implements IAudioSystem.
| void LegacyAudioSystem.UpdateMisc | ( | ) |
Implements IAudioSystem.
| void LegacyAudioSystem.UseSources | ( | List< IContentSource > | sourcesFromLowestToHighest | ) |
Implements IAudioSystem.