Inherits ASoundEffectBasedAudioTrack.
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  | MP3AudioTrack (Stream stream) | 
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| override void  | Dispose () | 
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| override void  | Reuse () | 
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abstract void  | Dispose () | 
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| void  | Pause () | 
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| void  | Play () | 
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| void  | Resume () | 
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| abstract void  | Reuse () | 
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| void  | SetVariable (string variableName, float value) | 
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| void  | Stop (AudioStopOptions options) | 
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| void  | Update () | 
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void  | Pause () | 
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void  | Play () | 
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void  | Resume () | 
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void  | Reuse () | 
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void  | SetVariable (string variableName, float value) | 
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void  | Stop (AudioStopOptions options) | 
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void  | Update () | 
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| override void  | ReadAheadPutAChunkIntoTheBuffer () | 
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void  | CreateSoundEffect (int sampleRate, AudioChannels channels) | 
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void  | PrepareBuffer () | 
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virtual void  | PrepareToPlay () | 
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virtual void  | ReadAheadPutAChunkIntoTheBuffer () | 
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void  | ResetBuffer () | 
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byte[]  | _bufferToSubmit = new byte[4096] | 
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DynamicSoundEffectInstance  | _soundEffectInstance | 
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float[]  | _temporaryBuffer = new float[2048] | 
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const int  | bufferCountPerSubmit = 2 | 
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const int  | bufferLength = 4096 | 
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const int  | buffersToCoverFor = 8 | 
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| bool  | IsPaused [get] | 
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| bool  | IsPlaying [get] | 
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| bool  | IsStopped [get] | 
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bool  | IsPaused [get] | 
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bool  | IsPlaying [get] | 
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bool  | IsStopped [get] | 
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◆ Dispose()
  
  
      
        
          | override void MP3AudioTrack.Dispose  | 
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◆ ReadAheadPutAChunkIntoTheBuffer()
  
  
      
        
          | override void MP3AudioTrack.ReadAheadPutAChunkIntoTheBuffer  | 
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◆ Reuse()
  
  
      
        
          | override void MP3AudioTrack.Reuse  | 
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virtual   |