This class represents a type of modded cactus. This class encapsulates a function for retrieving the cactus's texture and an array for type of soil it grows on.
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abstract Asset< Texture2D > | GetFruitTexture () |
| | The fruit texture has a special layout that needs to be followed, see ExampleCactus_Fruit.png in ExampleMod for a template.
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| abstract Asset< Texture2D > | GetTexture () |
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| abstract void | SetStaticDefaults () |
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abstract Asset< Texture2D > | GetTexture () |
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| void ILoadable. | Load (Mod mod) |
| | Called when loading the type. More...
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abstract void | SetStaticDefaults () |
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| void ILoadable. | Unload () |
| | Called during unloading when needed. More...
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| virtual bool | IsLoadingEnabled (Mod mod) |
| | Whether or not this type should be loaded when it's told to. Returning false disables Mod.AddContent from actually loading this type. More...
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| abstract void | Load (Mod mod) |
| | Called when loading the type. More...
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| abstract void | Unload () |
| | Called during unloading when needed. More...
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This class represents a type of modded cactus. This class encapsulates a function for retrieving the cactus's texture and an array for type of soil it grows on.